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Adding desc for dojeer, pirate and humans
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Relates to #671
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josefnpat committed Sep 1, 2019
1 parent 23427cb commit 00decea
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Showing 95 changed files with 216 additions and 228 deletions.
4 changes: 2 additions & 2 deletions src/assets/mp_objects/advdrydock/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.advdrydock.name"
msgstr "Military Drydock"

msgid "mission.object.advdrydock.info"
msgstr "A construction ship builds ships focused on defense and destruction."
msgstr "A construction ship. Builds various combat related ships. Does not defend itself."

msgid "mission.object.advdrydock.build"
msgstr "At one point in history, humans created a self-replicating drydock. They ran out of materials rather quickly. Regardless, if you want bigger ships, you're going to have to build bigger drydocks."
msgstr "In ICH, it’s common for squadrons to be alone without the support of their bases. To solve this, Research and Development came up with the free roaming Military Drydock. This untethered space vessel houses a large crew, capable of building a wide variety of combat ships, bigger, faster, and stronger than what the Command Ship is capable building."
5 changes: 3 additions & 2 deletions src/assets/mp_objects/advdrydock_demo/en.po
Expand Up @@ -2,7 +2,8 @@ msgid "mission.object.advdrydock_demo.name"
msgstr "Military Drydock"

msgid "mission.object.advdrydock_demo.info"
msgstr "A construction ship builds ships focused on defense and destruction."
msgstr "A construction ship. Builds various combat related ships. Does not defend itself."

msgid "mission.object.advdrydock_demo.build"
msgstr "At one point in history, humans created a self-replicating drydock. They ran out of materials rather quickly. Regardless, if you want bigger ships, you're going to have to build bigger drydocks."
msgstr "In ICH, it’s common for squadrons to be alone without the support of their bases. To solve this, Research and Development came up with the free roaming Military Drydock. This untethered space vessel houses a large crew, capable of building a wide variety of combat ships, bigger, faster, and stronger than what the Command Ship is capable building."

5 changes: 2 additions & 3 deletions src/assets/mp_objects/artillery/en.po
Expand Up @@ -2,8 +2,7 @@ msgid "mission.object.artillery.name"
msgstr "Artillery Vessel"

msgid "mission.object.artillery.info"
msgstr "A long ranged combat ship to defend your squadron with."
msgstr "A slow moving, high powered, long ranged combat ship."

msgid "mission.object.artillery.build"
msgstr "We can create an artillery class ship designed for long range. This way we can keep the heavy armored ships in the front, and blast them from a distance. I'm told that this ship is basically just a modified howitzer."

msgstr "Based on the self-propelled howitzer, this ship has been designed for ranged combat. Whether defending your position or executing long ranged assault, the artillery vessel is a force to be reckoned with."
5 changes: 2 additions & 3 deletions src/assets/mp_objects/asteroid/en.po
Expand Up @@ -2,8 +2,7 @@ msgid "mission.object.asteroid.name"
msgstr "Asteroid"

msgid "mission.object.asteroid.info"
msgstr "This asteroid contains [Ore] which can be mined by a [Mining Rig] and then the [Ore] can be refined by a [Refinery]."
msgstr "Requires [MINING RIG] to be mined. Contains [ORE]."

msgid "mission.object.asteroid.build"
msgstr ""

msgstr "Asteroids are rich in metals and other resources. When away from bases, these space rocks are a valuable resource for collecting [ORE]."
5 changes: 2 additions & 3 deletions src/assets/mp_objects/blackhole/en.po
Expand Up @@ -2,8 +2,7 @@ msgid "mission.object.blackhole.name"
msgstr "Black Hole"

msgid "mission.object.blackhole.info"
msgstr "A region of spacetime exhibiting such strong gravitational effects that nothing can escape from inside it."
msgstr "A region of spacetime exhibiting strong gravitational effects. Nothing can escape once inside."

msgid "mission.object.blackhole.build"
msgstr ""

msgstr "Even in the 22nd century, the inside of black holes remain a mystery. What is known, is that once you get trapped in the gravity well of the black hole, there’s no escape."
4 changes: 2 additions & 2 deletions src/assets/mp_objects/capital/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.capital.name"
msgstr "Capital Ship"

msgid "mission.object.capital.info"
msgstr "A huge ship to defend your squadron with."
msgstr "A huge combat ship to destroy any enemy stronghold."

msgid "mission.object.capital.build"
msgstr "The largest warship class is the Capital class warship. This design exceeds every specification."
msgstr "The largest ship in the ICH. This capital class warship consists of a large crew, a reinforced hull, and three high powered cannons. This ship is a last resort and requires a large amount of resources to build. So many resources, in fact, that only the best squadrons, in deep space, are able to build it."
6 changes: 2 additions & 4 deletions src/assets/mp_objects/cargo/en.po
Expand Up @@ -2,9 +2,7 @@ msgid "mission.object.cargo.name"
msgstr "Freighter"

msgid "mission.object.cargo.info"
msgstr "A cargo ship that stores ore and material."
msgstr "A standard cargo ship. Used to store [MATERIAL] and [ORE]."

msgid "mission.object.cargo.build"
msgstr "After humans began colonizing other planets, cargo vessels became a necessity. If we're running out of room, I guess we could just build a giant hangar, and attach some engines to it. Should provide a good way to stockpile materials, assuming it doesn't get blown up."


msgstr "These standard cargo ships are a staple for space travel. Ships are complicated to modify for additional once built and resources can be hard to come by in deep space. Building a cargo ship allows for easy expansion and sharing within the squadron. Some say, 'Pack what you need and nothing more.' The ICH says, 'We’ll make room.\\nBe careful, though. These ships aren’t equipped with weapons and have a weak hull."
4 changes: 2 additions & 2 deletions src/assets/mp_objects/cat/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.cat.name"
msgstr "cat"

msgid "mission.object.cat.info"
msgstr "A strange cat"
msgstr "A strange space cat. Does nothing except look cute."

msgid "mission.object.cat.build"
msgstr "You can't build a cat."
msgstr "You can't build a cat."
16 changes: 8 additions & 8 deletions src/assets/mp_objects/cloud/en.po
@@ -1,8 +1,8 @@
msgid "mission.object.cloud.name"
msgstr "Emission nebula"

msgid "mission.object.cloud.info"
msgstr "This emission nebulas may obscure your ships."

msgid "mission.object.cloud.build"
msgstr " "
msgid "mission.object.cloud.name"
msgstr "Emission nebula"

msgid "mission.object.cloud.info"
msgstr "A cloud of ionized gases. Can be used to avoid sensor detection."

msgid "mission.object.cloud.build"
msgstr "Similar to planetary nebulae, these emission nebula clouds are dense areas of ionized gas formed from a dying star. As the star begins to shed its outer layers and its hot core ionizes them, the layers will sometimes cluster, forming a dense area of ionization. The ICH recommends using these to hide from enemy sensors and setting up ambushes."
2 changes: 1 addition & 1 deletion src/assets/mp_objects/cloud/object.lua
Expand Up @@ -5,6 +5,6 @@ return function()
rotate = (math.random(0,1)*2-1)/10,
pc = false,
minimap = false,
layertop = true,
slow = 0.125,
}
end
17 changes: 8 additions & 9 deletions src/assets/mp_objects/combat/en.po
@@ -1,9 +1,8 @@
msgid "mission.object.combat.name"
msgstr "Battlestar"

msgid "mission.object.combat.info"
msgstr "A combat ship to defend your squadron with."

msgid "mission.object.combat.build"
msgstr "One of the largest warship classes is the Galactica class warship. A sturdy design that has lasted the trials of time. We realize that the small fighter doesn't really have staying power in combat, so we made a bigger one. Bigger is better, right?"

msgid "mission.object.combat.name"
msgstr "Cruiser"

msgid "mission.object.combat.info"
msgstr "A combat ship of notable speed and power."

