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This repository has been archived by the owner on Jun 20, 2022. It is now read-only.
I keep manually commenting and uncommenting glEnable(GL_FRAMEBUFFER_SRGB) to match various source material. Make it a configurable option, either at the command-line or in grim.toml. Of note, I believe at one point I disabled it to match source material on shadertoy, and then enabled it to match source imagery from http://jcgt.org/published/0002/02/09/paper.pdf while working on https://github.com/jshrake/grimoire/issues/34. I'm once again disabling it while working on #21
The text was updated successfully, but these errors were encountered:
The FFT portion of examples/shadertoy-sound now looks much closer
to https://www.shadertoy.com/view/Xds3Rr. The waveform part still looks
a bit off, but I'm less concerned about that.
Note that I'm once again commenting out GL_FRAMEBUFFER_SRGB! See #50Closes#21
I keep manually commenting and uncommenting
glEnable(GL_FRAMEBUFFER_SRGB)
to match various source material. Make it a configurable option, either at the command-line or in grim.toml. Of note, I believe at one point I disabled it to match source material on shadertoy, and then enabled it to match source imagery from http://jcgt.org/published/0002/02/09/paper.pdf while working on https://github.com/jshrake/grimoire/issues/34. I'm once again disabling it while working on #21The text was updated successfully, but these errors were encountered: