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Tiny Dungeon

A Godot 4 simple lighting test.

I might build an actual game in the future.

Screenshot

  • Basic occluders in chest sprite and tileset
  • Simple light2d
  • No normal maps
  • No specular maps

Problem I'd like to solve:

  • Chest sprite has cull_mode counterclockwise (so it lights up)
  • Tilemap has no cull_mode option (that's why it's dark - it receives shadows)

My goal is to get this: Screenshot

What I get is this: Screenshot

Or this: Screenshot

Art: Tiny Dungeon by Kenney

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A Godot 4 top-down mini-rpg

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