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gles.ijs
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gles.ijs
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coclass 'jgles'
3 : 0''
lib=. (<;._1 ' libGLESv3.so libGLESv3.dylib libGLESv3.dll libGLESv3.so.1'){::~(;:'Android Darwin Win') i. <UNAME
GLES_3=. (2 0-:(lib,' dummy > n')&cd ::cder) ''
lib=. (<;._1 ' libGLESv2.so libGLESv2.dylib libGLESv2.dll libGLESv2.so.2'){::~(;:'Android Darwin Win') i. <UNAME
GLES=. GLES_3 +. IFIOS +. (2 0-:(lib,' dummy > n')&cd ::cder) ''
GLES_VERSION=: (GLES_VERSION"_)^:(0=4!:0<'GLES_VERSION') (GLES_3{2 3) * GLES
if. IFQT do.
GLES_VERSION=: GLES_VERSION * 2= {. ".@:wd ::('0'"_)'qopenglmod'
end.
''
)
GLPROC_Initialized=: -. IFWIN > 0~:GLES_VERSION
3 : 0''
if. UNAME-:'Win' do.
if. GLES_VERSION do.
libgles=: (3=GLES_VERSION){'libGLESv2.dll';'libGLESv3.dll'
glXGetProcAddress=: 'libEGL.dll eglGetProcAddress > x *c'&(15!:0)
else.
if. IFQT *. ('software'-:2!:5'QT_OPENGL') +. 1 0&-:@('opengl32.dll glGetError i'&cd ::cder)'' do.
if. (0;'') e.~ <libgles=: 2!:5'QT_OPENGL_DLL' do.
libgles=: <'opengl32sw.dll'
end.
else.
libgles=: <'opengl32.dll'
end.
OBJ_BITMAP=: 7
SRCCOPY=: 16bcc0020
SIZEBITMAP=: 24
DIB_RGB_COLORS=: 0
BitBlt=: 'gdi32 BitBlt i x i i i i x i i i'&(15!:0)
ChoosePixelFormat=: 'gdi32 ChoosePixelFormat > i x *c'&(15!:0)
CreateCompatibleBitmap=: 'gdi32 CreateCompatibleBitmap > x x i i'&(15!:0)
CreateCompatibleDC=: 'gdi32 CreateCompatibleDC > x x'&(15!:0)
CreateDIBSection=: 'gdi32 CreateDIBSection x x *c i *x x i'&(15!:0)
CreateFont=: 'gdi32 CreateFontA x i i i i i i i i i i i i i *c'&(15!:0)
DeleteDC=: 'gdi32 DeleteDC > i x'&(15!:0)
ResetDC=: 'gdi32 ResetDC > i x'&(15!:0)
DeleteObject=: 'gdi32 DeleteObject > i x'&(15!:0)
GetCurrentObject=: 'gdi32 GetCurrentObject > x x i'&(15!:0)
GetObject=: 'gdi32 GetObjectW > i x i x'&(15!:0)
GetDC=: 'user32 GetDC > x x'&(15!:0)
ReleaseDC=: 'user32 ReleaseDC > i x x'&(15!:0)
SelectObject=: 'gdi32 SelectObject > x x x'&(15!:0)
SetPixelFormat=: 'gdi32 SetPixelFormat > i x i *c'&(15!:0)
SwapBuffers=: 'gdi32 SwapBuffers > i x'&(15!:0)
wglCreateContext=: ((>libgles),' wglCreateContext > x x')&(15!:0)
wglDeleteContext=: ((>libgles),' wglDeleteContext > i x')&(15!:0)
wglGetCurrentContext=: ((>libgles),' wglGetCurrentContext > x')&(15!:0)
wglGetCurrentDC=: ((>libgles),' wglGetCurrentDC > x')&(15!:0)
wglMakeCurrent=: ((>libgles),' wglMakeCurrent > i x x')&(15!:0)
wglSwapBuffers=: ((>libgles),' wglSwapBuffers > i x')&(15!:0)
wglUseFontBitmapsA=: ((>libgles),' wglUseFontBitmapsA i x i i i')&(15!:0)
wglUseFontOutlinesA=: ((>libgles),' wglUseFontOutlinesA i x i i i f f i *f')&(15!:0)
wglGetProcAddress=: ((>libgles),' wglGetProcAddress > x *c')&(15!:0)
end.
elseif. (<UNAME)e.'Linux';'FreeBSD';'OpenBSD' do.
if. GLES_VERSION do.
libgles=: (3=GLES_VERSION){'libGLESv2.so.2';'libGLESv3.so.1'
glXGetProcAddress=: 'libEGL.so.1 eglGetProcAddress > x *c'&(15!:0)
else.
libgles=: <'libGL.so.1'
glXGetProcAddress=: ((>libgles),' glXGetProcAddress > x *c')&(15!:0)
end.
elseif. UNAME-:'Android' do.
libgles=: (3=GLES_VERSION){'libGLESv2.so';'libGLESv3.so'
elseif. UNAME-:'Darwin' do.
libgles=: <'/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib'
end.
''
)
aglGetProcAddress=: 3 : 0
y=. <'_',>y
if. 0= 'libdl.dylib NSIsSymbolNameDefined > s *c'&(15!:0) y do. 0 return. end.
if. 0= symbol=. 'libdl.dylib NSLookupAndBindSymbol > x *c'&(15!:0) y do. 0 return. end.
'libdl.dylib NSAddressOfSymbol > x x'&(15!:0) symbol
)
cddefgl=: 4 : 0
y=. dtb (y i. ':'){.y
if. 0=#y do. '' return. end.
y=. ('\1';(UNAME-:'Darwin'){'ix') stringreplace y
n=. y i. ' '
f=. n {. y
d=. (_2 * (<_2{.f) e. '_1';'_2';'_3') }. f
p=. n }. y
(f)=: (x,' ',d,p)&(15!:0)
''
)
cddefgl2=: 3 : 0
y=. dtb (y i. ':'){.y
if. 0=#y do. '' return. end.
y=. ('\1';(UNAME-:'Darwin'){'ix') stringreplace y
n=. y i. ' '
f=. n {. y
d=. (_2 * (<_2{.f) e. '_1';'_2';'_3') }. f
p=. n }. y
(f)=: ('0 ',(":".d,'PROC_jgles_'), p)&(15!:0)
''
)
wglPROC=: 3 : 0
if. GLPROC_Initialized do. '' return. end.
g=. aglGetProcAddress`wglGetProcAddress`glXGetProcAddress@.(('Darwin';'Win')i.<UNAME)
(p,&.><'PROC_jgles_')=: g "0 p=. ({.~ i.&' ')&.> GLES_FUNC
f=. 0~: ". &> (p,&.><'PROC_jgles_')
cddefgl2_jgles_ &.> f#GLES_FUNC
GLPROC_Initialized=: 1
''
)
wglGLSL=: 3 : 0
if. 0= p=. >@{. glGetString GL_SHADING_LANGUAGE_VERSION do. 0 return. end.
100&#.@(2&{.)@(".;._2) '.',~ ({.~ i.&' ') dlb (memr 0 _1 2,~ p) ([ -. -.) '0123456789. '
)
GLES_FUNC_4=: 0 : 0
glClearIndex n f : void glClearIndex (GLfloat);
glClearColor n f f f f : void glClearColor (GLclampf, GLclampf, GLclampf, GLclampf);
glClear n i : void glClear (GLbitfield);
glIndexMask n i : void glIndexMask (GLuint);
glColorMask n s s s s : void glColorMask (GLboolean, GLboolean, GLboolean, GLboolean);
glAlphaFunc n i f : void glAlphaFunc (GLenum, GLclampf);
glBlendFunc n i i : void glBlendFunc (GLenum, GLenum);
glLogicOp n i : void glLogicOp (GLenum);
glCullFace n i : void glCullFace (GLenum);
glFrontFace n i : void glFrontFace (GLenum);
glPointSize n f : void glPointSize (GLfloat);
glLineWidth n f : void glLineWidth (GLfloat);
glLineStipple n i s : void glLineStipple (GLint, GLushort);
glPolygonMode n i i : void glPolygonMode (GLenum, GLenum);
glPolygonOffset n f f : void glPolygonOffset (GLfloat, GLfloat);
glPolygonStipple n *c : void glPolygonStipple (const GLubyte *);
glGetPolygonStipple n *c : void glGetPolygonStipple (GLubyte *);
glEdgeFlag n s : void glEdgeFlag (GLboolean);
glEdgeFlagv n *s : void glEdgeFlagv (const GLboolean *);
glScissor n i i i i : void glScissor (GLint, GLint, GLsizei, GLsizei);
glClipPlane n i *d : void glClipPlane (GLenum, const GLdouble *);
glGetClipPlane n i *d : void glGetClipPlane (GLenum, GLdouble *);
glDrawBuffer n i : void glDrawBuffer (GLenum);
glReadBuffer n i : void glReadBuffer (GLenum);
glEnable n i : void glEnable (GLenum);
glDisable n i : void glDisable (GLenum);
glIsEnabled s i : GLboolean glIsEnabled (GLenum);
glEnableClientState n i : void glEnableClientState (GLenum);
glDisableClientState n i : void glDisableClientState (GLenum);
glGetBooleanv n i *s : void glGetBooleanv (GLenum, GLboolean *);
glGetDoublev n i *d : void glGetDoublev (GLenum, GLdouble *);
glGetFloatv n i *f : void glGetFloatv (GLenum, GLfloat *);
glGetIntegerv n i *i : void glGetIntegerv (GLenum, GLint *);
glPushAttrib n i : void glPushAttrib (GLbitfield);
glPopAttrib n : void glPopAttrib (void);
glPushClientAttrib n i : void glPushClientAttrib (GLbitfield);
glPopClientAttrib n : void glPopClientAttrib (void);
glRenderMode i i : GLint glRenderMode (GLenum);
glGetError i : GLenum glGetError (void);
glGetString x i : const GLubyte *glGetString (GLenum);
glFinish n : void glFinish (void);
glFlush n : void glFlush (void);
glHint n i i : void glHint (GLenum, GLenum);
glClearDepth n d : void glClearDepth (GLclampd);
glDepthFunc n i : void glDepthFunc (GLenum);
glDepthMask n s : void glDepthMask (GLboolean);
glDepthRange n d d : void glDepthRange (GLclampd, GLclampd);
glClearAccum n f f f f : void glClearAccum (GLfloat, GLfloat, GLfloat, GLfloat);
glAccum n i f : void glAccum (GLenum, GLfloat);
glMatrixMode n i : void glMatrixMode (GLenum);
glOrtho n d d d d d d : void glOrtho (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
glFrustum n d d d d d d : void glFrustum (GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
glViewport n i i i i : void glViewport (GLint, GLint, GLsizei, GLsizei);
glPushMatrix n : void glPushMatrix (void);
glPopMatrix n : void glPopMatrix (void);
glLoadIdentity n : void glLoadIdentity (void);
glLoadMatrixd n *d : void glLoadMatrixd (const GLdouble *);
glLoadMatrixf n *f : void glLoadMatrixf (const GLfloat *);
glMultMatrixd n *d : void glMultMatrixd (const GLdouble *);
glMultMatrixf n *f : void glMultMatrixf (const GLfloat *);
glRotated n d d d d : void glRotated (GLdouble, GLdouble, GLdouble, GLdouble);
glRotatef n f f f f : void glRotatef (GLfloat, GLfloat, GLfloat, GLfloat);
glScaled n d d d : void glScaled (GLdouble, GLdouble, GLdouble);
glScalef n f f f : void glScalef (GLfloat, GLfloat, GLfloat);
glTranslated n d d d : void glTranslated (GLdouble, GLdouble, GLdouble);
glTranslatef n f f f : void glTranslatef (GLfloat, GLfloat, GLfloat);
glIsList s i : GLboolean glIsList (GLuint);
glDeleteLists n i i : void glDeleteLists (GLuint, GLsizei);
glGenLists i i : GLuint glGenLists (GLsizei);
glNewList n i i : void glNewList (GLuint, GLenum);
glEndList n : void glEndList (void);
glCallList n i : void glCallList (GLuint);
glCallLists n i i x : void glCallLists (GLsizei, GLenum, const GLvoid *);
glListBase n i : void glListBase (GLuint);
glBegin n i : void glBegin (GLenum);
glEnd n : void glEnd (void);
glVertex2d n d d : void glVertex2d (GLdouble, GLdouble);
glVertex2f n f f : void glVertex2f (GLfloat, GLfloat);
glVertex2i n i i : void glVertex2i (GLint, GLint);
glVertex2s n s s : void glVertex2s (GLshort, GLshort);
glVertex3d n d d d : void glVertex3d (GLdouble, GLdouble, GLdouble);
glVertex3f n f f f : void glVertex3f (GLfloat, GLfloat, GLfloat);
glVertex3i n i i i : void glVertex3i (GLint, GLint, GLint);
glVertex3s n s s s : void glVertex3s (GLshort, GLshort, GLshort);
glVertex4d n d d d d : void glVertex4d (GLdouble, GLdouble, GLdouble, GLdouble);
glVertex4f n f f f f : void glVertex4f (GLfloat, GLfloat, GLfloat, GLfloat);
glVertex4i n i i i i : void glVertex4i (GLint, GLint, GLint, GLint);
glVertex4s n s s s s : void glVertex4s (GLshort, GLshort, GLshort, GLshort);
glVertex2dv n *d : void glVertex2dv (const GLdouble *);
glVertex2fv n *f : void glVertex2fv (const GLfloat *);
glVertex2iv n *i : void glVertex2iv (const GLint *);
glVertex2sv n *s : void glVertex2sv (const GLshort *);
glVertex3dv n *d : void glVertex3dv (const GLdouble *);
glVertex3fv n *f : void glVertex3fv (const GLfloat *);
glVertex3iv n *i : void glVertex3iv (const GLint *);
glVertex3sv n *s : void glVertex3sv (const GLshort *);
glVertex4dv n *d : void glVertex4dv (const GLdouble *);
glVertex4fv n *f : void glVertex4fv (const GLfloat *);
glVertex4iv n *i : void glVertex4iv (const GLint *);
glVertex4sv n *s : void glVertex4sv (const GLshort *);
glNormal3b n c c c : void glNormal3b (GLbyte, GLbyte, GLbyte);
glNormal3d n d d d : void glNormal3d (GLdouble, GLdouble, GLdouble);
glNormal3f n f f f : void glNormal3f (GLfloat, GLfloat, GLfloat);
glNormal3i n i i i : void glNormal3i (GLint, GLint, GLint);
glNormal3s n s s s : void glNormal3s (GLshort, GLshort, GLshort);
glNormal3bv n *c : void glNormal3bv (const GLbyte *);
glNormal3dv n *d : void glNormal3dv (const GLdouble *);
glNormal3fv n *f : void glNormal3fv (const GLfloat *);
glNormal3iv n *i : void glNormal3iv (const GLint *);
glNormal3sv n *s : void glNormal3sv (const GLshort *);
glIndexd n d : void glIndexd (GLdouble);
glIndexf n f : void glIndexf (GLfloat);
glIndexi n i : void glIndexi (GLint);
glIndexs n s : void glIndexs (GLshort);
glIndexub n c : void glIndexub (GLubyte);
glIndexdv n *d : void glIndexdv (const GLdouble *);
glIndexfv n *f : void glIndexfv (const GLfloat *);
glIndexiv n *i : void glIndexiv (const GLint *);
glIndexsv n *s : void glIndexsv (const GLshort *);
glIndexubv n *c : void glIndexubv (const GLubyte *);
glColor3b n c c c : void glColor3b (GLbyte, GLbyte, GLbyte);
glColor3d n d d d : void glColor3d (GLdouble, GLdouble, GLdouble);
glColor3f n f f f : void glColor3f (GLfloat, GLfloat, GLfloat);
glColor3i n i i i : void glColor3i (GLint, GLint, GLint);
glColor3s n s s s : void glColor3s (GLshort, GLshort, GLshort);
glColor3ub n c c c : void glColor3ub (GLubyte, GLubyte, GLubyte);
glColor3ui n i i i : void glColor3ui (GLuint, GLuint, GLuint);
glColor3us n s s s : void glColor3us (GLushort, GLushort, GLushort);
glColor4b n c c c c : void glColor4b (GLbyte, GLbyte, GLbyte, GLbyte);
glColor4d n d d d d : void glColor4d (GLdouble, GLdouble, GLdouble, GLdouble);
glColor4f n f f f f : void glColor4f (GLfloat, GLfloat, GLfloat, GLfloat);
glColor4i n i i i i : void glColor4i (GLint, GLint, GLint, GLint);
glColor4s n s s s s : void glColor4s (GLshort, GLshort, GLshort, GLshort);
glColor4ub n c c c c : void glColor4ub (GLubyte, GLubyte, GLubyte, GLubyte);
glColor4ui n i i i i : void glColor4ui (GLuint, GLuint, GLuint, GLuint);
glColor4us n s s s s : void glColor4us (GLushort, GLushort, GLushort, GLushort);
glColor3bv n *c : void glColor3bv (const GLbyte *);
glColor3dv n *d : void glColor3dv (const GLdouble *);
glColor3fv n *f : void glColor3fv (const GLfloat *);
glColor3iv n *i : void glColor3iv (const GLint *);
glColor3sv n *s : void glColor3sv (const GLshort *);
glColor3ubv n *c : void glColor3ubv (const GLubyte *);
glColor3uiv n *i : void glColor3uiv (const GLuint *);
glColor3usv n *s : void glColor3usv (const GLushort *);
glColor4bv n *c : void glColor4bv (const GLbyte *);
glColor4dv n *d : void glColor4dv (const GLdouble *);
glColor4fv n *f : void glColor4fv (const GLfloat *);
glColor4iv n *i : void glColor4iv (const GLint *);
glColor4sv n *s : void glColor4sv (const GLshort *);
glColor4ubv n *c : void glColor4ubv (const GLubyte *);
glColor4uiv n *i : void glColor4uiv (const GLuint *);
glColor4usv n *s : void glColor4usv (const GLushort *);
glTexCoord1d n d : void glTexCoord1d (GLdouble);
glTexCoord1f n f : void glTexCoord1f (GLfloat);
glTexCoord1i n i : void glTexCoord1i (GLint);
glTexCoord1s n s : void glTexCoord1s (GLshort);
glTexCoord2d n d d : void glTexCoord2d (GLdouble, GLdouble);
glTexCoord2f n f f : void glTexCoord2f (GLfloat, GLfloat);
glTexCoord2i n i i : void glTexCoord2i (GLint, GLint);
glTexCoord2s n s s : void glTexCoord2s (GLshort, GLshort);
glTexCoord3d n d d d : void glTexCoord3d (GLdouble, GLdouble, GLdouble);
glTexCoord3f n f f f : void glTexCoord3f (GLfloat, GLfloat, GLfloat);
glTexCoord3i n i i i : void glTexCoord3i (GLint, GLint, GLint);
glTexCoord3s n s s s : void glTexCoord3s (GLshort, GLshort, GLshort);
glTexCoord4d n d d d d : void glTexCoord4d (GLdouble, GLdouble, GLdouble, GLdouble);
glTexCoord4f n f f f f : void glTexCoord4f (GLfloat, GLfloat, GLfloat, GLfloat);
glTexCoord4i n i i i i : void glTexCoord4i (GLint, GLint, GLint, GLint);
glTexCoord4s n s s s s : void glTexCoord4s (GLshort, GLshort, GLshort, GLshort);
glTexCoord1dv n *d : void glTexCoord1dv (const GLdouble *);
glTexCoord1fv n *f : void glTexCoord1fv (const GLfloat *);
glTexCoord1iv n *i : void glTexCoord1iv (const GLint *);
glTexCoord1sv n *s : void glTexCoord1sv (const GLshort *);
glTexCoord2dv n *d : void glTexCoord2dv (const GLdouble *);
glTexCoord2fv n *f : void glTexCoord2fv (const GLfloat *);
glTexCoord2iv n *i : void glTexCoord2iv (const GLint *);
glTexCoord2sv n *s : void glTexCoord2sv (const GLshort *);
glTexCoord3dv n *d : void glTexCoord3dv (const GLdouble *);
glTexCoord3fv n *f : void glTexCoord3fv (const GLfloat *);
glTexCoord3iv n *i : void glTexCoord3iv (const GLint *);
glTexCoord3sv n *s : void glTexCoord3sv (const GLshort *);
glTexCoord4dv n *d : void glTexCoord4dv (const GLdouble *);
glTexCoord4fv n *f : void glTexCoord4fv (const GLfloat *);
glTexCoord4iv n *i : void glTexCoord4iv (const GLint *);
glTexCoord4sv n *s : void glTexCoord4sv (const GLshort *);
glRasterPos2d n d d : void glRasterPos2d (GLdouble, GLdouble);
glRasterPos2f n f f : void glRasterPos2f (GLfloat, GLfloat);
glRasterPos2i n i i : void glRasterPos2i (GLint, GLint);
glRasterPos2s n s s : void glRasterPos2s (GLshort, GLshort);
glRasterPos3d n d d d : void glRasterPos3d (GLdouble, GLdouble, GLdouble);
glRasterPos3f n f f f : void glRasterPos3f (GLfloat, GLfloat, GLfloat);
glRasterPos3i n i i i : void glRasterPos3i (GLint, GLint, GLint);
glRasterPos3s n s s s : void glRasterPos3s (GLshort, GLshort, GLshort);
glRasterPos4d n d d d d : void glRasterPos4d (GLdouble, GLdouble, GLdouble, GLdouble);
glRasterPos4f n f f f f : void glRasterPos4f (GLfloat, GLfloat, GLfloat, GLfloat);
glRasterPos4i n i i i i : void glRasterPos4i (GLint, GLint, GLint, GLint);
glRasterPos4s n s s s s : void glRasterPos4s (GLshort, GLshort, GLshort, GLshort);
glRasterPos2dv n *d : void glRasterPos2dv (const GLdouble *);
glRasterPos2fv n *f : void glRasterPos2fv (const GLfloat *);
glRasterPos2iv n *i : void glRasterPos2iv (const GLint *);
glRasterPos2sv n *s : void glRasterPos2sv (const GLshort *);
glRasterPos3dv n *d : void glRasterPos3dv (const GLdouble *);
glRasterPos3fv n *f : void glRasterPos3fv (const GLfloat *);
glRasterPos3iv n *i : void glRasterPos3iv (const GLint *);
glRasterPos3sv n *s : void glRasterPos3sv (const GLshort *);
glRasterPos4dv n *d : void glRasterPos4dv (const GLdouble *);
glRasterPos4fv n *f : void glRasterPos4fv (const GLfloat *);
glRasterPos4iv n *i : void glRasterPos4iv (const GLint *);
glRasterPos4sv n *s : void glRasterPos4sv (const GLshort *);
glRectd n d d d d : void glRectd (GLdouble, GLdouble, GLdouble, GLdouble);
glRectf n f f f f : void glRectf (GLfloat, GLfloat, GLfloat, GLfloat);
glRecti n i i i i : void glRecti (GLint, GLint, GLint, GLint);
glRects n s s s s : void glRects (GLshort, GLshort, GLshort, GLshort);
glRectdv n *d *d : void glRectdv (const GLdouble *, const GLdouble *);
glRectfv n *f *f : void glRectfv (const GLfloat *, const GLfloat *);
glRectiv n *i *i : void glRectiv (const GLint *, const GLint *);
glRectsv n *s *s : void glRectsv (const GLshort *, const GLshort *);
glVertexPointer n i i i x : void glVertexPointer (GLint, GLenum, GLsizei, const GLvoid *);
glNormalPointer n i i x : void glNormalPointer (GLenum, GLsizei, const GLvoid *);
glColorPointer n i i i x : void glColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
glIndexPointer n i i x : void glIndexPointer (GLenum, GLsizei, const GLvoid *);
glTexCoordPointer n i i i x : void glTexCoordPointer (GLint, GLenum, GLsizei, const GLvoid *);
glEdgeFlagPointer n i x : void glEdgeFlagPointer (GLsizei, const GLvoid *);
glGetPointerv n i *x : void glGetPointerv (GLenum, GLvoid **);
glArrayElement n i : void glArrayElement (GLint);
glDrawArrays n i i i : void glDrawArrays (GLenum, GLint, GLsizei);
glDrawElements n i i i x : void glDrawElements (GLenum, GLsizei, GLenum, const GLvoid *);
glInterleavedArrays n i i x : void glInterleavedArrays (GLenum, GLsizei, const GLvoid *);
glShadeModel n i : void glShadeModel (GLenum);
glLightf n i i f : void glLightf (GLenum, GLenum, GLfloat);
glLighti n i i i : void glLighti (GLenum, GLenum, GLint);
glLightfv n i i *f : void glLightfv (GLenum, GLenum, const GLfloat *);
glLightiv n i i *i : void glLightiv (GLenum, GLenum, const GLint *);
glGetLightfv n i i *f : void glGetLightfv (GLenum, GLenum, GLfloat *);
glGetLightiv n i i *i : void glGetLightiv (GLenum, GLenum, GLint *);
glLightModelf n i f : void glLightModelf (GLenum, GLfloat);
glLightModeli n i i : void glLightModeli (GLenum, GLint);
glLightModelfv n i *f : void glLightModelfv (GLenum, const GLfloat *);
glLightModeliv n i *i : void glLightModeliv (GLenum, const GLint *);
glMaterialf n i i f : void glMaterialf (GLenum, GLenum, GLfloat);
glMateriali n i i i : void glMateriali (GLenum, GLenum, GLint);
glMaterialfv n i i *f : void glMaterialfv (GLenum, GLenum, const GLfloat *);
glMaterialiv n i i *i : void glMaterialiv (GLenum, GLenum, const GLint *);
glGetMaterialfv n i i *f : void glGetMaterialfv (GLenum, GLenum, GLfloat *);
glGetMaterialiv n i i *i : void glGetMaterialiv (GLenum, GLenum, GLint *);
glColorMaterial n i i : void glColorMaterial (GLenum, GLenum);
glPixelZoom n f f : void glPixelZoom (GLfloat, GLfloat);
glPixelStoref n i f : void glPixelStoref (GLenum, GLfloat);
glPixelStorei n i i : void glPixelStorei (GLenum, GLint);
glPixelTransferf n i f : void glPixelTransferf (GLenum, GLfloat);
glPixelTransferi n i i : void glPixelTransferi (GLenum, GLint);
glPixelMapfv n i i *f : void glPixelMapfv (GLenum, GLsizei, const GLfloat *);
glPixelMapuiv n i i *i : void glPixelMapuiv (GLenum, GLsizei, const GLuint *);
glPixelMapusv n i i *s : void glPixelMapusv (GLenum, GLsizei, const GLushort *);
glGetPixelMapfv n i *f : void glGetPixelMapfv (GLenum, GLfloat *);
glGetPixelMapuiv n i *i : void glGetPixelMapuiv (GLenum, GLuint *);
glGetPixelMapusv n i *s : void glGetPixelMapusv (GLenum, GLushort *);
glBitmap n i i f f f f *c : void glBitmap (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
glReadPixels n i i i i i i x : void glReadPixels (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
glDrawPixels n i i i i x : void glDrawPixels (GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
glCopyPixels n i i i i i : void glCopyPixels (GLint, GLint, GLsizei, GLsizei, GLenum);
glStencilFunc n i i i : void glStencilFunc (GLenum, GLint, GLuint);
glStencilMask n i : void glStencilMask (GLuint);
glStencilOp n i i i : void glStencilOp (GLenum, GLenum, GLenum);
glClearStencil n i : void glClearStencil (GLint);
glTexGend n i i d : void glTexGend (GLenum, GLenum, GLdouble);
glTexGenf n i i f : void glTexGenf (GLenum, GLenum, GLfloat);
glTexGeni n i i i : void glTexGeni (GLenum, GLenum, GLint);
glTexGendv n i i *d : void glTexGendv (GLenum, GLenum, const GLdouble *);
glTexGenfv n i i *f : void glTexGenfv (GLenum, GLenum, const GLfloat *);
glTexGeniv n i i *i : void glTexGeniv (GLenum, GLenum, const GLint *);
glGetTexGendv n i i *d : void glGetTexGendv (GLenum, GLenum, GLdouble *);
glGetTexGenfv n i i *f : void glGetTexGenfv (GLenum, GLenum, GLfloat *);
glGetTexGeniv n i i *i : void glGetTexGeniv (GLenum, GLenum, GLint *);
glTexEnvf n i i f : void glTexEnvf (GLenum, GLenum, GLfloat);
glTexEnvi n i i i : void glTexEnvi (GLenum, GLenum, GLint);
glTexEnvfv n i i *f : void glTexEnvfv (GLenum, GLenum, const GLfloat *);
glTexEnviv n i i *i : void glTexEnviv (GLenum, GLenum, const GLint *);
glGetTexEnvfv n i i *f : void glGetTexEnvfv (GLenum, GLenum, GLfloat *);
glGetTexEnviv n i i *i : void glGetTexEnviv (GLenum, GLenum, GLint *);
glTexParameterf n i i f : void glTexParameterf (GLenum, GLenum, GLfloat);
glTexParameteri n i i i : void glTexParameteri (GLenum, GLenum, GLint);
glTexParameterfv n i i *f : void glTexParameterfv (GLenum, GLenum, const GLfloat *);
glTexParameteriv n i i *i : void glTexParameteriv (GLenum, GLenum, const GLint *);
glGetTexParameterfv n i i *f : void glGetTexParameterfv (GLenum, GLenum, GLfloat *);
glGetTexParameteriv n i i *i : void glGetTexParameteriv (GLenum, GLenum, GLint *);
glGetTexLevelParameterfv n i i i *f : void glGetTexLevelParameterfv (GLenum, GLint, GLenum, GLfloat *);
glGetTexLevelParameteriv n i i i *i : void glGetTexLevelParameteriv (GLenum, GLint, GLenum, GLint *);
glTexImage1D n i i i i i i i x : void glTexImage1D (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
glTexImage2D n i i i i i i i i x : void glTexImage2D (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
glGetTexImage n i i i i x : void glGetTexImage (GLenum, GLint, GLenum, GLenum, GLvoid *);
glGenTextures n i *i : void glGenTextures (GLsizei, GLuint *);
glDeleteTextures n i *i : void glDeleteTextures (GLsizei, const GLuint *);
glBindTexture n i i : void glBindTexture (GLenum, GLuint);
glPrioritizeTextures n i *i *f : void glPrioritizeTextures (GLsizei, const GLuint *, const GLclampf *);
glAreTexturesResident s i *i *s : GLboolean glAreTexturesResident (GLsizei, const GLuint *, GLboolean *);
glIsTexture s i : GLboolean glIsTexture (GLuint);
glTexSubImage1D n i i i i i i x : void glTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
glTexSubImage2D n i i i i i i i i x : void glTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
glCopyTexImage1D n i i i i i i i : void glCopyTexImage1D (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
glCopyTexImage2D n i i i i i i i i : void glCopyTexImage2D (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
glCopyTexSubImage1D n i i i i i i : void glCopyTexSubImage1D (GLenum, GLint, GLint, GLint, GLint, GLsizei);
glCopyTexSubImage2D n i i i i i i i i : void glCopyTexSubImage2D (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
glMap1d n i d d i i *d : void glMap1d (GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
glMap1f n i f f i i *f : void glMap1f (GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
glMap2d n i d d i i d d i i *d : void glMap2d (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
glMap2f n i f f i i f f i i *f : void glMap2f (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
glGetMapdv n i i *d : void glGetMapdv (GLenum, GLenum, GLdouble *);
glGetMapfv n i i *f : void glGetMapfv (GLenum, GLenum, GLfloat *);
glGetMapiv n i i *i : void glGetMapiv (GLenum, GLenum, GLint *);
glEvalCoord1d n d : void glEvalCoord1d (GLdouble);
glEvalCoord1f n f : void glEvalCoord1f (GLfloat);
glEvalCoord1dv n *d : void glEvalCoord1dv (const GLdouble *);
glEvalCoord1fv n *f : void glEvalCoord1fv (const GLfloat *);
glEvalCoord2d n d d : void glEvalCoord2d (GLdouble, GLdouble);
glEvalCoord2f n f f : void glEvalCoord2f (GLfloat, GLfloat);
glEvalCoord2dv n *d : void glEvalCoord2dv (const GLdouble *);
glEvalCoord2fv n *f : void glEvalCoord2fv (const GLfloat *);
glMapGrid1d n i d d : void glMapGrid1d (GLint, GLdouble, GLdouble);
glMapGrid1f n i f f : void glMapGrid1f (GLint, GLfloat, GLfloat);
glMapGrid2d n i d d i d d : void glMapGrid2d (GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
glMapGrid2f n i f f i f f : void glMapGrid2f (GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
glEvalPoint1 n i : void glEvalPoint1 (GLint);
glEvalPoint2 n i i : void glEvalPoint2 (GLint, GLint);
glEvalMesh1 n i i i : void glEvalMesh1 (GLenum, GLint, GLint);
glEvalMesh2 n i i i i i : void glEvalMesh2 (GLenum, GLint, GLint, GLint, GLint);
glFogf n i f : void glFogf (GLenum, GLfloat);
glFogi n i i : void glFogi (GLenum, GLint);
glFogfv n i *f : void glFogfv (GLenum, const GLfloat *);
glFogiv n i *i : void glFogiv (GLenum, const GLint *);
glFeedbackBuffer n i i *f : void glFeedbackBuffer (GLsizei, GLenum, GLfloat *);
glPassThrough n f : void glPassThrough (GLfloat);
glSelectBuffer n i *i : void glSelectBuffer (GLsizei, GLuint *);
glInitNames n : void glInitNames (void);
glLoadName n i : void glLoadName (GLuint);
glPushName n i : void glPushName (GLuint);
glPopName n : void glPopName (void);
glDrawRangeElements n i i i i i x : void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
glTexImage3D n i i i i i i i i i x : void glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
glTexSubImage3D n i i i i i i i i i i x : void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
glCopyTexSubImage3D n i i i i i i i i i : void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
glColorTable n i i i i i x : void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
glColorSubTable n i i i i i x : void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
glColorTableParameteriv n i i *i : void glColorTableParameteriv (GLenum, GLenum, const GLint *);
