FF7: Fix Widescreen glitches for Bahamut Zero and Pollensalta #613
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Summary
Fix widescreen glitches (related to #474) for:
Regarding Pollensalta fix for the moving background size: this only works when in 30/60fps mode because I used a function hooked only when in 60 fps mode. I don't think there is other way to do it, but I think the correct solution should be to fix the texture page which I suppose it is inside files with
.s
as extension (in this case,special/hubuki/kemu.s
). So I left the solution for 30/60fps just as a temporary fix.Motivation
I don't know why either
ACKs