Problems with EasyAR (invalid key on Release/Production Mode) #483
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android
This issue is specific to the Android Platform.
External libs
This issue is related to including and stripping of external libraries
Hello!, I have a flutter app with a Unity Easy AR application which requires a Key in order to work. When I build in Debug Mode it works fine, no errors, but the problem is that when I make a build or immediately launch a project on the device in Release-mode , I get an error: Invalid Key. But at the same time, the application package ID and the key itself are 100% correct. This was tested on Android Device.
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If someone has a better way on doing AR apps using Vuforia or EasyAR please share some knowledge because the issues found didn't work for me. Here are some issues related to this bug:
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