msgid "mission.object.combat.build"
msgstr "A relatively fast warship, the Cruiser was designed to act independently of the fleet. This allowed fleets to design for more strategic battles, such as pincer attacks or for search and destroy missions. The ICH recommends producing small squads for scouting and pre-emptive strikes."
4 changes: 2 additions & 2 deletions src/assets/mp_objects/command/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.command.name"
msgstr "Command Ship"

msgid "mission.object.command.info"
msgstr "A combat ship to defend your squadron with."
msgstr "The flagship of the fleet and starter vessel."

msgid "mission.object.command.build"
msgstr "The pride and joy of any exploratory fleet, this vessel contains everything one needs to survive in the depths of space. As well as providing basic construction, freight storage and housing facilities, this vessel is a closed ecological system. Assuming major functions aren't disrupted, this ship can last forever. Ships like this, will be with you 'til the day you die."
msgstr "The pride and joy of any ICH exploratory fleet, this vessel contains everything one needs to survive in the depths of space. As well as providing basic construction, freight storage and housing facilities, this vessel is self-sustaining with a self-replication feature. With a Civilian Drydock and enough materials, you can build additional command ships for a more robust fleet."
4 changes: 2 additions & 2 deletions src/assets/mp_objects/command_demo/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.command_demo.name"
msgstr "Command Ship"

msgid "mission.object.command_demo.info"
msgstr "A combat ship to defend your squadron with."
msgstr "The flagship of the fleet and starter vessel."

msgid "mission.object.command_demo.build"
msgstr "The pride and joy of any exploratory fleet, this vessel contains everything one needs to survive in the depths of space. As well as providing basic construction, freight storage and housing facilities, this vessel is a closed ecological system. Assuming major functions aren't disrupted, this ship can last forever. Ships like this, will be with you 'til the day you die."
msgstr "The pride and joy of any ICH exploratory fleet, this vessel contains everything one needs to survive in the depths of space. As well as providing basic construction, freight storage and housing facilities, this vessel is self-sustaining with a self-replication feature. With a Civilian Drydock and enough materials, you can build additional command ships for a more robust fleet."
4 changes: 2 additions & 2 deletions src/assets/mp_objects/command_training/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.command_training.name"
msgstr "Command Ship"

msgid "mission.object.command_training.info"
msgstr "A combat ship to defend your squadron with."
msgstr "The flagship of the fleet and starter vessel."

msgid "mission.object.command_training.build"
msgstr "The pride and joy of any exploratory fleet, this vessel contains everything one needs to survive in the depths of space. As well as providing basic construction, freight storage and housing facilities, this vessel is a closed ecological system. Assuming major functions aren't disrupted, this ship can last forever. Ships like this, will be with you 'til the day you die."
msgstr "The pride and joy of any ICH exploratory fleet, this vessel contains everything one needs to survive in the depths of space. As well as providing basic construction, freight storage and housing facilities, this vessel is self-sustaining with a self-replication feature. With a Civilian Drydock and enough materials, you can build additional command ships for a more robust fleet."
4 changes: 2 additions & 2 deletions src/assets/mp_objects/command_training_demo/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.command_training_demo.name"
msgstr "Command Ship"

msgid "mission.object.command_training_demo.info"
msgstr "A combat ship to defend your squadron with."
msgstr "The flagship of the fleet and starter vessel."

msgid "mission.object.command_training_demo.build"
msgstr "The pride and joy of any exploratory fleet, this vessel contains everything one needs to survive in the depths of space. As well as providing basic construction, freight storage and housing facilities, this vessel is a closed ecological system. Assuming major functions aren't disrupted, this ship can last forever. Ships like this, will be with you 'til the day you die."
msgstr "The pride and joy of any ICH exploratory fleet, this vessel contains everything one needs to survive in the depths of space. As well as providing basic construction, freight storage and housing facilities, this vessel is self-sustaining with a self-replication feature. With a Civilian Drydock and enough materials, you can build additional command ships for a more robust fleet."
4 changes: 2 additions & 2 deletions src/assets/mp_objects/debris/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.debris.name"
msgstr "Debris"

msgid "mission.object.debris.info"
msgstr "This debris contains [Material] which can be collected by a [Scrapper]."
msgstr "Contains [MATERIAL] from destroyed ships. Collected by [SCRAPPER]."