glColorTableParameterfv n i i *f : void glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
glCopyColorSubTable n i i i i i : void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
glCopyColorTable n i i i i i : void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
glGetColorTable n i i i x : void glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
glGetColorTableParameterfv n i i *f : void glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
glGetColorTableParameteriv n i i *i : void glGetColorTableParameteriv (GLenum, GLenum, GLint *);
glBlendEquation n i : void glBlendEquation (GLenum);
glBlendColor n f f f f : void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
glHistogram n i i i s : void glHistogram (GLenum, GLsizei, GLenum, GLboolean);
glResetHistogram n i : void glResetHistogram (GLenum);
glGetHistogram n i s i i x : void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
glGetHistogramParameterfv n i i *f : void glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
glGetHistogramParameteriv n i i *i : void glGetHistogramParameteriv (GLenum, GLenum, GLint *);
glMinmax n i i s : void glMinmax (GLenum, GLenum, GLboolean);
glResetMinmax n i : void glResetMinmax (GLenum);
glGetMinmax n i s i i x : void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
glGetMinmaxParameterfv n i i *f : void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
glGetMinmaxParameteriv n i i *i : void glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
glConvolutionFilter1D n i i i i i x : void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
glConvolutionFilter2D n i i i i i i x : void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
glConvolutionParameterf n i i f : void glConvolutionParameterf (GLenum, GLenum, GLfloat);
glConvolutionParameterfv n i i *f : void glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
glConvolutionParameteri n i i i : void glConvolutionParameteri (GLenum, GLenum, GLint);
glConvolutionParameteriv n i i *i : void glConvolutionParameteriv (GLenum, GLenum, const GLint *);
glCopyConvolutionFilter1D n i i i i i : void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
glCopyConvolutionFilter2D n i i i i i i : void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
glGetConvolutionFilter n i i i x : void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
glGetConvolutionParameterfv n i i *f : void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
glGetConvolutionParameteriv n i i *i : void glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
glSeparableFilter2D n i i i i i i x x : void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
glGetSeparableFilter n i i i x x x : void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
glActiveTexture n i : void glActiveTexture (GLenum);
glClientActiveTexture n i : void glClientActiveTexture (GLenum);
glCompressedTexImage1D n i i i i i i x : void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
glCompressedTexImage2D n i i i i i i i x : void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
glCompressedTexImage3D n i i i i i i i i x : void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
glCompressedTexSubImage1D n i i i i i i x : void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
glCompressedTexSubImage2D n i i i i i i i i x : void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
glCompressedTexSubImage3D n i i i i i i i i i i x : void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
glGetCompressedTexImage n i i x : void glGetCompressedTexImage (GLenum, GLint, GLvoid *);
glMultiTexCoord1d n i d : void glMultiTexCoord1d (GLenum, GLdouble);
glMultiTexCoord1dv n i *d : void glMultiTexCoord1dv (GLenum, const GLdouble *);
glMultiTexCoord1f n i f : void glMultiTexCoord1f (GLenum, GLfloat);
glMultiTexCoord1fv n i *f : void glMultiTexCoord1fv (GLenum, const GLfloat *);
glMultiTexCoord1i n i i : void glMultiTexCoord1i (GLenum, GLint);
glMultiTexCoord1iv n i *i : void glMultiTexCoord1iv (GLenum, const GLint *);
glMultiTexCoord1s n i s : void glMultiTexCoord1s (GLenum, GLshort);
glMultiTexCoord1sv n i *s : void glMultiTexCoord1sv (GLenum, const GLshort *);
glMultiTexCoord2d n i d d : void glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
glMultiTexCoord2dv n i *d : void glMultiTexCoord2dv (GLenum, const GLdouble *);
glMultiTexCoord2f n i f f : void glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
glMultiTexCoord2fv n i *f : void glMultiTexCoord2fv (GLenum, const GLfloat *);
glMultiTexCoord2i n i i i : void glMultiTexCoord2i (GLenum, GLint, GLint);
glMultiTexCoord2iv n i *i : void glMultiTexCoord2iv (GLenum, const GLint *);
glMultiTexCoord2s n i s s : void glMultiTexCoord2s (GLenum, GLshort, GLshort);
glMultiTexCoord2sv n i *s : void glMultiTexCoord2sv (GLenum, const GLshort *);
glMultiTexCoord3d n i d d d : void glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
glMultiTexCoord3dv n i *d : void glMultiTexCoord3dv (GLenum, const GLdouble *);
glMultiTexCoord3f n i f f f : void glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
glMultiTexCoord3fv n i *f : void glMultiTexCoord3fv (GLenum, const GLfloat *);
glMultiTexCoord3i n i i i i : void glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
glMultiTexCoord3iv n i *i : void glMultiTexCoord3iv (GLenum, const GLint *);
glMultiTexCoord3s n i s s s : void glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
glMultiTexCoord3sv n i *s : void glMultiTexCoord3sv (GLenum, const GLshort *);
glMultiTexCoord4d n i d d d d : void glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
glMultiTexCoord4dv n i *d : void glMultiTexCoord4dv (GLenum, const GLdouble *);
glMultiTexCoord4f n i f f f f : void glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
glMultiTexCoord4fv n i *f : void glMultiTexCoord4fv (GLenum, const GLfloat *);
glMultiTexCoord4i n i i i i i : void glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
glMultiTexCoord4iv n i *i : void glMultiTexCoord4iv (GLenum, const GLint *);
glMultiTexCoord4s n i s s s s : void glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
glMultiTexCoord4sv n i *s : void glMultiTexCoord4sv (GLenum, const GLshort *);
glLoadTransposeMatrixd n *d : void glLoadTransposeMatrixd (const GLdouble *);
glLoadTransposeMatrixf n *f : void glLoadTransposeMatrixf (const GLfloat *);
glMultTransposeMatrixd n *d : void glMultTransposeMatrixd (const GLdouble *);
glMultTransposeMatrixf n *f : void glMultTransposeMatrixf (const GLfloat *);
glSampleCoverage n f s : void glSampleCoverage (GLclampf, GLboolean);
glActiveTextureARB n i : void glActiveTextureARB (GLenum);
glClientActiveTextureARB n i : void glClientActiveTextureARB (GLenum);
glMultiTexCoord1dARB n i d : void glMultiTexCoord1dARB (GLenum, GLdouble);
glMultiTexCoord1dvARB n i *d : void glMultiTexCoord1dvARB (GLenum, const GLdouble *);
glMultiTexCoord1fARB n i f : void glMultiTexCoord1fARB (GLenum, GLfloat);
glMultiTexCoord1fvARB n i *f : void glMultiTexCoord1fvARB (GLenum, const GLfloat *);
glMultiTexCoord1iARB n i i : void glMultiTexCoord1iARB (GLenum, GLint);
glMultiTexCoord1ivARB n i *i : void glMultiTexCoord1ivARB (GLenum, const GLint *);
glMultiTexCoord1sARB n i s : void glMultiTexCoord1sARB (GLenum, GLshort);
glMultiTexCoord1svARB n i *s : void glMultiTexCoord1svARB (GLenum, const GLshort *);
glMultiTexCoord2dARB n i d d : void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
glMultiTexCoord2dvARB n i *d : void glMultiTexCoord2dvARB (GLenum, const GLdouble *);
glMultiTexCoord2fARB n i f f : void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
glMultiTexCoord2fvARB n i *f : void glMultiTexCoord2fvARB (GLenum, const GLfloat *);
glMultiTexCoord2iARB n i i i : void glMultiTexCoord2iARB (GLenum, GLint, GLint);
glMultiTexCoord2ivARB n i *i : void glMultiTexCoord2ivARB (GLenum, const GLint *);
glMultiTexCoord2sARB n i s s : void glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
glMultiTexCoord2svARB n i *s : void glMultiTexCoord2svARB (GLenum, const GLshort *);
glMultiTexCoord3dARB n i d d d : void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
glMultiTexCoord3dvARB n i *d : void glMultiTexCoord3dvARB (GLenum, const GLdouble *);
glMultiTexCoord3fARB n i f f f : void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
glMultiTexCoord3fvARB n i *f : void glMultiTexCoord3fvARB (GLenum, const GLfloat *);
glMultiTexCoord3iARB n i i i i : void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
glMultiTexCoord3ivARB n i *i : void glMultiTexCoord3ivARB (GLenum, const GLint *);
glMultiTexCoord3sARB n i s s s : void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
glMultiTexCoord3svARB n i *s : void glMultiTexCoord3svARB (GLenum, const GLshort *);
glMultiTexCoord4dARB n i d d d d : void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
glMultiTexCoord4dvARB n i *d : void glMultiTexCoord4dvARB (GLenum, const GLdouble *);
glMultiTexCoord4fARB n i f f f f : void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
