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official JetBrains project Build Status

Godot Support for Rider

The "Godot Support" plugin adds specific functionality for the Godot game engine Mono version (C# support) to Rider.

Rider is JetBrains' cross platform .NET IDE, based on ReSharper and the IntelliJ Platform. It can be used on Windows, Mac and Linux providing rich code navigation, inspections and refactorings.

Features

Autogenerates multiple run configurations:

  • Player to Run/Debug or Profile game in one click. Demo
  • Editor to Run/Debug or Profile Godot Editor in one click
  • Attach to debug already started player
  • WATSharp to start the test-runner. More

Context menu on a scene file allows running game directly to that scene.

Fields marked with [Export] attribute would not be marked as not-initialized. Classes marked with [Tool] attribute would not be marked as unused. Delegates marked with [Signal] attribute would not be marked as unused.

Support running XUnit/NUnit tests inside the game process. More

Recomendations

Add .idea to .gitignore Including tscn in your project as demonstrated here

Contributing

This project welcomes contributions and suggestions. Please have a look at our Guidelines for contributing.

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  • C# 65.5%
  • Kotlin 34.5%