/
unitstate.go
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/
unitstate.go
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// Copyright 2020 Canonical Ltd.
// Licensed under the AGPLv3, see LICENCE file for details.
package common
import (
"github.com/juju/errors"
"github.com/juju/loggo"
"github.com/juju/names/v5"
apiservererrors "github.com/juju/juju/apiserver/errors"
"github.com/juju/juju/apiserver/facade"
"github.com/juju/juju/controller"
"github.com/juju/juju/rpc/params"
"github.com/juju/juju/state"
)
//go:generate go run go.uber.org/mock/mockgen -package mocks -destination mocks/unitstate.go github.com/juju/juju/apiserver/common UnitStateBackend,UnitStateUnit
//go:generate go run go.uber.org/mock/mockgen -package mocks -destination mocks/modeloperation.go github.com/juju/juju/state ModelOperation
// UnitStateUnit describes unit-receiver state methods required
// for UnitStateAPI.
type UnitStateBackend interface {
ApplyOperation(state.ModelOperation) error
Unit(string) (UnitStateUnit, error)
ControllerConfig() (controller.Config, error)
}
// UnitStateUnit describes unit-receiver state methods required
// for UnitStateAPI.
type UnitStateUnit interface {
SetStateOperation(*state.UnitState, state.UnitStateSizeLimits) state.ModelOperation
State() (*state.UnitState, error)
}
// UnitStateState implements the UnitStateBackend indirection
// over state.State.
type UnitStateState struct {
St *state.State
}
func (s UnitStateState) ApplyOperation(op state.ModelOperation) error {
return s.St.ApplyOperation(op)
}
func (s UnitStateState) Unit(name string) (UnitStateUnit, error) {
return s.St.Unit(name)
}
func (s UnitStateState) ControllerConfig() (controller.Config, error) {
return s.St.ControllerConfig()
}
type UnitStateAPI struct {
backend UnitStateBackend
resources facade.Resources
logger loggo.Logger
AccessMachine GetAuthFunc
accessUnit GetAuthFunc
}
// NewExternalUnitStateAPI can be used for API registration.
func NewExternalUnitStateAPI(
st *state.State,
resources facade.Resources,
authorizer facade.Authorizer,
accessUnit GetAuthFunc,
logger loggo.Logger,
) *UnitStateAPI {
return NewUnitStateAPI(UnitStateState{St: st}, resources, authorizer, accessUnit, logger)
}
// NewUnitStateAPI returns a new UnitStateAPI. Currently both
// GetAuthFuncs can used to determine current permissions.
func NewUnitStateAPI(
backend UnitStateBackend,
resources facade.Resources,
authorizer facade.Authorizer,
accessUnit GetAuthFunc,
logger loggo.Logger,
) *UnitStateAPI {
return &UnitStateAPI{
backend: backend,
resources: resources,
accessUnit: accessUnit,
logger: logger,
}
}
// State returns the state persisted by the charm running in this unit
// and the state internal to the uniter for this unit.
func (u *UnitStateAPI) State(args params.Entities) (params.UnitStateResults, error) {
canAccess, err := u.accessUnit()
if err != nil {
return params.UnitStateResults{}, errors.Trace(err)
}
res := make([]params.UnitStateResult, len(args.Entities))
for i, entity := range args.Entities {
unitTag, err := names.ParseUnitTag(entity.Tag)
if err != nil {
res[i].Error = apiservererrors.ServerError(err)
continue
}
if !canAccess(unitTag) {
res[i].Error = apiservererrors.ServerError(apiservererrors.ErrPerm)
continue
}
unit, err := u.getUnit(unitTag)
if err != nil {
res[i].Error = apiservererrors.ServerError(err)
continue
}
unitState, err := unit.State()
if err != nil {
res[i].Error = apiservererrors.ServerError(err)
continue
}
res[i].CharmState, _ = unitState.CharmState()
res[i].UniterState, _ = unitState.UniterState()
res[i].RelationState, _ = unitState.RelationState()
res[i].StorageState, _ = unitState.StorageState()
res[i].SecretState, _ = unitState.SecretState()
res[i].MeterStatusState, _ = unitState.MeterStatusState()
}
return params.UnitStateResults{Results: res}, nil
}
// SetState sets the state persisted by the charm running in this unit
// and the state internal to the uniter for this unit.
func (u *UnitStateAPI) SetState(args params.SetUnitStateArgs) (params.ErrorResults, error) {
canAccess, err := u.accessUnit()
if err != nil {
return params.ErrorResults{}, errors.Trace(err)
}
ctrlCfg, err := u.backend.ControllerConfig()
if err != nil {
return params.ErrorResults{}, errors.Trace(err)
}
res := make([]params.ErrorResult, len(args.Args))
for i, arg := range args.Args {
unitTag, err := names.ParseUnitTag(arg.Tag)
if err != nil {
res[i].Error = apiservererrors.ServerError(err)
continue
}
if !canAccess(unitTag) {
res[i].Error = apiservererrors.ServerError(apiservererrors.ErrPerm)
continue
}
unit, err := u.getUnit(unitTag)
if err != nil {
res[i].Error = apiservererrors.ServerError(err)
continue
}
unitState := state.NewUnitState()
if arg.CharmState != nil {
unitState.SetCharmState(*arg.CharmState)
}
if arg.UniterState != nil {
unitState.SetUniterState(*arg.UniterState)
}
if arg.RelationState != nil {
unitState.SetRelationState(*arg.RelationState)
}
if arg.StorageState != nil {
unitState.SetStorageState(*arg.StorageState)
}
if arg.SecretState != nil {
unitState.SetSecretState(*arg.SecretState)
}
if arg.MeterStatusState != nil {
unitState.SetMeterStatusState(*arg.MeterStatusState)
}
ops := unit.SetStateOperation(
unitState,
state.UnitStateSizeLimits{
MaxCharmStateSize: ctrlCfg.MaxCharmStateSize(),
MaxAgentStateSize: ctrlCfg.MaxAgentStateSize(),
},
)
if err = u.backend.ApplyOperation(ops); err != nil {
// Log quota-related errors to aid operators
if errors.IsQuotaLimitExceeded(err) {
logger.Errorf("%s: %v", unitTag, err)
}
res[i].Error = apiservererrors.ServerError(err)
}
}
return params.ErrorResults{Results: res}, nil
}
func (u *UnitStateAPI) getUnit(tag names.UnitTag) (UnitStateUnit, error) {
return u.backend.Unit(tag.Id())
}