glMultiTexCoord4fvARB n i *f : void glMultiTexCoord4fvARB (GLenum, const GLfloat *);
glMultiTexCoord4iARB n i i i i i : void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
glMultiTexCoord4ivARB n i *i : void glMultiTexCoord4ivARB (GLenum, const GLint *);
glMultiTexCoord4sARB n i s s s s : void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
glMultiTexCoord4svARB n i *s : void glMultiTexCoord4svARB (GLenum, const GLshort *);
glBlendFuncSeparate n i i i i : void glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
glMultiDrawArrays n i *i *i i : void glMultiDrawArrays (GLenum, const GLint *, const GLsizei *, GLsizei);
glMultiDrawElements n i *i i *x i : void glMultiDrawElements (GLenum, const GLsizei *, GLenum, const void *const *, GLsizei);
glPointParameterf n i f : void glPointParameterf (GLenum, GLfloat);
glPointParameterfv n i *f : void glPointParameterfv (GLenum, const GLfloat *);
glPointParameteri n i i : void glPointParameteri (GLenum, GLint);
glPointParameteriv n i *i : void glPointParameteriv (GLenum, const GLint *);
glFogCoordf n f : void glFogCoordf (GLfloat);
glFogCoordfv n *f : void glFogCoordfv (const GLfloat *);
glFogCoordd n d : void glFogCoordd (GLdouble);
glFogCoorddv n *d : void glFogCoorddv (const GLdouble *);
glFogCoordPointer n i i x : void glFogCoordPointer (GLenum, GLsizei, const void *);
glSecondaryColor3b n c c c : void glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
glSecondaryColor3bv n *c : void glSecondaryColor3bv (const GLbyte *);
glSecondaryColor3d n d d d : void glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
glSecondaryColor3dv n *d : void glSecondaryColor3dv (const GLdouble *);
glSecondaryColor3f n f f f : void glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
glSecondaryColor3fv n *f : void glSecondaryColor3fv (const GLfloat *);
glSecondaryColor3i n i i i : void glSecondaryColor3i (GLint, GLint, GLint);
glSecondaryColor3iv n *i : void glSecondaryColor3iv (const GLint *);
glSecondaryColor3s n s s s : void glSecondaryColor3s (GLshort, GLshort, GLshort);
glSecondaryColor3sv n *s : void glSecondaryColor3sv (const GLshort *);
glSecondaryColor3ub n c c c : void glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
glSecondaryColor3ubv n *c : void glSecondaryColor3ubv (const GLubyte *);
glSecondaryColor3ui n i i i : void glSecondaryColor3ui (GLuint, GLuint, GLuint);
glSecondaryColor3uiv n *i : void glSecondaryColor3uiv (const GLuint *);
glSecondaryColor3us n s s s : void glSecondaryColor3us (GLushort, GLushort, GLushort);
glSecondaryColor3usv n *s : void glSecondaryColor3usv (const GLushort *);
glSecondaryColorPointer n i i i x : void glSecondaryColorPointer (GLint, GLenum, GLsizei, const void *);
glWindowPos2d n d d : void glWindowPos2d (GLdouble, GLdouble);
glWindowPos2dv n *d : void glWindowPos2dv (const GLdouble *);
glWindowPos2f n f f : void glWindowPos2f (GLfloat, GLfloat);
glWindowPos2fv n *f : void glWindowPos2fv (const GLfloat *);
glWindowPos2i n i i : void glWindowPos2i (GLint, GLint);
glWindowPos2iv n *i : void glWindowPos2iv (const GLint *);
glWindowPos2s n s s : void glWindowPos2s (GLshort, GLshort);
glWindowPos2sv n *s : void glWindowPos2sv (const GLshort *);
glWindowPos3d n d d d : void glWindowPos3d (GLdouble, GLdouble, GLdouble);
glWindowPos3dv n *d : void glWindowPos3dv (const GLdouble *);
glWindowPos3f n f f f : void glWindowPos3f (GLfloat, GLfloat, GLfloat);
glWindowPos3fv n *f : void glWindowPos3fv (const GLfloat *);
glWindowPos3i n i i i : void glWindowPos3i (GLint, GLint, GLint);
glWindowPos3iv n *i : void glWindowPos3iv (const GLint *);
glWindowPos3s n s s s : void glWindowPos3s (GLshort, GLshort, GLshort);
glWindowPos3sv n *s : void glWindowPos3sv (const GLshort *);
glBlendColor n f f f f : void glBlendColor (GLfloat, GLfloat, GLfloat, GLfloat);
glBlendEquation n i : void glBlendEquation (GLenum);
glGenQueries n i *i : void glGenQueries (GLsizei, GLuint *);
glDeleteQueries n i *i : void glDeleteQueries (GLsizei, const GLuint *);
glIsQuery s i : GLboolean glIsQuery (GLuint);
glBeginQuery n i i : void glBeginQuery (GLenum, GLuint);
glEndQuery n i : void glEndQuery (GLenum);
glGetQueryiv n i i *i : void glGetQueryiv (GLenum, GLenum, GLint *);
glGetQueryObjectiv n i i *i : void glGetQueryObjectiv (GLuint, GLenum, GLint *);
glGetQueryObjectuiv n i i *i : void glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
glBindBuffer n i i : void glBindBuffer (GLenum, GLuint);
glDeleteBuffers n i *i : void glDeleteBuffers (GLsizei, const GLuint *);
glGenBuffers n i *i : void glGenBuffers (GLsizei, GLuint *);
glIsBuffer s i : GLboolean glIsBuffer (GLuint);
glBufferData n i x x i : void glBufferData (GLenum, GLsizeiptr, const void *, GLenum);
glBufferSubData n i x x x : void glBufferSubData (GLenum, GLintptr, GLsizeiptr, const void *);
glGetBufferSubData n i x x x : void glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, void *);
glMapBuffer x i i : void *glMapBuffer (GLenum, GLenum);
glUnmapBuffer s i : GLboolean glUnmapBuffer (GLenum);
glGetBufferParameteriv n i i *i : void glGetBufferParameteriv (GLenum, GLenum, GLint *);
glGetBufferPointerv n i i *x : void glGetBufferPointerv (GLenum, GLenum, void **);
glBlendEquationSeparate n i i : void glBlendEquationSeparate (GLenum, GLenum);
glDrawBuffers n i *i : void glDrawBuffers (GLsizei, const GLenum *);
glStencilOpSeparate n i i i i : void glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
glStencilFuncSeparate n i i i i : void glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
glStencilMaskSeparate n i i : void glStencilMaskSeparate (GLenum, GLuint);
glAttachShader n i i : void glAttachShader (GLuint, GLuint);
glBindAttribLocation n i i *c : void glBindAttribLocation (GLuint, GLuint, const GLchar *);
glCompileShader n i : void glCompileShader (GLuint);
glCreateProgram i : GLuint glCreateProgram (void);
glCreateShader i i : GLuint glCreateShader (GLenum);
glDeleteProgram n i : void glDeleteProgram (GLuint);
glDeleteShader n i : void glDeleteShader (GLuint);
glDetachShader n i i : void glDetachShader (GLuint, GLuint);
glDisableVertexAttribArray n i : void glDisableVertexAttribArray (GLuint);
glEnableVertexAttribArray n i : void glEnableVertexAttribArray (GLuint);
glGetActiveAttrib n i i i *i *i *i *c : void glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
glGetActiveUniform n i i i *i *i *i *c : void glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
glGetAttachedShaders n i i *i *i : void glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
glGetAttribLocation i i *c : GLint glGetAttribLocation (GLuint, const GLchar *);
glGetProgramiv n i i *i : void glGetProgramiv (GLuint, GLenum, GLint *);
glGetProgramInfoLog n i i *i *c : void glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
glGetShaderiv n i i *i : void glGetShaderiv (GLuint, GLenum, GLint *);
glGetShaderInfoLog n i i *i *c : void glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
glGetShaderSource n i i *i *c : void glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
glGetUniformLocation i i *c : GLint glGetUniformLocation (GLuint, const GLchar *);
glGetUniformfv n i i *f : void glGetUniformfv (GLuint, GLint, GLfloat *);
glGetUniformiv n i i *i : void glGetUniformiv (GLuint, GLint, GLint *);
glGetVertexAttribdv n i i *d : void glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
glGetVertexAttribfv n i i *f : void glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
glGetVertexAttribiv n i i *i : void glGetVertexAttribiv (GLuint, GLenum, GLint *);
glGetVertexAttribPointerv n i i *x : void glGetVertexAttribPointerv (GLuint, GLenum, void **);
glIsProgram s i : GLboolean glIsProgram (GLuint);
glIsShader s i : GLboolean glIsShader (GLuint);
glLinkProgram n i : void glLinkProgram (GLuint);
glShaderSource n i i *x *i : void glShaderSource (GLuint, GLsizei, const GLchar *const *, const GLint *);
glUseProgram n i : void glUseProgram (GLuint);
glUniform1f n i f : void glUniform1f (GLint, GLfloat);
glUniform2f n i f f : void glUniform2f (GLint, GLfloat, GLfloat);
glUniform3f n i f f f : void glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
glUniform4f n i f f f f : void glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
glUniform1i n i i : void glUniform1i (GLint, GLint);
glUniform2i n i i i : void glUniform2i (GLint, GLint, GLint);
glUniform3i n i i i i : void glUniform3i (GLint, GLint, GLint, GLint);
glUniform4i n i i i i i : void glUniform4i (GLint, GLint, GLint, GLint, GLint);
glUniform1fv n i i *f : void glUniform1fv (GLint, GLsizei, const GLfloat *);
glUniform2fv n i i *f : void glUniform2fv (GLint, GLsizei, const GLfloat *);
glUniform3fv n i i *f : void glUniform3fv (GLint, GLsizei, const GLfloat *);
glUniform4fv n i i *f : void glUniform4fv (GLint, GLsizei, const GLfloat *);
glUniform1iv n i i *i : void glUniform1iv (GLint, GLsizei, const GLint *);
