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fix #285
This also supports highlight opacity.
I remember an issue that it’d be nice to be able to see the slot background, and now it’s possible. But there are some limitations; the blending functionality is based on its alpha and sprite, so it needs to calculate backwards from the target color. In some cases, there are colors that cannot be produced.
This figure shows the case where the color of Item Slot Highlight Foreground is
#8955ba00
:Note that resourcepacks and/or mods can easily change the sprites and it’s difficult to get the color you want.
Changes
slotHighlight.HandledScreenMixin
drawSlotHighlight
->drawSlot
drawSlot(DrawContext, Slot)
,focusedSlot
isPointOverSlot(Slot, double, double)
,x
,y