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[eus_assimp] need to set faces before calling gl::make-glvertices-fro… #208
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@eisoku9618 how about
using euslisp/jskeus#248 |
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LGTM
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@k-okada sensei, @YoheiKakiuchi san, Thank you very much. With okada-sensei way, I could not get a detailed STL file as kakiuchi-san comment
In kakiuchi-san way, |
…m-faces
dump-to-meshfile
did not work becausefaces
in(funcall #'gl::make-glvertices-from-faces faces :material mat)
was not set and it was nil.By the way,,,
Could you suggest some ideas about how to get a fine/detailed single whole-body STL file (pr2_whole_body.stl) from a URDF robot model having multiple links (pr2.urdf).
For example, if we want to create a PR2 key holder by 3D printer, we need to generate one fine/detailed STL file.
After JSK conventional urdf -> collada -> euslisp conversion, I tried to convert the euslisp model to a STL file with this PR, but the output STL files looks like convex hull and it is not a fine/detailed STL file.
Also, I tried to convert collada -> STL with meshlab, but meshlab does not understand translation information and all the links are located at world origin as follows.