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swordslash.cpp
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swordslash.cpp
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#include "swordslash.h"
swordslash::swordslash(int dam):attackmove(dam)
{
}
void swordslash::doAttack(int hpanel, Enemy* Enemies[3],animItems* anim){
Enemy *row0 = NULL;
Enemy *row1 = NULL;
//rules decide there is one enemies per row
//Enemy *right = NULL;
// Enemy *front = NULL;
//Enemy *right= NULL;
for(int i=0;i<3;i++){
if(Enemies[i]->getY()==0 && (Enemies[i]->getX()==hpanel)){
row0=Enemies[i];
}
if(Enemies[i]->getY()==1 && (Enemies[i]->getX()==hpanel)){
row1=Enemies[i];
}
}
if(row0!=NULL){
row0->getDamaged(damage);
}
if(row1!=NULL){
row1->getDamaged(damage);
}
anim->reset();
anim->setHit(hpanel,0,1);
anim->setHit(hpanel,1,1);
//target->getDamaged(damage);
}
void swordslash::getHover(int hpanel, Enemy* Enemies[3],animItems* anim){
Enemies;
anim->reset();
anim->setHit(hpanel,0,1);
anim->setHit(hpanel,1,1);
}
QString swordslash::getString(){
QString ret ="Sword Slash: ";
ret.append(QString::number(damage));
return ret;
}
QImage swordslash::getImage(){
return QImage("images/sword.png");
}