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script.js
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script.js
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const Player = (name, symbol) => {
const getName = () => document.getElementById(`${name}`).value;
return {getName, symbol}
}
let startBoard = [0,1,2,3,4,5,6,7,8]
let player = 0
const startGame = () => {
const header = document.getElementById('header')
header.textContent = 'Tic tac toe'
startBoard = [0,1,2,3,4,5,6,7,8]
if(document.getElementById('player1').value === ''){
document.getElementById('player1').value = 'Player 1'
} if (document.getElementById('player2').value === ''){
document.getElementById('player2').value = 'Player 2'
}
let playerX = Player('player1', 'X')
let playerO = Player('player2', 'O')
document.getElementById('player1').style.transform = 'scale(1.1)'
document.getElementById('player1').style.fontWeight = 'bold'
document.getElementById('player2').style.transform = 'scale(1)'
document.getElementById('player2').style.fontWeight = 'normal'
const cells = document.getElementsByClassName('cell')
player = playerX
console.log(`next player is ${player.symbol}`)
console.log(`player x's name is ${playerX.getName()}`)
console.log(`player o's name is ${playerO.getName()}`)
for(let i = 0; i < cells.length; i++){
cells[i].textContent = ''
cells[i].style.backgroundColor = 'transparent'
cells[i].addEventListener('click', function playerTurn (e){
if(header.textContent.includes('wins') || header.textContent.includes('draw') || e.target.textContent){
return cells[i].removeEventListener('click', playerTurn)
} else if(!e.target.textContent && player === playerX){
e.target.textContent = playerX.symbol
e.target.style.color = `rgba(${0}, ${0}, ${134}, ${0.75})`
startBoard[e.target.id] = playerX.symbol
document.getElementById('player2').style.transform = 'scale(1.1)'
document.getElementById('player2').style.fontWeight = 'bold'
document.getElementById('player1').style.transform = 'scale(1)'
document.getElementById('player1').style.fontWeight = 'normal'
player = playerO
gamePlay.endGame(playerX)
console.log(`next player is ${player.symbol}`)
console.log(startBoard)
} else if (!e.target.textContent && player === playerO){
e.target.textContent = playerO.symbol
e.target.style.color = `rgba(${134}, ${0}, ${0}, ${0.75})`
startBoard[e.target.id] = playerO.symbol
document.getElementById('player1').style.transform = 'scale(1.1)'
document.getElementById('player1').style.fontWeight = 'bold'
document.getElementById('player2').style.transform = 'scale(1)'
document.getElementById('player2').style.fontWeight = 'normal'
player = playerX
gamePlay.endGame(playerO)
console.log(startBoard)
console.log(`next player is ${player.symbol}`)
}
})
}
console.log(startBoard)
return {cells, playerX, playerO }
}
const gamePlay = (() => {
const newGame = document.getElementById('new-game')
newGame.addEventListener('click', startGame)
const endGame = (player) => {
const checkDraw = () => {
let draw = false
for(let i = 0; i < startBoard.length; i++){
if(typeof startBoard[i] == 'number'){
draw = true
}
}
return draw
}
const cells = document.getElementsByClassName('cell')
const drawBackground = (a, b, c) => {
cells[a].style.backgroundColor = `rgb(${200}, ${200}, ${200})`
cells[b].style.backgroundColor = `rgb(${200}, ${200}, ${200})`
cells[c].style.backgroundColor = `rgb(${200}, ${200}, ${200})`
}
const announceWinner = (player) => {
return document.getElementById('header').textContent = `${player.getName()} wins`
}
const resetBoard = () => startBoard = Array.from(Array(9).keys())
if(startBoard[0] === player.symbol && startBoard[1] === player.symbol && startBoard[2] === player.symbol){
return announceWinner(player), resetBoard(), drawBackground(0, 1, 2)
} else if(startBoard[3] === player.symbol && startBoard[4] === player.symbol && startBoard[5] === player.symbol){
return announceWinner(player), resetBoard(), drawBackground(3, 4, 5)
} else if(startBoard[6] === player.symbol && startBoard[7] === player.symbol && startBoard[8] === player.symbol){
return announceWinner(player), resetBoard(), drawBackground(6, 7, 8)
} else if(startBoard[0] === player.symbol && startBoard[3] === player.symbol && startBoard[6] === player.symbol){
return announceWinner(player), resetBoard(), drawBackground(0, 3, 6)
} else if(startBoard[1] === player.symbol && startBoard[4] === player.symbol && startBoard[7] === player.symbol){
return announceWinner(player), resetBoard(), drawBackground(1, 4, 7)
} else if(startBoard[2] === player.symbol && startBoard[5] === player.symbol && startBoard[8] === player.symbol){
return announceWinner(player), resetBoard(), drawBackground(2, 5, 8)
} else if(startBoard[0] === player.symbol && startBoard[4] === player.symbol && startBoard[8] === player.symbol){
return announceWinner(player), resetBoard(), drawBackground(0, 4, 8)
} else if(startBoard[6] === player.symbol && startBoard[4] === player.symbol && startBoard[2] === player.symbol){
return announceWinner(player), resetBoard(), drawBackground(6, 4, 2)
} else if(checkDraw() === false){
return document.getElementById('header').textContent = `It's a draw`, resetBoard()
}
}
return {endGame}
})()