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Update README.md
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Fix some minor mistakes
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firewall1011 committed Jan 23, 2024
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Expand Up @@ -27,7 +27,7 @@ Engine is the main class of the program, it controls the flow of the application
The scene class has a list of all the active GameObjects and handles the components callbacks.

## RenderPipeline
The RenderPipeline class takes maintains a reference to all the Renderers on the scene to draw them every frame.
The RenderPipeline class maintains a reference to all the Renderers on the scene to draw them every frame.

## ModelManager
ModelManager return references to Meshes and instantiates new ones only when needed (avoiding memory duplication on the GPU).
Expand All @@ -41,7 +41,7 @@ GameObjects have a transform, used to calculate translation, rotation and scale

### Component
Components create behaviour through 3 callbacks:
- Start: Called while loading window
- Start: Called when window is first loaded
- Update: Called Every frame before renderering
- Destroy: Called at window close

Expand Down Expand Up @@ -72,4 +72,4 @@ The component classes are stored at /Component folder and the Alliance Engine co

# Dependencies
* Silk.NET for window, input, OpenGL and dear ImGui.
* SixLabors ImageSharp for reading image files.
* SixLabors ImageSharp for reading image files.

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