glUniform2iv n i i *i : void glUniform2iv (GLint, GLsizei, const GLint *);
glUniform3iv n i i *i : void glUniform3iv (GLint, GLsizei, const GLint *);
glUniform4iv n i i *i : void glUniform4iv (GLint, GLsizei, const GLint *);
glUniformMatrix2fv n i i s *f : void glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
glUniformMatrix3fv n i i s *f : void glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
glUniformMatrix4fv n i i s *f : void glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
glValidateProgram n i : void glValidateProgram (GLuint);
glVertexAttrib1d n i d : void glVertexAttrib1d (GLuint, GLdouble);
glVertexAttrib1dv n i *d : void glVertexAttrib1dv (GLuint, const GLdouble *);
glVertexAttrib1f n i f : void glVertexAttrib1f (GLuint, GLfloat);
glVertexAttrib1fv n i *f : void glVertexAttrib1fv (GLuint, const GLfloat *);
glVertexAttrib1s n i s : void glVertexAttrib1s (GLuint, GLshort);
glVertexAttrib1sv n i *s : void glVertexAttrib1sv (GLuint, const GLshort *);
glVertexAttrib2d n i d d : void glVertexAttrib2d (GLuint, GLdouble, GLdouble);
glVertexAttrib2dv n i *d : void glVertexAttrib2dv (GLuint, const GLdouble *);
glVertexAttrib2f n i f f : void glVertexAttrib2f (GLuint, GLfloat, GLfloat);
glVertexAttrib2fv n i *f : void glVertexAttrib2fv (GLuint, const GLfloat *);
glVertexAttrib2s n i s s : void glVertexAttrib2s (GLuint, GLshort, GLshort);
glVertexAttrib2sv n i *s : void glVertexAttrib2sv (GLuint, const GLshort *);
glVertexAttrib3d n i d d d : void glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
glVertexAttrib3dv n i *d : void glVertexAttrib3dv (GLuint, const GLdouble *);
glVertexAttrib3f n i f f f : void glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
glVertexAttrib3fv n i *f : void glVertexAttrib3fv (GLuint, const GLfloat *);
glVertexAttrib3s n i s s s : void glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
glVertexAttrib3sv n i *s : void glVertexAttrib3sv (GLuint, const GLshort *);
glVertexAttrib4Nbv n i *c : void glVertexAttrib4Nbv (GLuint, const GLbyte *);
glVertexAttrib4Niv n i *i : void glVertexAttrib4Niv (GLuint, const GLint *);
glVertexAttrib4Nsv n i *s : void glVertexAttrib4Nsv (GLuint, const GLshort *);
glVertexAttrib4Nub n i c c c c : void glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
glVertexAttrib4Nubv n i *c : void glVertexAttrib4Nubv (GLuint, const GLubyte *);
glVertexAttrib4Nuiv n i *i : void glVertexAttrib4Nuiv (GLuint, const GLuint *);
glVertexAttrib4Nusv n i *s : void glVertexAttrib4Nusv (GLuint, const GLushort *);
glVertexAttrib4bv n i *c : void glVertexAttrib4bv (GLuint, const GLbyte *);
glVertexAttrib4d n i d d d d : void glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
glVertexAttrib4dv n i *d : void glVertexAttrib4dv (GLuint, const GLdouble *);
glVertexAttrib4f n i f f f f : void glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
glVertexAttrib4fv n i *f : void glVertexAttrib4fv (GLuint, const GLfloat *);
glVertexAttrib4iv n i *i : void glVertexAttrib4iv (GLuint, const GLint *);
glVertexAttrib4s n i s s s s : void glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
glVertexAttrib4sv n i *s : void glVertexAttrib4sv (GLuint, const GLshort *);
glVertexAttrib4ubv n i *c : void glVertexAttrib4ubv (GLuint, const GLubyte *);
glVertexAttrib4uiv n i *i : void glVertexAttrib4uiv (GLuint, const GLuint *);
glVertexAttrib4usv n i *s : void glVertexAttrib4usv (GLuint, const GLushort *);
glVertexAttribPointer n i i i s i x : void glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *);
glUniformMatrix2x3fv n i i s *f : void glUniformMatrix2x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
glUniformMatrix3x2fv n i i s *f : void glUniformMatrix3x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
glUniformMatrix2x4fv n i i s *f : void glUniformMatrix2x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
glUniformMatrix4x2fv n i i s *f : void glUniformMatrix4x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
glUniformMatrix3x4fv n i i s *f : void glUniformMatrix3x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
glUniformMatrix4x3fv n i i s *f : void glUniformMatrix4x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
glColorMaski n i s s s s : void glColorMaski (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
glGetBooleani_v n i i *s : void glGetBooleani_v (GLenum, GLuint, GLboolean *);
glGetIntegeri_v n i i *i : void glGetIntegeri_v (GLenum, GLuint, GLint *);
glEnablei n i i : void glEnablei (GLenum, GLuint);
glDisablei n i i : void glDisablei (GLenum, GLuint);
glIsEnabledi s i i : GLboolean glIsEnabledi (GLenum, GLuint);
glBeginTransformFeedback n i : void glBeginTransformFeedback (GLenum);
glEndTransformFeedback n : void glEndTransformFeedback (void);
glBindBufferRange n i i i x x : void glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
glBindBufferBase n i i i : void glBindBufferBase (GLenum, GLuint, GLuint);
glTransformFeedbackVaryings n i i *x i : void glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar *const *, GLenum);
glGetTransformFeedbackVarying n i i i *i *i *i *c : void glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
glClampColor n i i : void glClampColor (GLenum, GLenum);
glBeginConditionalRender n i i : void glBeginConditionalRender (GLuint, GLenum);
glEndConditionalRender n : void glEndConditionalRender (void);
glVertexAttribIPointer n i i i i x : void glVertexAttribIPointer (GLuint, GLint, GLenum, GLsizei, const void *);
glGetVertexAttribIiv n i i *i : void glGetVertexAttribIiv (GLuint, GLenum, GLint *);
glGetVertexAttribIuiv n i i *i : void glGetVertexAttribIuiv (GLuint, GLenum, GLuint *);
glVertexAttribI1i n i i : void glVertexAttribI1i (GLuint, GLint);
glVertexAttribI2i n i i i : void glVertexAttribI2i (GLuint, GLint, GLint);
glVertexAttribI3i n i i i i : void glVertexAttribI3i (GLuint, GLint, GLint, GLint);
glVertexAttribI4i n i i i i i : void glVertexAttribI4i (GLuint, GLint, GLint, GLint, GLint);
glVertexAttribI1ui n i i : void glVertexAttribI1ui (GLuint, GLuint);
glVertexAttribI2ui n i i i : void glVertexAttribI2ui (GLuint, GLuint, GLuint);
glVertexAttribI3ui n i i i i : void glVertexAttribI3ui (GLuint, GLuint, GLuint, GLuint);
glVertexAttribI4ui n i i i i i : void glVertexAttribI4ui (GLuint, GLuint, GLuint, GLuint, GLuint);
glVertexAttribI1iv n i *i : void glVertexAttribI1iv (GLuint, const GLint *);
glVertexAttribI2iv n i *i : void glVertexAttribI2iv (GLuint, const GLint *);
glVertexAttribI3iv n i *i : void glVertexAttribI3iv (GLuint, const GLint *);
glVertexAttribI4iv n i *i : void glVertexAttribI4iv (GLuint, const GLint *);
glVertexAttribI1uiv n i *i : void glVertexAttribI1uiv (GLuint, const GLuint *);
glVertexAttribI2uiv n i *i : void glVertexAttribI2uiv (GLuint, const GLuint *);
glVertexAttribI3uiv n i *i : void glVertexAttribI3uiv (GLuint, const GLuint *);
glVertexAttribI4uiv n i *i : void glVertexAttribI4uiv (GLuint, const GLuint *);
glVertexAttribI4bv n i *c : void glVertexAttribI4bv (GLuint, const GLbyte *);
glVertexAttribI4sv n i *s : void glVertexAttribI4sv (GLuint, const GLshort *);
glVertexAttribI4ubv n i *c : void glVertexAttribI4ubv (GLuint, const GLubyte *);
glVertexAttribI4usv n i *s : void glVertexAttribI4usv (GLuint, const GLushort *);
glGetUniformuiv n i i *i : void glGetUniformuiv (GLuint, GLint, GLuint *);
glBindFragDataLocation n i i *c : void glBindFragDataLocation (GLuint, GLuint, const GLchar *);
glGetFragDataLocation i i *c : GLint glGetFragDataLocation (GLuint, const GLchar *);
glUniform1ui n i i : void glUniform1ui (GLint, GLuint);
glUniform2ui n i i i : void glUniform2ui (GLint, GLuint, GLuint);
glUniform3ui n i i i i : void glUniform3ui (GLint, GLuint, GLuint, GLuint);
glUniform4ui n i i i i i : void glUniform4ui (GLint, GLuint, GLuint, GLuint, GLuint);
glUniform1uiv n i i *i : void glUniform1uiv (GLint, GLsizei, const GLuint *);
glUniform2uiv n i i *i : void glUniform2uiv (GLint, GLsizei, const GLuint *);
glUniform3uiv n i i *i : void glUniform3uiv (GLint, GLsizei, const GLuint *);
glUniform4uiv n i i *i : void glUniform4uiv (GLint, GLsizei, const GLuint *);
glTexParameterIiv n i i *i : void glTexParameterIiv (GLenum, GLenum, const GLint *);
glTexParameterIuiv n i i *i : void glTexParameterIuiv (GLenum, GLenum, const GLuint *);
glGetTexParameterIiv n i i *i : void glGetTexParameterIiv (GLenum, GLenum, GLint *);
glGetTexParameterIuiv n i i *i : void glGetTexParameterIuiv (GLenum, GLenum, GLuint *);
glClearBufferiv n i i *i : void glClearBufferiv (GLenum, GLint, const GLint *);
glClearBufferuiv n i i *i : void glClearBufferuiv (GLenum, GLint, const GLuint *);
glClearBufferfv n i i *f : void glClearBufferfv (GLenum, GLint, const GLfloat *);
glClearBufferfi n i i f i : void glClearBufferfi (GLenum, GLint, GLfloat, GLint);
glGetStringi x i i : const GLubyte *glGetStringi (GLenum, GLuint);
glIsRenderbuffer s i : GLboolean glIsRenderbuffer (GLuint);
