complete doc: http://gof.readthedocs.org/en/latest/ source : https://github.com/jul/game_of_life ticketing : https://github.com/jul/game_of_life/issues
0.1.3: Python3 conversion
http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life
http://beauty-of-imagination.blogspot.fr/2012/05/teachers-stop-misleading-your-students.html
just for fun
- First install the package either from github
- git clone git://github.com/jul/game_of_life.git
And do what you have to do :)
- Or
- pip install gof
I made a package to write less docs.
- To dive directly in the core of the topic
- python -i -mgof.demo
You'll have a pseudo animation (could work on windows, but I am lazy), of a cellular automata. But this is not fun, you have to manipulate to really have fun.
Since you use python -i at the end of the demo you are left with an interactive session
- New:
- ipython -i -mgof.demo2
A console for seeing what happens if you change 5 bits of the turing machine describing a conway rule.
Let's use all the functions:
- First seeing is believing
>>> print grid ' ' -.............. .............. .............. .............. .............. -...X.......... ...X.......... ...X.......... .............. XX...XXX.....X -.............. ...X.......... ...X.......... ...X.......... .............. -..............
So I may have overloaded __str__ so that you have a matrix. If you want to know more about the grid object
>>> help(grid)
It does not tells you : grid.size_x, grid._size_y are attributes where the dimension of the matrix are stored.
Now, you want to clean the matrix, to play
>>> bleach(grid, 20,40) >>> print grid
This should show you a nice empty grid.
Before you play the game of life, you want to draw patterns on your grid. (The one I defined are not exhautive, you can draw your own.) Let's add a glider, an oscillator, and a fixed block
>>> at(grid, 10,20, glider) >>> at(grid, 5,5, oscillator) >>> at(grid, 15,25, still)
- and see the result
>>> print grid ' ' ' ' ' ' ' ' -........................................ ........................................ ........................................ ........................................ ........................................ -.....XXX................................ ........................................ ........................................ ........................................ ........................................ -....................X.X................. ......................X................. .....................XX................. ........................................ ........................................ -.........................XX............. .........................XX............. ........................................ ........................................ ........................................
- let's see how it evolves
>>> evolve(grid, 10, 5)
- not stable yet? Let's play 10 more iterations, slower
>>> evole(grid, 10, 2)
- Boring, want more surprises?
>>> bleach(grid, 20,40, Bitmap(1<<20*40)) >>> dirty(grid, 10)
It adds pattern randomly on the grid
- Then, just sit back and play 200 iterations at 5 times the slow speed
>>> evolve(grid, 200,5)
You may have stable result around 100-200 iterations. What it the Bitmap by the way ?
Well, then fun part is matrix is just a view on anything that looks like a mutable sequence, and an int is a mutable sequence of bits, no ?
- When (and only when) using Bitmap you can make
>>> print "{0:b}".format(grid.matrix._int) 100000000110000000000000000000000000011100000000000000000101100000100000000000011000001000000000001000000010000000000010000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000001100000000000000000100000000000000000001010000001110000000000000000000000000111000000010000010001000000000100000100010100000001000001000100000000000001100001000000000001111000000000000000000000000000000000000000000000000000000001000000000000000000010000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000110000000000000000001100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000110000000000
The quickstart is other :)
Have fun