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An Epic Mega Grants backed Master Thesis about creating the Next Generation (Multiplayer) FPS.

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This is a master thesis about creating the Next Generation of Networked Games, in the process of being translated (from the original Croatian version to English) and produced in to a video series format.

Received a Epic Games Mega Grant.

Notes:

  • The public use of Spatial OS has effectively been discontinued by Improbable, therefore the project files cannot currently be executed. This page is to serve as a guide for using similar architectures.
  • There have been corrections made to the original thesis and the wiki is to serve as a final version.

Please refer to the wiki for more information.

A quick showcase of the features developed:

  • Dynamic interest management that allows for an estimated 200 players:

  • AI offloading to another server, while still allowing for possesion:

  • Networked PhysX vehicles using INetworkPredictionInterface:

  • Custom physics for more stable dynamic objects:

  • Deformable terrain and destructible objects:

  • Buildable objects:

  • Ballistics

Developed with Unreal Engine 4 and Spatial OS.

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An Epic Mega Grants backed Master Thesis about creating the Next Generation (Multiplayer) FPS.

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