bazel-rust-ios-xcode.mp4
Requires having Xcode installed.
First generate and open the Xcode project:
bazel run xcodeproj && xed .
Then build and run the ios_app target on a simulator.
This will build and run the mixed Rust / Swift iOS app source code.
To update the cargo dependencies, you can run
CARGO_BAZEL_REPIN=true bazel build rust_lib
.
I took inspiration from and used the following projects to set up this demo: