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Richard Turton
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Richard Turton
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# Xcode | ||
# | ||
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore | ||
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## Build generated | ||
build/ | ||
DerivedData/ | ||
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## Various settings | ||
*.pbxuser | ||
!default.pbxuser | ||
*.mode1v3 | ||
!default.mode1v3 | ||
*.mode2v3 | ||
!default.mode2v3 | ||
*.perspectivev3 | ||
!default.perspectivev3 | ||
xcuserdata/ | ||
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## Other | ||
*.moved-aside | ||
*.xcuserstate | ||
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## Obj-C/Swift specific | ||
*.hmap | ||
*.ipa | ||
*.dSYM.zip | ||
*.dSYM | ||
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## Playgrounds | ||
timeline.xctimeline | ||
playground.xcworkspace | ||
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# Swift Package Manager | ||
# | ||
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies. | ||
# Packages/ | ||
.build/ | ||
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# CocoaPods | ||
# | ||
# We recommend against adding the Pods directory to your .gitignore. However | ||
# you should judge for yourself, the pros and cons are mentioned at: | ||
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control | ||
# | ||
# Pods/ | ||
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# Carthage | ||
# | ||
# Add this line if you want to avoid checking in source code from Carthage dependencies. | ||
# Carthage/Checkouts | ||
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Carthage/Build | ||
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# fastlane | ||
# | ||
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the | ||
# screenshots whenever they are needed. | ||
# For more information about the recommended setup visit: | ||
# https://github.com/fastlane/fastlane/blob/master/fastlane/docs/Gitignore.md | ||
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fastlane/report.xml | ||
fastlane/Preview.html | ||
fastlane/screenshots | ||
fastlane/test_output |
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//: Playground - noun: a place where people can play | ||
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import UIKit | ||
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let board = Board(size: .FiveByTwelve) | ||
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let tile = Tile(shape: .O) | ||
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for boardSquare in board.squares() { | ||
if board.canPositionTile(tile, atSquare: boardSquare) { | ||
print("Can position at \(boardSquare)") | ||
} | ||
} | ||
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tile.rotate(true) | ||
print("Rotated") | ||
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for boardSquare in board.squares() { | ||
if board.canPositionTile(tile, atSquare: boardSquare) { | ||
print("Can position at \(boardSquare)") | ||
} | ||
} | ||
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public class Board: PlayingGrid { | ||
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private (set) public var rows: [[Bool]] | ||
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public struct Size { | ||
let height: Int | ||
let width: Int | ||
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public static let SixByTen = Size(height: 6, width: 10) | ||
public static let FiveByTwelve = Size(height: 5, width: 12) | ||
public static let FourByFifteen = Size(height: 4, width: 15) | ||
public static let ThreeByTwenty = Size(height: 3, width: 20) | ||
} | ||
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public init(size: Size) { | ||
// Extend by four "occupied" positions in every direction | ||
let paddingHorizontal = [Bool].init(count: 4, repeatedValue: true) | ||
let paddingVertical = [Bool].init(count: 8 + size.width, repeatedValue: true) | ||
let fullPaddingVertical = [[Bool]].init(count: 4, repeatedValue: paddingVertical) | ||
let emptyRow = [Bool].init(count: size.width, repeatedValue: false) | ||
rows = fullPaddingVertical | ||
for _ in 0..<size.height { | ||
rows += [paddingHorizontal + emptyRow + paddingHorizontal] | ||
} | ||
rows += fullPaddingVertical | ||
} | ||
} | ||
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extension Board { | ||
public func canPositionTile(tile: Tile, atSquare: Square) -> Bool { | ||
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for tileSquare in tile.squares() { | ||
let boardSquare = tileSquare.offsetBy(atSquare) | ||
if !squareWithinBoard(boardSquare) { | ||
return false | ||
} | ||
if tileSquare.occupied == true && squareOccupied(boardSquare) { | ||
return false | ||
} | ||
} | ||
return true | ||
} | ||
} |
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public protocol PlayingGrid : CustomStringConvertible, CustomPlaygroundQuickLookable { | ||
var rows: [[Bool]] { get } | ||
subscript(row: Int) -> [Bool] { get } | ||
} | ||
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extension Bool { | ||
var gridCharacter: String { | ||
return self ? "#" : "_" | ||
} | ||
} | ||
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extension PlayingGrid where Self: protocol<CustomStringConvertible, CustomPlaygroundQuickLookable> { | ||
public var description: String { | ||
let descriptions : [String] = rows.map { row in | ||
row.reduce("") { string, gridValue in | ||
string + gridValue.gridCharacter | ||
} | ||
} | ||
return descriptions.joinWithSeparator("\n") | ||
} | ||
public func customPlaygroundQuickLook() -> PlaygroundQuickLook { | ||
return PlaygroundQuickLook(reflecting: description) | ||
} | ||
} | ||
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public struct Square { | ||
let row: Int | ||
let column: Int | ||
let occupied: Bool? | ||
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public init(row: Int, column: Int, occupied: Bool? = nil) { | ||
self.row = row | ||
self.column = column | ||
self.occupied = occupied | ||
} | ||
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func offsetBy(square: Square) -> Square { | ||
return Square(row: self.row + square.row, column: self.column + square.column) | ||
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} | ||
} | ||
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public class GridSquareGenerator: GeneratorType { | ||
var currentRow: Int = 0 | ||
var currentColumn: Int = -1 | ||
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let grid: PlayingGrid | ||
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public init(grid: PlayingGrid) { | ||
self.grid = grid | ||
} | ||
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public func next() -> Square? { | ||
guard currentRow < grid.rows.count else { return nil } | ||
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currentColumn += 1 | ||
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if currentColumn == grid[currentRow].count { | ||
currentColumn = 0 | ||
currentRow += 1 | ||
} | ||
if currentRow < grid.rows.count { | ||
return Square(row: currentRow, column: currentColumn, occupied: grid[currentRow][currentColumn]) | ||
} else { | ||
return nil | ||
} | ||
} | ||
} | ||
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public class GridSquareSequence: SequenceType { | ||
let grid: PlayingGrid | ||
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public init(grid: PlayingGrid) { | ||
self.grid = grid | ||
} | ||
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public func generate() -> GridSquareGenerator { | ||
return GridSquareGenerator(grid: grid) | ||
} | ||
} | ||
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extension PlayingGrid { | ||
public func squares() -> GridSquareSequence { | ||
return GridSquareSequence(grid: self) | ||
} | ||
} | ||
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extension PlayingGrid { | ||
public subscript(row: Int) -> [Bool] { | ||
get { | ||
return rows[row] | ||
} | ||
} | ||
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public func squareWithinBoard(square: Square) -> Bool { | ||
return square.row < rows.count && square.column < rows[square.row].count | ||
} | ||
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public func squareOccupied(square: Square) -> Bool { | ||
return self[square.row][square.column] | ||
} | ||
} | ||
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