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32bit Big Endian ports #10
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Cool project. Incidentally I was recently commissionned to make big-endian builds for another game, so I fixed a bunch of big-endian issues in Pomme (the support library that is also used by CMR). I've updated CMR to take advantage of these fixes in ccbfc65. Do note that |
Omg ! It works ! Thanks a bunch ! Check this out : So far everything works fine, sound/music, textures, etc, etc. Interesting that speed is VERY good, usually SDL apps are busy looping and 100% cpu loading, but this one looks like master piece of code :) Do you have plans to add big-endian support also to your other games ? I am sure amigaos4 and morphos users will be happy with such quality games ! |
Re: the other games, I've been working on bringing Bugdom and Mighty Mike to PowerPC OS X. I'll let you know when that's ready. |
Yeah it was just update of OBS studio, and thus enable by default both desktop and lgp2 recording-device audio, so they both recored and made echo .. I re-recording it with normal sound, check this out: As for shadows : yeah indeed, only shadows visibly .. strange .. |
@jorio EDIT: build OttoMatic with new pomme, and it show me created window and then says "No ADF magic" and nothing else. But then i realise that i didn't use TARGET_RT_BIGENDIAN, so rebuild with this one, and binary runs, swith to fullscreen mode, and when about to draw things, drop at me assertion failed with words : pixelsProceesed + packetLength <= pixelCount. DecompressRLE:42" , which in system/TGA. , so i assume TGA.c need more endian fixes (and we don't have this issue with croMagRally because it didn't use TGA) |
@kas1e I just updated Otto Matic, let me know if it works for you. If it doesn't, please open a new issue on Otto Matic's page so it's easier to keep track of what's what. |
Yeah, thanks a lot ! created not topic in OttoMattic tickets. |
Hi ! We tried lately to port CroMagRally to big-endian (32bit powerpc in our case) HW, with AmigaOS4 and MorphOS oses, and so far have working binary, etc (and we compile everything with TARGET_RT_BIGENDIAN). So game starts, menu shown:
but once we choose to start a level, we have a warning:
We assume that this is Endian issues there which arise once port to modern platforms were done ? We suspect that those parts can be guilty for:
https://github.com/jorio/Pomme/blob/master/src/Utilities/structpack.h#L52
and
https://github.com/jorio/Pomme/blob/master/src/Utilities/structpack.h#L33
Also, if we do nothing in the menu, then game start to showup some intro probabaly, and died as well with words "ParseBG3DFile: FSRead failed" which we assume also, big-endian errors ?
Any help/suggestions/etc much appreacted, thanks !
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