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Updated readme file.
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git-svn-id: http://svn.purei.org/purei/trunk@765 b36208d7-6611-0410-8bec-b1987f11c4a2
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jpd002 committed May 30, 2011
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Expand Up @@ -176,7 +176,7 @@ <h2 id="features">Technical Features</h2>
<li>IPU:
<ul>
<li>MPEG-1/2 macroblock decoding supported.</li>
<li>All commands emulated PACK.</li>
<li>All commands emulated.</li>
<li>Still very buggy, so it won't playback movies really well.</li>
</ul>
</li>
Expand All @@ -203,7 +203,7 @@ <h3 id="home_directory">Home Directory</h3>

<p>
The first time you'll be running the emulator, it'll create a new "Play Data Files" folder in your "My Documents" folder.
This is going to be the place where the emulator will place saved games and the place it will look for homebrewn games data files.
This is going to be the place where the emulator will store saved games and also the place where it will look for homebrewn games data files.
</p>

<h3 id="guide_playing">Playing a Game</h3>
Expand All @@ -213,23 +213,23 @@ <h3 id="guide_playing">Playing a Game</h3>
</p>

<ul>
<li>Extract the contents of the archive containing the game or demo data into the "/vfs/host" subdirectory present the home directory.</li>
<li>Extract the contents of the archive containing the game or demo data into the "/vfs/host" subdirectory of the home directory.</li>
<li>In the emulator, select "File | Load ELF..." from the menu bar.</li>
<li>Select the ELF executable image file that should be present in the archive you've previously extracted.</li>
<li>Select the ELF executable image file that should have been extracted in the "/vfs/host" directory.</li>
<li>After a successful loading, the virtual machine will start executing the program.</li>
</ul>

<p>
To play a commercial game present on a DVD-ROM or in a disk image in raw ISO9660 format, follow these steps:
To play a commercial game on a DVD-ROM or in a disk image in raw ISO9660 format (.iso file), follow these steps:
</p>

<ul>
<li>
Configure the source that will be used to read the disk from by selecting "Options | Virtual File System Manager..." from the menu bar
Configure the source that will be used for the disk data by selecting "Options | Virtual File System Manager..." from the menu bar
and double clicking on the "cdrom0" device.
<ul>
<li>
If you have a physical disk you'll be reading from your DVD-ROM drive, click the "Physical CD/DVD Reader Device" radio button
If you want to use a physical DVD-ROM, click the "Physical CD/DVD Reader Device" radio button
and select the drive that'll be containing the disk in the combo box below.
</li>
<li>
Expand All @@ -242,14 +242,14 @@ <h3 id="guide_playing">Playing a Game</h3>
</li>
<li>Select "File | Boot cdrom0" from the menu bar.</li>
<li>After a successful loading, the virtual machine will start executing the program.</li>
<li>Note: You can also use the "File | Boot Disk Image..." to load a disk image directly.</li>
<li>Note: You can also use the "File | Boot Disk Image..." to load a disk image file directly.</li>
</ul>

<h3 id="guide_controls">Game Controls</h3>

<p>
This is the current controller to keyboard button mapping configuration which is hardcoded in the
program for the moment. It will be possible to change them in a later version.
You can change your controller configuration by selecting "Options | Controller Settings...". It's possible to use either your keyboard
or your DirectInput compatible game controller to bind with the Dual Shock controller keys. The default config is this one:
</p>

<table class="ctrl">
Expand Down Expand Up @@ -318,10 +318,9 @@ <h2 id="ext">OpenGL Extensions</h2>

<p>

The current GS handler requires some OpenGL extensions to be allowed to render
some features of the GS correctly. To check which extensions are supported by your video card
driver, consult the "Renderer Settings" dialog in the emulator. The following table
lists which extensions are currently being used and what might be the consequences
The current GS handler requires some OpenGL extensions in order to emulate some features of the GS correctly.
To check which extensions are supported by your video card driver, consult the "Renderer Settings" dialog in the emulator.
The following table lists which extensions are currently being used and what might be the consequences
if your video card driver do not support them.

</p>
Expand Down Expand Up @@ -374,8 +373,9 @@ <h2 id="comp">Compatibility</h2>
<td>Akumajou Dracula - Yami no Juin (SLPM_661.75)</td>
<td>
<ul>
<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
<li>Only menus works. (Very slowly)</li>
<li>Deadlocks occuring during loading screens (rare).</li>
<li>3D broken at some places.</li>
<li>Use SMODE2 flipping mode.</li>
</ul>
</td>
</tr>
Expand All @@ -384,43 +384,64 @@ <h2 id="comp">Compatibility</h2>
<td>
<ul>
<li>Sluggish 3D scenes.</li>
<li>Use SMODE2 flipping mode.</li>
</ul>
</td>
</tr>
<tr>
<td>Castlevania - Lament of Innoncence (SLUS_207.33)</td>
<td>
<ul>
<li>Initial menu only.</li>
<li>Use SMODE2 flipping mode.</li>
</ul>
</td>
</tr>
<tr>
<td>Final Fantasy X (SLUS_203.12)</td>
<td>
<ul>
<li>3D scenes are very slow and broken.</li>
<li>3D scenes are very slow and glitchy.</li>
<li>Use SMODE2 flipping mode.</li>
</ul>
</td>
</tr>
<tr>
<td>Guilty Gear XX Accent Core Plus (SLPM_669.65)</td>
<td>
<ul>
<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
<li>Saved games doesn't work.</li>
<li>Use VBLANK flipping mode.</li>
</ul>
</td>
</tr>
<tr>
<td>Half-Life (SLES_505.04)</td>
<td>
<ul>
<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
<li>Saved games doesn't work.</li>
<li>Very sluggish and broken 3D scenes.</li>
</ul>
<li>Use SMODE2 flipping mode.</li>
</ul>
</td>
</tr>
<tr>
<td>Mega Man X Collection (SLUS_213.70)</td>
<td>
<ul>
<li>Initial menu only.</li>
<li>Use SMODE2 flipping mode.</li>
</ul>
</td>
</tr>
<tr>
<td>Ys I &amp; II: Eternal Story (SPLS_252.06)</td>
<td>
<ul>
<li>No particles when hitting enemies;</li>
<li>Flickering in some scenes.</li>
<li>Saved games doesn't work.</li>
<li>Use SMODE2 flipping mode.</li>
</ul>
</td>
</tr>
Expand All @@ -432,18 +453,18 @@ <h2 id="comp">Compatibility</h2>
<td>1987 (1987.elf)</td>
<td>
<ul>
<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
<li>Slow.</li>
<li>Use VBLANK flipping mode.</li>
</ul>
</td>
</tr>
<tr>
<td>By The Way (bytheway.elf)</td>
<td>
<ul>
<li>Works if "Force buffer flipping at V-Sync" option is enabled in "Renderer Settings".</li>
<li>Slow.</li>
<li>Video output is cut in half.</li>
<li>Use VBLANK flipping mode.</li>
</ul>
</td>
</tr>
Expand Down Expand Up @@ -475,6 +496,10 @@ <h2 id="comp">Compatibility</h2>
<td>Slave of the VU (slave_of_the_vu.elf)</td>
<td>Broken.</td>
</tr>
<tr>
<td>PS2 Doom</td>
<td>Use FBDISP2 flipping mode.</td>
</tr>
</table>
</div>

Expand Down

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