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float3::ProjectTo assumes that given direction is normalized #73

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ImmortalBLG opened this issue Feb 27, 2022 · 0 comments
Closed

float3::ProjectTo assumes that given direction is normalized #73

ImmortalBLG opened this issue Feb 27, 2022 · 0 comments

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@ImmortalBLG
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vec perpNormal = normal - normal.ProjectTo(lineSegment.b - lineSegment.a);

lineSegment.b - lineSegment.a, which is passed to float3::ProjectTo is not normalized

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