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Gardening: Update REAMDE.md
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- Add team composition
- Re-organize a bit the order of things and the level of titles
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julianxhokaxhiu committed Jan 24, 2023
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Expand Up @@ -26,11 +26,22 @@ FFNx today in a nutshell:
- DirectX 12
- Vulkan

# Features
## The Team

## As a user
FFNx is developed by a core team, currently composed of:

### FF7/FF8
- Julian Xhokaxhiu ( TrueOdin, Spain )
- Tang-Tang Zhou ( vertex2995, Italy )
- Jérôme Arzel ( myst6re, France )
- CosmosXIII ( Cosmos, Japan )

We are always open for contributions via PRs, and in case you want to join the core team feel free to approach us on Discord and we will evaluate on a case-by-case basis.

## Features

### As a user

#### FF7/FF8

- [/LARGEADDRESSAWARE](https://docs.microsoft.com/en-us/cpp/build/reference/largeaddressaware-handle-large-addresses?view=vs-2019) support! Up to 3.5GB of RAM available for mods ( this requires the [4GB Patch](https://ntcore.com/?page_id=371) in your ff7.exe ).
- High DPI support!
Expand All @@ -45,7 +56,7 @@ FFNx today in a nutshell:
- External music to replace MIDIs support!
- The game will continue to run when not in focus in Window mode

### FF7
#### FF7
- 60 FPS!
- eStore support! No Game converter required.
- Vertical centering for Fields and Movies
Expand All @@ -69,13 +80,13 @@ FFNx today in a nutshell:
- Real-time camera control in battles
- Analogue controls using the full axis of your left analog stick

### FF8
#### FF8
- Vibration support!
- **Voice acting**!
- Maki's patch for Worldmap included
- Enable the VRAM debug window while playing in order to see how the engine uploads textures

## As a modder
### As a modder

- Game rendering inspection through [RenderDoc](https://renderdoc.org/)!
- [DDS Texture support](https://beyondskyrim.org/tutorials/the-dds-texture-format) up to BC7 format, with PNG Texture support as fallback.
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