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Which background styles allow for adaptive dialog backgrounds? #662

Answered by jurialmunkey
L0bsang asked this question in Q&A
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Yeah only possible with real blur because it requires TMDbHelper to generate a blurred version of the fanart to use as the dialog background and that function is disabled in all the other background modes.

Fake blur is a trick which stretches the fanart to several 100x scale. Onscreen you only see the very edge pixels stretched out, which looks similar to blur. The rest of the image continues offscreen though, which is why it can't be used for a dialog.

Quality level of Real Blur changes the resolution of the output blurred image, which then changes the blur radius proportionally. The main advantage is less colour banding because more pixels to blur gives smoother gradients.

The size of t…

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