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changes: -fix crash when saving the game in levels with lots of monsters (bug introduced in 2.4.4) --nodeh option to disable automatic loading of dehacked-in-wad lump -Unified software and opengl engine into one binary -Added video mode selection to menu -fix demo desyncs on E1M5 on x86_64 systems -Fullscreen setting will only take effect after game restart -reduce red palette translation if the menu is up, so the menu can still be read -screenshots now in PNG format on Linux/Unix in GL mode too -Added experimental -checksum option for demo playback comparison -Merged new internal patch (graphics) format from PrBoom 2.3 -some Mac OS X fixes
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drochner
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Aug 29, 2006
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Original file line number | Original file line | Diff line number | Diff line change |
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$NetBSD: distinfo,v 1.11 2006/08/03 20:18:04 drochner Exp $ | $NetBSD: distinfo,v 1.12 2006/08/29 10:23:21 drochner Exp $ | ||
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SHA1 (prboom-2.4.4.tar.gz) = adb413ceef595292175ad22521acdfed99733af7 | SHA1 (prboom-2.4.5.tar.gz) = 732305dd21770e38103340e5af824c303fd8212b | ||
RMD160 (prboom-2.4.4.tar.gz) = e85213acc29eb5ff18a69f840185c76f95cdad71 | RMD160 (prboom-2.4.5.tar.gz) = 7495750f0ed35e96dd8ea8a1546dcf0cfc1bdf89 | ||
Size (prboom-2.4.4.tar.gz) = 961947 bytes | Size (prboom-2.4.5.tar.gz) = 970658 bytes | ||
SHA1 (patch-aa) = af29064c9e7198f09c670b8bc8a915b17973e57e | |||
SHA1 (patch-ab) = 41fb1226564517a13e195540276134d08bdac3e9 | |||
SHA1 (patch-ac) = 0b2a495c2fed6e48f5af9fb84ff1e44bbbd6b27a | SHA1 (patch-ac) = 0b2a495c2fed6e48f5af9fb84ff1e44bbbd6b27a |
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