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[ FF7 ] Aerith Eye Texture #589
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I had a quick look at this issue and so far I found the following info around it:
Since the game has no room for custom eye textures, I think the fix has probably to happen in the field data itself, using a custom Aerith model and using a custom model to fix the eye texture. I can't see any other way to fix it via code as there's nothing to fix actually. Open for feedback, I'll change the status of the issue in the meantime. |
First part is now done in code. The second part has to be provided externally with a mod. If you enable
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Make the whole approach more solid. Additionally introduce a reset state when index 0 is picked. Related #589
Buried in the code we can notice there was an instance where Aerith would change eye texture in the Sleeping Forest and Cid would change mouth texture in the Gondola, the Cid mouth texture should be present in PC version but achievable only by updating model IIRC.
While the Aerith eye texture 3 is not in PC version at all and would need a new logic in within the engine itself most likely.
See below field name and the exact moment in game.
"Cid's mouth texture 2 (open mouth) is used in the scene where he is with Cloud in Gold Saucer's Round Square." (1:19:33 - https://youtu.be/2hAg9tzCHpk?feature=shared&t=4773 ) ( bwhlin and bwhil2 )Could be nice to have this petit détail restored.
Source: https://tcrf.net/Final_Fantasy_VII
Eye Texture 3: AUHC.bmp https://drive.google.com/file/d/1Naebiqq1MqsXeiqIz5GmtFWOc5xA0fNa/view?usp=sharing
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