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iOS compile fails Undefined symbols for architecture arm64: #60

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sandrush73 opened this issue Oct 15, 2019 · 3 comments · Fixed by #61
Closed

iOS compile fails Undefined symbols for architecture arm64: #60

sandrush73 opened this issue Oct 15, 2019 · 3 comments · Fixed by #61

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@sandrush73
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Hi
i am trying get a ios build to my iphone, before this i had an error #43 which i fixed by adding - (void)frameworkWarmup:(int)argc argv:(char*[])argv; in UnityFramework.h file but i am getting this now

Xcode's output: ↳ === BUILD TARGET flutter_unity_widget OF PROJECT Pods WITH CONFIGURATION Debug === Undefined symbols for architecture arm64: "_GetAppController", referenced from: -[FUController view] in FlutterUnityWidgetPlugin.o ___20-[FUController view]_block_invoke in FlutterUnityWidgetPlugin.o +[UnityUtils handleAppStateDidChange:] in UnityUtils.o ___27+[UnityUtils createPlayer:]_block_invoke.70 in UnityUtils.o ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)

@juicycleff
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@sandrush73 I have seen this problem and I think it's large to do with the new
Unity Framework. I am personally looking to fox this this

@sandrush73
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@juicycleff Thanks for looking into it.

@sandrush73
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is there any workaround with previous unity versions by chance

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2 participants