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consider adding [an option to] print a message at the start of each recompile. #43
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so afaict, Grimoire doesn't output anything to stdout currently: just stderr when there's trouble. in other news, i implemented a version of this but it feels not in keeping with the rest of the codebase, in terms of how it's printing etc. i've never worked with Rust and honestly i'm finding it a bit convoluted from my C11 perspective. perhaps i should read the manual ;) |
And update the README to mention log levels Closes #43
I updated a few of the debug! statements to info! statements so that you can see successful shader compilations notices when running with
I use the log crate to manage logging. You'll need to specify the environment variable |
Note that you could also run with |
sweet! thanks for your patience with my fumbling through Rust. eg |
when saving changes to source,
it's sometimes nice to see positive confirmation that compilation succeeded.
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