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FF8: Battle effects external textures improvements #676

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myst6re
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@myst6re myst6re commented Mar 14, 2024

Summary

Some effects still have issues to get overriden correctly.

  • Doomtrain (and maybe some others): first texture is not named correctly, we use the filename of the last loaded weapon
  • Cerberus/Cactuar (and maybe some others): some textures are not dumped, because we don't have any palette
  • Carbuncle: We assumed that a tim file contains only one texture, that's not the case for Carbuncle
  • Effect Tims with multiple palettes: dump all the palettes

Motivation

To please digixu

ACKs

  • I have updated the Changelog.md file
  • I did test my code on FF7
  • I did test my code on FF8

@myst6re myst6re force-pushed the feature/ff8-battle-effects-external-textures-improvements branch from a6fb4f7 to c0061f8 Compare March 14, 2024 12:17
@myst6re myst6re marked this pull request as ready for review March 14, 2024 12:18
@julianxhokaxhiu julianxhokaxhiu self-requested a review March 14, 2024 15:30
@julianxhokaxhiu julianxhokaxhiu added the enhancement New feature or request label Mar 14, 2024
@julianxhokaxhiu julianxhokaxhiu added this to the 1.19.0 milestone Mar 14, 2024
@julianxhokaxhiu julianxhokaxhiu merged commit a7a6e01 into julianxhokaxhiu:master Mar 14, 2024
@julianxhokaxhiu
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Thank you, great motivation for this PR :D

@myst6re myst6re deleted the feature/ff8-battle-effects-external-textures-improvements branch March 14, 2024 15:34
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2 participants