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Linux PPC: Graphics Issues #11
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Looks like your GL driver incorrectly handles GL_RGB to GL_RGB5_A1 conversions. /* COPY BASIC INFO */
if (data->numMipmaps == 0) // see if this is the first texture
{
data->width = textureHeader.width;
data->height = textureHeader.height;
data->pixelSrcFormat = textureHeader.srcPixelFormat; // internal format
data->pixelDstFormat = textureHeader.dstPixelFormat; // vram format
if (data->pixelSrcFormat == GL_RGB) // <------- ADD THIS
data->pixelDstFormat = GL_RGB; // <------- ADD THIS
} |
I encountered the same bug under OpenBSD on a PowerBook G4. The change you suggested helped. Is there any chance we could get this fixed in tree? |
OK, I'll mainline this fix and I'll make a maintenance release soon. |
The fix is in CMR 3.0.1. Feel free to reopen if you encounter more graphics issues. |
Hi All,
First, many thanks for this game and thanks a lot for the big endian changes!
I was able to compile it on MintPPC and Void PPC today. It works but there are some graphics issues.
System:
I use the git version. (git clone --recurse-submodules https://github.com/jorio/CroMagRally)
Any ideas because of the graphics issues?
Thanks,
Christian
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