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KNAVE (Unoffical) v1.9.0

  • Author: Rabid Baboon
  • Foundry VTT Compatibility: v11
  • Translation Support: None

Foundry VTT Compatibility v10

Foundry VTT Compatibility v9

Screenshots

https://github.com/jrommann/knave/wiki/Screenshots

Description

KNAVE is a rules toolkit created by Ben Milton for running old school fantasy RPGs without classes. Adding, subtracting and modifying rules is both expected and encouraged.

Available at:
DriveThruRPG - https://www.drivethrurpg.com/product/250888/Knave
Questing Beast - https://questingbeast.itch.io/

Features

  • Attack and damage rolls from character inventory, with target support
  • All roll tables, spells, items, and rules from KNAVE are included in compendiums
  • Automatic inventory slot counting
  • Macro for initiative
  • Automatic weapon quality and ammo counting
  • Broken items and unusable spells turn red inventory

Changelog

1.9.0

  • Updated for FoundryVTT v11
  • Item name is clickable and will open the item's sheet

1.8.0

  • Updated for FoundryVTT v10
  • Fixed macros

1.7.1

  • Updated for FoundryVTT v9
  • Fixed macros

1.6.0

  • Updated for FoundryVTT 0.8.6

1.5.0

  • Add wysiwyg to actor description. Thank you smcabrera
  • Finished adding item icons

1.4.0

  • Added Armor roll button. Thank you sunflowermans
  • Added Quality / Quanity to inventory display. Thank you sunflowermans
  • Added some item Icons

1.3.1

  • Added weapon name to hit message
  • Added new Spell item type
  • Updated spell compendium to use new item type spell
  • Used / Unusable spells are red in players inventory
  • Added Reaction macro whispered to current user
  • Added color to initiative and reaction roll tables
  • Added icons for Armor and Clothing
  • Added icons for Food
  • Added icons for Light
  • Added weapon icons
  • Added individual weapon items from the example names

1.2.0

  • Improved Clothing Compendium
  • Added missing label to Physique trait table
  • Broken item's name turns red
  • Item sheet updates if open and inventory roll buttons are used
  • Added support for hit/miss of selected targets for weapons
  • Fixed ammo count not saving when using attack button
  • Clamped health to max health
  • Clamped ammo between 0 and max
  • Fixed Quality not saving correctly
  • Added support for damage of selected target for weapons

1.1.0

  • Added description and trait tabs
  • Added input boxes for the character traits
  • Fixed blank lines/text being added to character description text area
  • Added weapon quality reduction on critical miss
  • Added ranged weapon ammo reduction on attack roll
  • Ranged weapons can't attack with out ammo
  • Added broken weapon message when quality is 0
  • Broken weapons can't be rolled with