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Organization Skills section not showing proper values and are not used in rolls #20

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bhi-elliot opened this issue Feb 14, 2024 · 2 comments
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bug Something isn't working

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@bhi-elliot
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The Skills section on the Organization sheet are all showing as +0. When rolling, they are using +0.
But when you edit the Skills, you can see that the value should be different.
Changing these values in the edit page do not affect the Skills on the page.
Screenshot 2024-02-14 133731

@JPMeehan JPMeehan added the bug Something isn't working label Feb 23, 2024
@JPMeehan
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I'm having trouble reproducing this; what modules do you have active?

@JPMeehan JPMeehan closed this as not planned Won't fix, can't repro, duplicate, stale Mar 17, 2024
@bhi-elliot
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I'm having trouble reproducing this; what modules do you have active?

Thanks for looking into this! Turns out this module conflicts with your on a few levels:
Dynamic effects using Active Effects (DAE): https://gitlab.com/tposney/dae

I'm not sure if any of these errors has to do with it, but here they are... I'm guessing you'll suggest I take this up with DAE:
DevTools failed to load source map: Could not load content for http://localhost:31113/modules/knw-actors/knw-actors.css.map: HTTP error: status code 404, net::ERR_HTTP_RESPONSE_CODE_FAILURE

and

Could not prepare data  Char & The Calaelens TypeError: Cannot read properties of undefined (reading 'baseSpecsObj')
    at Actor5e.applyBaseActiveEffectsdnd5e (DAEdnd5e.js:1057:67)
    at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:591:14)
    at 🎁CONFIG.Actor.documentClass.prototype.applyActiveEffects#0 (libWrapper-wrapper.js:189:20)
    at Actor5e.prepareEmbeddedDocuments (foundry.js:18932:10)
    at Actor5e.prepareData (foundry.js:14210:12)
    at Actor5e.prepareData (flags.mjs:21:11)
    at Actor5e.prepareData (actor.mjs:98:72)
    at 🎁call_wrapped [as call_wrapped] (libWrapper-wrapper.js:507:22)
    at Actor5e.prepareData (DAEdnd5e.js:1139:9)
    at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:616:16)
    at 🎁CONFIG.Actor.documentClass.prototype.prepareData#0 (libWrapper-wrapper.js:189:20)
    at Actor5e._safePrepareData (foundry.js:14187:14)
    at Game.initializeDocuments (foundry.js:8796:18)
    at Game.setupGame (foundry.js:8706:10)
    at async Game._initializeGameView (foundry.js:9990:5)
prepareData @ DAEdnd5e.js:1177
Could not prepare data  Zombie Catapult TypeError: Cannot read properties of undefined (reading 'baseSpecsObj')
    at Actor5e.applyBaseActiveEffectsdnd5e (DAEdnd5e.js:1057:67)
    at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:591:14)
    at 🎁CONFIG.Actor.documentClass.prototype.applyActiveEffects#0 (libWrapper-wrapper.js:189:20)
    at Actor5e.prepareEmbeddedDocuments (foundry.js:18932:10)
    at Actor5e.prepareData (foundry.js:14210:12)
    at Actor5e.prepareData (flags.mjs:21:11)
    at Actor5e.prepareData (actor.mjs:98:72)
    at 🎁call_wrapped [as call_wrapped] (libWrapper-wrapper.js:507:22)
    at Actor5e.prepareData (DAEdnd5e.js:1139:9)
    at 🎁call_wrapper [as call_wrapper] (libWrapper-wrapper.js:616:16)
    at 🎁CONFIG.Actor.documentClass.prototype.prepareData#0 (libWrapper-wrapper.js:189:20)
    at Actor5e._safePrepareData (foundry.js:14187:14)
    at Actor5e._initialize (foundry.js:14015:19)
    at new DataModel (commons.js:6919:12)
    at new ClientDocumentMixin (foundry.js:13979:7)
    at new Actor (foundry.js:18605:1)
    at new Actor5e (actor.mjs:15:16)
    at ActorDelta.applyDelta (commons.js:9159:14)
    at ActorDelta.apply (foundry.js:18412:29)
    at ActorDelta._createSyntheticActor (foundry.js:18475:64)
    at ActorDelta._configure (foundry.js:18387:10)
    at new DataModel (commons.js:6913:12)
    at new ClientDocumentMixin (foundry.js:13979:7)
    at new ActorDelta (foundry.js:18383:1)
    at TokenDocument5e.<anonymous> (commons.js:12606:20)
    at get actor [as actor] (foundry.js:24881:51)
    at migrations.js:105:19
    at migrations.js:31:20
    at Array.filter (<anonymous>)
    at migrations.js:29:10
    at Array.map (<anonymous>)
    at getSequencerEffectTokens (migrations.js:25:6)
    at 3.0.0 (migrations.js:102:28)
    at runMigrations (migrations.js:11:13)
    at Object.fn (module.js:65:11)
    at #call (foundry.js:730:20)
    at Hooks.callAll (foundry.js:687:17)
    at Game.setupGame (foundry.js:8746:11)
    at async Game._initializeGameView (foundry.js:9990:5)
    at async Game.initialize (foundry.js:8650:5)
prepareData @ DAEdnd5e.js:1177

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