A Godot 4 simple lighting test.
I might build an actual game in the future.
- Basic occluders in chest sprite and tileset
- Simple light2d
- No normal maps
- No specular maps
Problem I'd like to solve:
- Chest sprite has cull_mode counterclockwise (so it lights up)
- Tilemap has no cull_mode option (that's why it's dark - it receives shadows)
Art: Tiny Dungeon by Kenney