glBindRenderbuffer n i i : void glBindRenderbuffer (GLenum, GLuint);
glDeleteRenderbuffers n i *i : void glDeleteRenderbuffers (GLsizei, const GLuint *);
glGenRenderbuffers n i *i : void glGenRenderbuffers (GLsizei, GLuint *);
glRenderbufferStorage n i i i i : void glRenderbufferStorage (GLenum, GLenum, GLsizei, GLsizei);
glGetRenderbufferParameteriv n i i *i : void glGetRenderbufferParameteriv (GLenum, GLenum, GLint *);
glIsFramebuffer s i : GLboolean glIsFramebuffer (GLuint);
glBindFramebuffer n i i : void glBindFramebuffer (GLenum, GLuint);
glDeleteFramebuffers n i *i : void glDeleteFramebuffers (GLsizei, const GLuint *);
glGenFramebuffers n i *i : void glGenFramebuffers (GLsizei, GLuint *);
glCheckFramebufferStatus i i : GLenum glCheckFramebufferStatus (GLenum);
glFramebufferTexture1D n i i i i i : void glFramebufferTexture1D (GLenum, GLenum, GLenum, GLuint, GLint);
glFramebufferTexture2D n i i i i i : void glFramebufferTexture2D (GLenum, GLenum, GLenum, GLuint, GLint);
glFramebufferTexture3D n i i i i i i : void glFramebufferTexture3D (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
glFramebufferRenderbuffer n i i i i : void glFramebufferRenderbuffer (GLenum, GLenum, GLenum, GLuint);
glGetFramebufferAttachmentParameteriv n i i i *i : void glGetFramebufferAttachmentParameteriv (GLenum, GLenum, GLenum, GLint *);
glGenerateMipmap n i : void glGenerateMipmap (GLenum);
glBlitFramebuffer n i i i i i i i i i i : void glBlitFramebuffer (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
glRenderbufferStorageMultisample n i i i i i : void glRenderbufferStorageMultisample (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
glFramebufferTextureLayer n i i i i i : void glFramebufferTextureLayer (GLenum, GLenum, GLuint, GLint, GLint);
glMapBufferRange x i x x i : void *glMapBufferRange (GLenum, GLintptr, GLsizeiptr, GLbitfield);
glFlushMappedBufferRange n i x x : void glFlushMappedBufferRange (GLenum, GLintptr, GLsizeiptr);
glBindVertexArray n i : void glBindVertexArray (GLuint);
glDeleteVertexArrays n i *i : void glDeleteVertexArrays (GLsizei, const GLuint *);
glGenVertexArrays n i *i : void glGenVertexArrays (GLsizei, GLuint *);
glIsVertexArray s i : GLboolean glIsVertexArray (GLuint);
glDrawArraysInstanced n i i i i : void glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei);
glDrawElementsInstanced n i i i x i : void glDrawElementsInstanced (GLenum, GLsizei, GLenum, const void *, GLsizei);
glTexBuffer n i i i : void glTexBuffer (GLenum, GLenum, GLuint);
glPrimitiveRestartIndex n i : void glPrimitiveRestartIndex (GLuint);
glCopyBufferSubData n i i x x x : void glCopyBufferSubData (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
glGetUniformIndices n i i *x *i : void glGetUniformIndices (GLuint, GLsizei, const GLchar *const *, GLuint *);
glGetActiveUniformsiv n i i *i i *i : void glGetActiveUniformsiv (GLuint, GLsizei, const GLuint *, GLenum, GLint *);
glGetActiveUniformName n i i i *i *c : void glGetActiveUniformName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
glGetUniformBlockIndex i i *c : GLuint glGetUniformBlockIndex (GLuint, const GLchar *);
glGetActiveUniformBlockiv n i i i *i : void glGetActiveUniformBlockiv (GLuint, GLuint, GLenum, GLint *);
glGetActiveUniformBlockName n i i i *i *c : void glGetActiveUniformBlockName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
glUniformBlockBinding n i i i : void glUniformBlockBinding (GLuint, GLuint, GLuint);
glDrawElementsBaseVertex n i i i x i : void glDrawElementsBaseVertex (GLenum, GLsizei, GLenum, const void *, GLint);
glDrawRangeElementsBaseVertex n i i i i i x i : void glDrawRangeElementsBaseVertex (GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint);
glDrawElementsInstancedBaseVertex n i i i x i i : void glDrawElementsInstancedBaseVertex (GLenum, GLsizei, GLenum, const void *, GLsizei, GLint);
glMultiDrawElementsBaseVertex n i *i i *x i *i : void glMultiDrawElementsBaseVertex (GLenum, const GLsizei *, GLenum, const void *const *, GLsizei, const GLint *);
glProvokingVertex n i : void glProvokingVertex (GLenum);
glFenceSync x i i : GLsync glFenceSync (GLenum, GLbitfield);
glIsSync s x : GLboolean glIsSync (GLsync);
glDeleteSync n x : void glDeleteSync (GLsync);
glClientWaitSync i x i l : GLenum glClientWaitSync (GLsync, GLbitfield, GLuint64);
glWaitSync n x i l : void glWaitSync (GLsync, GLbitfield, GLuint64);
glGetInteger64v n i *l : void glGetInteger64v (GLenum, GLint64 *);
glGetSynciv n x i i *i *i : void glGetSynciv (GLsync, GLenum, GLsizei, GLsizei *, GLint *);
glGetInteger64i_v n i i *l : void glGetInteger64i_v (GLenum, GLuint, GLint64 *);
glGetBufferParameteri64v n i i *l : void glGetBufferParameteri64v (GLenum, GLenum, GLint64 *);
glFramebufferTexture n i i i i : void glFramebufferTexture (GLenum, GLenum, GLuint, GLint);
glTexImage2DMultisample n i i i i i s : void glTexImage2DMultisample (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
glTexImage3DMultisample n i i i i i i s : void glTexImage3DMultisample (GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
glGetMultisamplefv n i i *f : void glGetMultisamplefv (GLenum, GLuint, GLfloat *);
glSampleMaski n i i : void glSampleMaski (GLuint, GLbitfield);
glBindFragDataLocationIndexed n i i i *c : void glBindFragDataLocationIndexed (GLuint, GLuint, GLuint, const GLchar *);
glGetFragDataIndex i i *c : GLint glGetFragDataIndex (GLuint, const GLchar *);
glGenSamplers n i *i : void glGenSamplers (GLsizei, GLuint *);
glDeleteSamplers n i *i : void glDeleteSamplers (GLsizei, const GLuint *);
glIsSampler s i : GLboolean glIsSampler (GLuint);
glBindSampler n i i : void glBindSampler (GLuint, GLuint);
glSamplerParameteri n i i i : void glSamplerParameteri (GLuint, GLenum, GLint);
glSamplerParameteriv n i i *i : void glSamplerParameteriv (GLuint, GLenum, const GLint *);
glSamplerParameterf n i i f : void glSamplerParameterf (GLuint, GLenum, GLfloat);
glSamplerParameterfv n i i *f : void glSamplerParameterfv (GLuint, GLenum, const GLfloat *);
glSamplerParameterIiv n i i *i : void glSamplerParameterIiv (GLuint, GLenum, const GLint *);
glSamplerParameterIuiv n i i *i : void glSamplerParameterIuiv (GLuint, GLenum, const GLuint *);
glGetSamplerParameteriv n i i *i : void glGetSamplerParameteriv (GLuint, GLenum, GLint *);
glGetSamplerParameterIiv n i i *i : void glGetSamplerParameterIiv (GLuint, GLenum, GLint *);
glGetSamplerParameterfv n i i *f : void glGetSamplerParameterfv (GLuint, GLenum, GLfloat *);
glGetSamplerParameterIuiv n i i *i : void glGetSamplerParameterIuiv (GLuint, GLenum, GLuint *);
glQueryCounter n i i : void glQueryCounter (GLuint, GLenum);
glGetQueryObjecti64v n i i *l : void glGetQueryObjecti64v (GLuint, GLenum, GLint64 *);
glGetQueryObjectui64v n i i *l : void glGetQueryObjectui64v (GLuint, GLenum, GLuint64 *);
glVertexAttribDivisor n i i : void glVertexAttribDivisor (GLuint, GLuint);
glVertexAttribP1ui n i i s i : void glVertexAttribP1ui (GLuint, GLenum, GLboolean, GLuint);
glVertexAttribP1uiv n i i s *i : void glVertexAttribP1uiv (GLuint, GLenum, GLboolean, const GLuint *);
glVertexAttribP2ui n i i s i : void glVertexAttribP2ui (GLuint, GLenum, GLboolean, GLuint);
glVertexAttribP2uiv n i i s *i : void glVertexAttribP2uiv (GLuint, GLenum, GLboolean, const GLuint *);
glVertexAttribP3ui n i i s i : void glVertexAttribP3ui (GLuint, GLenum, GLboolean, GLuint);
glVertexAttribP3uiv n i i s *i : void glVertexAttribP3uiv (GLuint, GLenum, GLboolean, const GLuint *);
glVertexAttribP4ui n i i s i : void glVertexAttribP4ui (GLuint, GLenum, GLboolean, GLuint);
glVertexAttribP4uiv n i i s *i : void glVertexAttribP4uiv (GLuint, GLenum, GLboolean, const GLuint *);
glVertexP2ui n i i : void glVertexP2ui (GLenum, GLuint);
glVertexP2uiv n i *i : void glVertexP2uiv (GLenum, const GLuint *);
glVertexP3ui n i i : void glVertexP3ui (GLenum, GLuint);
glVertexP3uiv n i *i : void glVertexP3uiv (GLenum, const GLuint *);
glVertexP4ui n i i : void glVertexP4ui (GLenum, GLuint);
glVertexP4uiv n i *i : void glVertexP4uiv (GLenum, const GLuint *);
glTexCoordP1ui n i i : void glTexCoordP1ui (GLenum, GLuint);
glTexCoordP1uiv n i *i : void glTexCoordP1uiv (GLenum, const GLuint *);
glTexCoordP2ui n i i : void glTexCoordP2ui (GLenum, GLuint);
glTexCoordP2uiv n i *i : void glTexCoordP2uiv (GLenum, const GLuint *);
glTexCoordP3ui n i i : void glTexCoordP3ui (GLenum, GLuint);
glTexCoordP3uiv n i *i : void glTexCoordP3uiv (GLenum, const GLuint *);
glTexCoordP4ui n i i : void glTexCoordP4ui (GLenum, GLuint);
glTexCoordP4uiv n i *i : void glTexCoordP4uiv (GLenum, const GLuint *);
glMultiTexCoordP1ui n i i i : void glMultiTexCoordP1ui (GLenum, GLenum, GLuint);
glMultiTexCoordP1uiv n i i *i : void glMultiTexCoordP1uiv (GLenum, GLenum, const GLuint *);
glMultiTexCoordP2ui n i i i : void glMultiTexCoordP2ui (GLenum, GLenum, GLuint);
glMultiTexCoordP2uiv n i i *i : void glMultiTexCoordP2uiv (GLenum, GLenum, const GLuint *);
