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Collision enabled on client causes problems with in-world models #6

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GoogleCodeExporter opened this issue Sep 18, 2015 · 3 comments
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What steps will reproduce the problem?
1. Have the avatar collision enabled
2. Disable collision on an in-world model (in my case, a building)
3. Try to walk through the building

What is the expected output? What do you see instead?
I would expect to be able to pass through the wall, since there's no 
collision on the model.  Instead, I get stuck at the wall and the console 
spews out tons of stacktraces.

What version of the product are you using? On what operating system?
0.5-preview3

Please provide any additional information below.

Original issue reported on code.google.com by nnnjo...@gmail.com on 13 Mar 2010 at 10:47

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Add preview4 as the target milestone

Original comment by jonathan...@gmail.com on 14 Mar 2010 at 7:27

  • Added labels: Milestone-0.5-preview4

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This issue was closed by revision r4409.

Original comment by jonathan...@gmail.com on 22 Apr 2010 at 9:21

  • Changed state: Fixed

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This issue was updated by revision r4415.

Update avatars.jar to revision 1277

Original comment by jonathan...@gmail.com on 29 Apr 2010 at 10:14

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