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FF8: Update metadata file when a save file is created #655
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julianxhokaxhiu
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Merged
FF8: Update metadata file when a save file is created #655
julianxhokaxhiu
merged 12 commits into
julianxhokaxhiu:master
from
myst6re:fix/ff8-prevent-lost-save
Feb 15, 2024
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Also added a patch for a faster CI on forks, see succesful build here: https://github.com/myst6re/FFNx/actions/runs/7908320981/job/21587237081 |
julianxhokaxhiu
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Feb 15, 2024
…nt save file loss
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julianxhokaxhiu
previously approved these changes
Feb 15, 2024
Something is weird, not sure why but despite installing CMake 3.28.3, the version 3.27.9 is detected while this was not happening before. I have to find out why, but I'll work on this later. Thanks for now, LGTM! |
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FF8 Steam: Rewrite metadata file when a save file is created to prevent save file loss
FF8: Update metadata file when a save file is created
Feb 15, 2024
Thank you! |
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Summary
Rewrite metadata file when a save file is created to prevent save file loss.
Currently the metadata file is updated when the game is closed. Some users experienced save file loss, maybe because the metadata file was not updated correctly and the ff8 launcher removed the save files which were detected as invalid.
Motivation
Losing your save is very serious situation, I never finished the game Child Of Light because Ubisoft devs do not understand the concept of redundancy and do not let you create several saves. Crash, lost hours, cry a lot, bargain, accept.
ACKs