Omni-bot is a first person shooter bot frameworkfor AI controlled multiplayer opponents in several popular FPS games and engines
Omni-bot is unique among most FPS bots in that the majority of the code is generalized and loaded from an external dll, with only a relatively small interface layer needing to be compiled within the game engine or mod being supported.
Currently supported engines and mods
- Enemy Territory
- Return to Castle Wolfenstein
- Doom 3
- Quake 4
- Half-life 2
Since these engines make up the bulk of the moddable gaming community, it is quick and easy to adapt one of the existing interfaces to a new mod.