Which background styles allow for adaptive dialog backgrounds? #662
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Hello @jurialmunkey, Simply put I quite enjoy the adaptive dialog backgrounds, but noticed they do not seem to work if you set fanart as your background, or if you use fakeblur. |
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Yeah only possible with real blur because it requires TMDbHelper to generate a blurred version of the fanart to use as the dialog background and that function is disabled in all the other background modes. Fake blur is a trick which stretches the fanart to several 100x scale. Onscreen you only see the very edge pixels stretched out, which looks similar to blur. The rest of the image continues offscreen though, which is why it can't be used for a dialog. Quality level of Real Blur changes the resolution of the output blurred image, which then changes the blur radius proportionally. The main advantage is less colour banding because more pixels to blur gives smoother gradients. The size of the output image is: Flixart splits the screen into four quadrants and the blur image is tiled across (with flixart overlayed in top right quadrant). So on a 1080p screen, Medium is probably actually the best since it will be closest to the quadrant size (less scaling needed). The quality only really becomes a factor on very large screens at 4k (or very up close on a smaller screen) |
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That's what it seemed like. Thanks for the detailed answer! Is there any maintenance/cleanup to be done on the generated blur images or is that done automatically now? I feel like I remember seeing fanart images in dialog backgrounds on one of the skin versions. Was that an experiment or is still possible via a combination of settings? |
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Yeah only possible with real blur because it requires TMDbHelper to generate a blurred version of the fanart to use as the dialog background and that function is disabled in all the other background modes.
Fake blur is a trick which stretches the fanart to several 100x scale. Onscreen you only see the very edge pixels stretched out, which looks similar to blur. The rest of the image continues offscreen though, which is why it can't be used for a dialog.
Quality level of Real Blur changes the resolution of the output blurred image, which then changes the blur radius proportionally. The main advantage is less colour banding because more pixels to blur gives smoother gradients.
The size of t…