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when using walk-in-place locomotion, virtual turning is overcompensated #11

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kadincool opened this issue Nov 15, 2022 · 0 comments
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@kadincool
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When the locomotion is set to walk-in-place with force free-move, turning with the right stick (snap/virtual turning) causes walking to move more in the snapped direction.
When turned 180 degrees the player moves backward relative to the player view.

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