msgid "mission.object.debris.build"
msgstr ""
msgstr "Debris come from the battlefields of recently destroyed ships, alien or human. Much like [SCRAP], they contain useful [MATERIAL]."
Empty file modified src/assets/mp_objects/debug/icons/1.png 100644 → 100755
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7 changes: 0 additions & 7 deletions src/assets/mp_objects/debug/object.lua
Expand Up @@ -9,11 +9,6 @@ return function()
speed = 300,
health = {max = 75,},
material = 1600,
crew_generate = 100,
material_generate = 100,
ore_generate = 100,
research_generate = 100,
research=100,
shoot = {
type = "laser",
reload = 2.5,
Expand All @@ -24,8 +19,6 @@ return function()
},
actions = {
"build_command",
"build_alien_command",
"build_dojeer_command",
},
build_time = 60,
}
Expand Down
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_advdrydock/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_advdrydock.name"
msgstr "Dojock"

msgid "mission.object.dojeer_advdrydock.info"
msgstr ""
msgstr "A Dojeer Military Drydock. A construction ship. Builds various combat related ships. Does not defend itself."

msgid "mission.object.dojeer_advdrydock.build"
msgstr ""
msgstr "A Dojeer Military Drydock. A construction ship. Builds various combat related ships. Does not defend itself. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_artillery/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_artillery.name"
msgstr "Artja"

msgid "mission.object.dojeer_artillery.info"
msgstr ""
msgstr "A Dojeer Artillery Vessel. A slow moving, high powered, long ranged combat ship."

msgid "mission.object.dojeer_artillery.build"
msgstr ""
msgstr "A Dojeer Artillery Vessel. A slow moving, high powered, long ranged combat ship. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_capital/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_capital.name"
msgstr "Capa"

msgid "mission.object.dojeer_capital.info"
msgstr ""
msgstr "A Dojeer Capital Ship. A huge combat ship to destroy any enemy stronghold."

msgid "mission.object.dojeer_capital.build"
msgstr ""
msgstr "A Dojeer Capital Ship. A huge combat ship to destroy any enemy stronghold. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_cargo/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_cargo.name"
msgstr "Frei"

msgid "mission.object.dojeer_cargo.info"
msgstr ""
msgstr "A Dojeer Freighter. A standard cargo ship. Used to store [MATERIAL] and [ORE]."

msgid "mission.object.dojeer_cargo.build"
msgstr ""
msgstr "A Dojeer Freighter. A standard cargo ship. Used to store [MATERIAL] and [ORE]. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_combat/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_combat.name"
msgstr "Budja"

msgid "mission.object.dojeer_combat.info"
msgstr ""
msgstr "A Dojeer Cruiser. A combat ship of notable speed and power."

msgid "mission.object.dojeer_combat.build"
msgstr ""
msgstr "A Dojeer Cruiser. A combat ship of notable speed and power. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_command/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_command.name"
msgstr "Comka"

msgid "mission.object.dojeer_command.info"
msgstr ""
msgstr "A Dojeer Command Ship. The flagship of the fleet and starter vessel."

msgid "mission.object.dojeer_command.build"
msgstr ""
msgstr "A Dojeer Command Ship. The flagship of the fleet and starter vessel. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_drydock/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_drydock.name"
msgstr "Civika"

msgid "mission.object.dojeer_drydock.info"
msgstr ""
msgstr "A Dojeer Civilian Drydock. A construction ship. Builds various resource collecting and support ships. Does not defend itself."

msgid "mission.object.dojeer_drydock.build"
msgstr ""
msgstr "A Dojeer Civilian Drydock. A construction ship. Builds various resource collecting and support ships. Does not defend itself. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_fighter/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_fighter.name"
msgstr "Figi"

msgid "mission.object.dojeer_fighter.info"
msgstr ""
msgstr "A Dojeer Fighter. A fast combat ship. Best in larger numbers."

msgid "mission.object.dojeer_fighter.build"
msgstr ""
msgstr "A Dojeer Fighter. A fast combat ship. Best in larger numbers. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_habitat/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_habitat.name"
msgstr "Habaka"

msgid "mission.object.dojeer_habitat.info"
msgstr ""
msgstr "A Dojeer Habitat. A biome that produces [CREW]. Can dock with [STATIONS] to pick up more [CREW]."

