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Blueprint Functions
- Attach Joy Con
- Connect Joy Con
- Detach Joy Con
- Disconnect Joy Con
- Resume Joy Con Connection
- Get Attached Joy Cons
- Get Connected Joy Cons
- Get Joy Con Accelerometer
- Get Joy Con Gyroscope
- Get Joy Con Vector
- Re Center Joy Con
- Search for Joy Cons
- Set Joy Con Filter Coefficient
- Set Joy Con Grip Mode
Initializes controller and starts sending commands to UE4.
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Integer
Controller Index - Can be obtained using the structure Joy Con Information -
Integer
Grip Index - It can be a number from 0 to 7, it is used to select the player.
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Bool
Success - Returns true if executed successfully.
Opens a HID connection to the controller via Bluetooth and initializes the controller parameters.
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Joy Con Information
Joy Con Information -
Bool
Use Imu - Enable the IMU (Inertial Measurement Unit) -
Bool
Use Localize - Enable the accelerometer and gyroscope. -
Float
Alpha - Sets the controller filter coefficient.
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Bool
Success - Returns true if executed successfully.
De-initialize control and stop sending commands to UE4.
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Integer
Controller Index - Can be obtained using the structure Joy Con Information
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Bool
Success - Returns true if executed successfully.
Closes the HID connection to the controller and de-initializes the entire controller.
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Integer
Controller Index - Can be obtained using the structure Joy Con Information
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Bool
Success - Returns true if executed successfully.
Restarts the JoyCon thread since it is a FRunnable
and is closed by Unreal when the game exits.
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Bool
Success - Returns true if executed successfully.
Gets all attached controllers.
Gets all connected controllers.
Gets the accelerometer from the controller.
Gets the gyroscope from the controller.
Gets the IMU Vector from the controller.
Reset the controllers IMU position.
Searches for all controllers connected to the system and returns their information.
Sets the filter coefficient of the controller.
Sets the mode of operation of the controller.