glMultiTexCoordP3ui n i i i : void glMultiTexCoordP3ui (GLenum, GLenum, GLuint);
glMultiTexCoordP3uiv n i i *i : void glMultiTexCoordP3uiv (GLenum, GLenum, const GLuint *);
glMultiTexCoordP4ui n i i i : void glMultiTexCoordP4ui (GLenum, GLenum, GLuint);
glMultiTexCoordP4uiv n i i *i : void glMultiTexCoordP4uiv (GLenum, GLenum, const GLuint *);
glNormalP3ui n i i : void glNormalP3ui (GLenum, GLuint);
glNormalP3uiv n i *i : void glNormalP3uiv (GLenum, const GLuint *);
glColorP3ui n i i : void glColorP3ui (GLenum, GLuint);
glColorP3uiv n i *i : void glColorP3uiv (GLenum, const GLuint *);
glColorP4ui n i i : void glColorP4ui (GLenum, GLuint);
glColorP4uiv n i *i : void glColorP4uiv (GLenum, const GLuint *);
glSecondaryColorP3ui n i i : void glSecondaryColorP3ui (GLenum, GLuint);
glSecondaryColorP3uiv n i *i : void glSecondaryColorP3uiv (GLenum, const GLuint *);
glMinSampleShading n f : void glMinSampleShading (GLfloat);
glBlendEquationi n i i : void glBlendEquationi (GLuint, GLenum);
glBlendEquationSeparatei n i i i : void glBlendEquationSeparatei (GLuint, GLenum, GLenum);
glBlendFunci n i i i : void glBlendFunci (GLuint, GLenum, GLenum);
glBlendFuncSeparatei n i i i i i : void glBlendFuncSeparatei (GLuint, GLenum, GLenum, GLenum, GLenum);
glDrawArraysIndirect n i x : void glDrawArraysIndirect (GLenum, const void *);
glDrawElementsIndirect n i i x : void glDrawElementsIndirect (GLenum, GLenum, const void *);
glUniform1d n i d : void glUniform1d (GLint, GLdouble);
glUniform2d n i d d : void glUniform2d (GLint, GLdouble, GLdouble);
glUniform3d n i d d d : void glUniform3d (GLint, GLdouble, GLdouble, GLdouble);
glUniform4d n i d d d d : void glUniform4d (GLint, GLdouble, GLdouble, GLdouble, GLdouble);
glUniform1dv n i i *d : void glUniform1dv (GLint, GLsizei, const GLdouble *);
glUniform2dv n i i *d : void glUniform2dv (GLint, GLsizei, const GLdouble *);
glUniform3dv n i i *d : void glUniform3dv (GLint, GLsizei, const GLdouble *);
glUniform4dv n i i *d : void glUniform4dv (GLint, GLsizei, const GLdouble *);
glUniformMatrix2dv n i i s *d : void glUniformMatrix2dv (GLint, GLsizei, GLboolean, const GLdouble *);
glUniformMatrix3dv n i i s *d : void glUniformMatrix3dv (GLint, GLsizei, GLboolean, const GLdouble *);
glUniformMatrix4dv n i i s *d : void glUniformMatrix4dv (GLint, GLsizei, GLboolean, const GLdouble *);
glUniformMatrix2x3dv n i i s *d : void glUniformMatrix2x3dv (GLint, GLsizei, GLboolean, const GLdouble *);
glUniformMatrix2x4dv n i i s *d : void glUniformMatrix2x4dv (GLint, GLsizei, GLboolean, const GLdouble *);
glUniformMatrix3x2dv n i i s *d : void glUniformMatrix3x2dv (GLint, GLsizei, GLboolean, const GLdouble *);
glUniformMatrix3x4dv n i i s *d : void glUniformMatrix3x4dv (GLint, GLsizei, GLboolean, const GLdouble *);
glUniformMatrix4x2dv n i i s *d : void glUniformMatrix4x2dv (GLint, GLsizei, GLboolean, const GLdouble *);
glUniformMatrix4x3dv n i i s *d : void glUniformMatrix4x3dv (GLint, GLsizei, GLboolean, const GLdouble *);
glGetUniformdv n i i *d : void glGetUniformdv (GLuint, GLint, GLdouble *);
glGetSubroutineUniformLocation i i i *c : GLint glGetSubroutineUniformLocation (GLuint, GLenum, const GLchar *);
glGetSubroutineIndex i i i *c : GLuint glGetSubroutineIndex (GLuint, GLenum, const GLchar *);
glGetActiveSubroutineUniformiv n i i i i *i : void glGetActiveSubroutineUniformiv (GLuint, GLenum, GLuint, GLenum, GLint *);
glGetActiveSubroutineUniformName n i i i i *i *c : void glGetActiveSubroutineUniformName (GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
glGetActiveSubroutineName n i i i i *i *c : void glGetActiveSubroutineName (GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
glUniformSubroutinesuiv n i i *i : void glUniformSubroutinesuiv (GLenum, GLsizei, const GLuint *);
glGetUniformSubroutineuiv n i i *i : void glGetUniformSubroutineuiv (GLenum, GLint, GLuint *);
glGetProgramStageiv n i i i *i : void glGetProgramStageiv (GLuint, GLenum, GLenum, GLint *);
glPatchParameteri n i i : void glPatchParameteri (GLenum, GLint);
glPatchParameterfv n i *f : void glPatchParameterfv (GLenum, const GLfloat *);
glBindTransformFeedback n i i : void glBindTransformFeedback (GLenum, GLuint);
glDeleteTransformFeedbacks n i *i : void glDeleteTransformFeedbacks (GLsizei, const GLuint *);
glGenTransformFeedbacks n i *i : void glGenTransformFeedbacks (GLsizei, GLuint *);
glIsTransformFeedback s i : GLboolean glIsTransformFeedback (GLuint);
glPauseTransformFeedback n : void glPauseTransformFeedback (void);
glResumeTransformFeedback n : void glResumeTransformFeedback (void);
glDrawTransformFeedback n i i : void glDrawTransformFeedback (GLenum, GLuint);
glDrawTransformFeedbackStream n i i i : void glDrawTransformFeedbackStream (GLenum, GLuint, GLuint);
glBeginQueryIndexed n i i i : void glBeginQueryIndexed (GLenum, GLuint, GLuint);
glEndQueryIndexed n i i : void glEndQueryIndexed (GLenum, GLuint);
glGetQueryIndexediv n i i i *i : void glGetQueryIndexediv (GLenum, GLuint, GLenum, GLint *);
glReleaseShaderCompiler n : void glReleaseShaderCompiler (void);
glShaderBinary n i *i i x i : void glShaderBinary (GLsizei, const GLuint *, GLenum, const void *, GLsizei);
glGetShaderPrecisionFormat n i i *i *i : void glGetShaderPrecisionFormat (GLenum, GLenum, GLint *, GLint *);
glDepthRangef n f f : void glDepthRangef (GLfloat, GLfloat);
glClearDepthf n f : void glClearDepthf (GLfloat);
glGetProgramBinary n i i *i *i x : void glGetProgramBinary (GLuint, GLsizei, GLsizei *, GLenum *, void *);
glProgramBinary n i i x i : void glProgramBinary (GLuint, GLenum, const void *, GLsizei);
glProgramParameteri n i i i : void glProgramParameteri (GLuint, GLenum, GLint);
glUseProgramStages n i i i : void glUseProgramStages (GLuint, GLbitfield, GLuint);
glActiveShaderProgram n i i : void glActiveShaderProgram (GLuint, GLuint);
glCreateShaderProgramv i i i *x : GLuint glCreateShaderProgramv (GLenum, GLsizei, const GLchar *const *);
glBindProgramPipeline n i : void glBindProgramPipeline (GLuint);
glDeleteProgramPipelines n i *i : void glDeleteProgramPipelines (GLsizei, const GLuint *);
glGenProgramPipelines n i *i : void glGenProgramPipelines (GLsizei, GLuint *);
glIsProgramPipeline s i : GLboolean glIsProgramPipeline (GLuint);
glGetProgramPipelineiv n i i *i : void glGetProgramPipelineiv (GLuint, GLenum, GLint *);
glProgramUniform1i n i i i : void glProgramUniform1i (GLuint, GLint, GLint);
glProgramUniform1iv n i i i *i : void glProgramUniform1iv (GLuint, GLint, GLsizei, const GLint *);
glProgramUniform1f n i i f : void glProgramUniform1f (GLuint, GLint, GLfloat);
glProgramUniform1fv n i i i *f : void glProgramUniform1fv (GLuint, GLint, GLsizei, const GLfloat *);
glProgramUniform1d n i i d : void glProgramUniform1d (GLuint, GLint, GLdouble);
glProgramUniform1dv n i i i *d : void glProgramUniform1dv (GLuint, GLint, GLsizei, const GLdouble *);
glProgramUniform1ui n i i i : void glProgramUniform1ui (GLuint, GLint, GLuint);
glProgramUniform1uiv n i i i *i : void glProgramUniform1uiv (GLuint, GLint, GLsizei, const GLuint *);
glProgramUniform2i n i i i i : void glProgramUniform2i (GLuint, GLint, GLint, GLint);
glProgramUniform2iv n i i i *i : void glProgramUniform2iv (GLuint, GLint, GLsizei, const GLint *);
glProgramUniform2f n i i f f : void glProgramUniform2f (GLuint, GLint, GLfloat, GLfloat);
glProgramUniform2fv n i i i *f : void glProgramUniform2fv (GLuint, GLint, GLsizei, const GLfloat *);
glProgramUniform2d n i i d d : void glProgramUniform2d (GLuint, GLint, GLdouble, GLdouble);
glProgramUniform2dv n i i i *d : void glProgramUniform2dv (GLuint, GLint, GLsizei, const GLdouble *);
glProgramUniform2ui n i i i i : void glProgramUniform2ui (GLuint, GLint, GLuint, GLuint);
glProgramUniform2uiv n i i i *i : void glProgramUniform2uiv (GLuint, GLint, GLsizei, const GLuint *);
glProgramUniform3i n i i i i i : void glProgramUniform3i (GLuint, GLint, GLint, GLint, GLint);
glProgramUniform3iv n i i i *i : void glProgramUniform3iv (GLuint, GLint, GLsizei, const GLint *);
glProgramUniform3f n i i f f f : void glProgramUniform3f (GLuint, GLint, GLfloat, GLfloat, GLfloat);
glProgramUniform3fv n i i i *f : void glProgramUniform3fv (GLuint, GLint, GLsizei, const GLfloat *);
glProgramUniform3d n i i d d d : void glProgramUniform3d (GLuint, GLint, GLdouble, GLdouble, GLdouble);
glProgramUniform3dv n i i i *d : void glProgramUniform3dv (GLuint, GLint, GLsizei, const GLdouble *);
glProgramUniform3ui n i i i i i : void glProgramUniform3ui (GLuint, GLint, GLuint, GLuint, GLuint);
glProgramUniform3uiv n i i i *i : void glProgramUniform3uiv (GLuint, GLint, GLsizei, const GLuint *);
glProgramUniform4i n i i i i i i : void glProgramUniform4i (GLuint, GLint, GLint, GLint, GLint, GLint);
glProgramUniform4iv n i i i *i : void glProgramUniform4iv (GLuint, GLint, GLsizei, const GLint *);
glProgramUniform4f n i i f f f f : void glProgramUniform4f (GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);