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FF7: Fix auto-text behavior for Worldmap
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julianxhokaxhiu committed Jan 28, 2023
1 parent b559e6f commit f8b80da
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1 change: 1 addition & 0 deletions Changelog.md
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Expand Up @@ -20,6 +20,7 @@
- Voice: Add play voice for enemy actions during BATTLE mode ( https://github.com/julianxhokaxhiu/FFNx/pull/502 )
- Voice: Fix worldmap message opcode wrong dialog id
- Voice: Fix wrong ASK opcode initialization
- Voice: Fix auto-text behavior for Worldmap
- Widescreen: Allow the buster sword image on new game screen to support 16:9 ratio ( https://github.com/julianxhokaxhiu/FFNx/pull/506 )

## FF8
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2 changes: 1 addition & 1 deletion src/voice.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -462,7 +462,7 @@ int opcode_wm_message(uint8_t window_id, uint8_t dialog_id) {
if (current_opcode_message_status[window_id].is_voice_acting && !nxAudioEngine.isVoicePlaying(window_id))
{
current_opcode_message_status[window_id].is_voice_acting = false;
if (!simulate_OK_disabled[window_id] && enable_voice_auto_text) simulate_OK_button = true;
if (!simulate_OK_disabled[window_id] && enable_voice_auto_text) (*ff7_externals.field_global_object_ptr)->field_80 |= 0x20;
}

current_opcode_message_status[window_id].message_last_opcode = message_current_opcode;
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