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Gravity.h
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Gravity.h
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/*
* Gravity.h
* Gravity
*
* Created by Julian on 8/16/09.
* Copyright 2009 Julian Hartline. All rights reserved.
*
*/
#ifndef Gravity_H
#define Gravity_H
#include "SDL.h"
#ifdef __WIN32__
#include <GL/glut.h>
#else
#include <GLUT/glut.h>
#endif
#include "math.h"
#include <vector>
#include "Functions.h"
#include "Vector2D.h"
#include "Planet.h"
#include "Inertial.h"
#include "KeyState.h"
#include "KeyBinding.h"
#include "Constants.h"
#include "Ship.h"
#include "View.h"
#include "Projectile.h"
#include "Thruster.h"
#include "EquipMenu.h"
#include "Color.h"
#include "Particle.h"
class Gravity {
private:
bool paused;
bool fullscreen;
int reloadTime;
int mouseX, mouseY;
KeyBinding *k;
View *v;
Ship *ship;
EquipMenu * menu;
std::vector<Ship*> enemies;
std::vector<Planet*> planets;
std::vector<Projectile*> projectiles;
std::vector<Particle*> particles;
EquipmentCollection * eq;
public:
Gravity();
void update(int delta);
void draw();
void mouseMoved(SDL_Event event);
void mouseButton(SDL_Event event);
void keyUp(SDL_Event event);
void keyDown(SDL_Event event);
void drawPrediction(Inertial * target);
};
#endif