msgid "mission.object.dojeer_habitat.build"
msgstr ""
msgstr "A Dojeer Habitat. A biome that produces [CREW]. Can dock with [STATIONS] to pick up more [CREW]. <DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_mine/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_mine.name"
msgstr "Comi"

msgid "mission.object.dojeer_mine.info"
msgstr ""
msgstr "A Dojeer Mine. An immobile bomb that explodes when enemy ships are near."

msgid "mission.object.dojeer_mine.build"
msgstr ""
msgstr "A Dojeer Mine. An immobile bomb that explodes when enemy ships are near. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_minelayer/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_minelayer.name"
msgstr "Lacomi"

msgid "mission.object.dojeer_minelayer.info"
msgstr ""
msgstr "A Dojeer Mine Layer. A ship to deploy [MINES]. Does not defend itself."

msgid "mission.object.dojeer_minelayer.build"
msgstr ""
msgstr "A Dojeer Mine Layer. A ship to deploy [MINES]. Does not defend itself. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_mining/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_mining.name"
msgstr "Ricomi"

msgid "mission.object.dojeer_mining.info"
msgstr ""
msgstr "A Dojeer Mining Rig. A resource collecting ship to mine [ORE] from [ASTEROIDS]."

msgid "mission.object.dojeer_mining.build"
msgstr ""
msgstr "A Dojeer Mining Rig. A resource collecting ship to mine [ORE] from [ASTEROIDS]. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_radar/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_radar.name"
msgstr "Radaka"

msgid "mission.object.dojeer_radar.info"
msgstr ""
msgstr "A Dojeer Radar Array. A non-combat ship with equipped long range scanners. Drops [SATELLITES]."

msgid "mission.object.dojeer_radar.build"
msgstr ""
msgstr "A Dojeer Radar Array. A non-combat ship with equipped long range scanners. Drops [SATELLITES]. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_refinery/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_refinery.name"
msgstr "Refigaka"

msgid "mission.object.dojeer_refinery.info"
msgstr ""
msgstr "A Dojeer Refinery. A resource ship. Automatically refines [ORE] into [MATERIAL]."

msgid "mission.object.dojeer_refinery.build"
msgstr ""
msgstr "A Dojeer Refinery. A resource ship. Automatically refines [ORE] into [MATERIAL]. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_repair/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_repair.name"
msgstr "Repoko"

msgid "mission.object.dojeer_repair.info"
msgstr ""
msgstr "A Dojeer Repair Barge. Select barge(s) and [RIGHT CLICK] on a target ship to restore HP."

msgid "mission.object.dojeer_repair.build"
msgstr ""
msgstr "A Dojeer Repair Barge. Select barge(s) and [RIGHT CLICK] on a target ship to restore HP. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_research/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_research.name"
msgstr "Reseko"

msgid "mission.object.dojeer_research.info"
msgstr ""
msgstr "A Dojeer Research Facility. A research ship. Increases [RESEARCH] capacity and speed of research gathering. Can dock at [RESEARCH STATIONS]."

msgid "mission.object.dojeer_research.build"
msgstr ""
msgstr "A Dojeer Research Facility. A research ship. Increases [RESEARCH] capacity and speed of research gathering. Can dock at [RESEARCH STATIONS]. <ADDITIONAL DATA UNAVAILABLE>"
4 changes: 2 additions & 2 deletions src/assets/mp_objects/dojeer_salvager/en.po
Expand Up @@ -2,7 +2,7 @@ msgid "mission.object.dojeer_salvager.name"
msgstr "Sapko"

msgid "mission.object.dojeer_salvager.info"
msgstr ""
msgstr "A Dojeer Scrapper. A resource gathering ship. Collects [SCRAP] and [DEBRIS]."

msgid "mission.object.dojeer_salvager.build"
msgstr ""
msgstr "A Dojeer Scrapper. A resource gathering ship. Collects [SCRAP] and [DEBRIS]. <ADDITIONAL DATA UNAVAILABLE>"

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