Skip to content

Releases: justalemon/PlayerCompanion

1.3.2

25 Aug 00:08
110585e
Compare
Choose a tag to compare
  • FIX: The wallet of Trevor is now saved correctly to the saved game
  • FIX: The assembly that does the memory patching is now named correctly

1.3.1

24 Jun 09:38
e672d05
Compare
Choose a tag to compare
  • FIX: Added correct version number to the assemblies (whops)

1.3

24 Jun 09:26
b42f096
Compare
Choose a tag to compare
1.3
  • NEW: Added functions to find an item in the inventory or create it if it doesn't exists (PedInventory.FindOrCreate<T>() and PedInventory.FindOrCreate(Type))
  • NEW: Added functions to find an item in the inventory (PedInventory.FindSingle<T>() and PedInventory.FindSingle(Type), replaces the existing Find<T>() and Find(Type) functions)
  • NEW: Added functions to find multiple items by type in the inventory (PedInventory.FindMany<T>() and PedInventory.FindMany(Type))
  • NEW: Added description of the item's in the default inventory
  • FIX: Regular Item's (aka not those derivated from StackedItem) are now correctly added to the menu
  • FIX: The mod now uses the SHVDN3 weapon classes for fetching the list of weapons, improving performance
  • FIX: Items that are empty are no longer included in the user data when saving
  • FIX: Items that are empty are no longer listed in the inventory default menu
  • FIX: Weapons will no longer get lost when F, M or T use the Ammunation Firing Range (#12)
  • FIX: The colors used for the money are now the same as the base game
  • FIX: Removed redundant check when adding new items, should improve performance a little bit
  • FIX: The StackableItem.CountChanged event is no longer subscribed when PedInventory.Add(Item) function is called with an item that already exists
  • FIX; Fixed possible double save when adding a StackableItem to a PedInventory which already has a StackableItem of the same type
  • DEP: Updated Harmony to 2.1.1
  • DEP: Updated ScriptHookVDotNet2 to 2.11.2
  • DEP: Updated ScriptHookVDotNet3 to 3.3.2

1.2.2

28 Jul 01:49
7c036c5
Compare
Choose a tag to compare
  • FIX: Weapons are no longer removed when applying a set or a specific weapon (#10)
  • FIX: Debug symbols are now set to full, so PlayerCompanion crashes should be logged correctly
  • DEP: Bumped Newtonsoft.Json to 13.0.1

1.2.1

20 May 06:37
2162c96
Compare
Choose a tag to compare
  • FIX: The Money Count and their Changes no longer overlaps the Ammo Count
  • FIX: The Wanted Stars no longer go missing when the mod is installed
  • FIX: A Crash when using a mod that requires Newtonsoft.Json.dll with versions higher than 12 was fixed
  • DEP: Updated LemonUI to 1.4

1.2

03 May 07:50
207e43c
Compare
Choose a tag to compare
1.2
  • NEW: Added memory patch for legacy compatibility with mods that use GTA.Player.Money
  • NEW: Added text for money that got added

1.1.1

03 Mar 20:35
ae7ac83
Compare
Choose a tag to compare
  • FIX: Trevor can now correctly use the Wallet feature

1.1

25 Feb 08:22
a296fa7
Compare
Choose a tag to compare
1.1
  • NEW: Added Apply(Color) function that allows you to apply a color without saving it permanently in Colors.json (previously an internal function)
  • FIX: The colors are now saved in the RGB format instead of a string (#3)

1.0.1

15 Feb 03:31
7b0cea5
Compare
Choose a tag to compare
  • FIX: Reduced number of checks for Weapon Components, this should improve the game speed and reduce hitches when going over 35 FPS

1.0

25 Dec 06:31
17630fd
Compare
Choose a tag to compare
1.0

Initial Release