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Update to 0.15. Temporarily removed Fire hazard concrete until graphi…
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…cs for it can be updated.
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justarandomgeek committed Apr 25, 2017
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6 changes: 3 additions & 3 deletions info.json
@@ -1,10 +1,10 @@
{
"name": "color-coding",
"version": "1.1.1",
"version": "1.15.1",
"title": "Color Coding",
"author": "D3Phoenix, justarandomgeek",
"homepage": "http://www.factorioforums.com/forum/viewtopic.php?f=144&t=13907",
"factorio_version": "0.14",
"homepage": "",
"factorio_version": "0.15",
"dependencies": ["base >= 0.13"],
"description": "Adds color-coded indicator lamps, and concrete."
}
38 changes: 0 additions & 38 deletions migrations/1.0.9-update-prototypes.json

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33 changes: 0 additions & 33 deletions migrations/1.0.9-update-recipes.lua

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6 changes: 3 additions & 3 deletions prototypes/config.lua
Expand Up @@ -28,14 +28,14 @@ COLOR_TABLE["black" ]={r=0.1, g=0.1, b=0.1}
-- To add another concrete all you have to do is add an appropriate line here,
-- then make a new folder in graphics/concrete/ to match and add your texture assets there.
FIRE_CONCRETE_TABLE = {}
FIRE_CONCRETE_TABLE["fire-left" ]={r=1.0, g=0.5, b=0.5}
FIRE_CONCRETE_TABLE["fire-right" ]={r=1.0, g=0.5, b=0.5}
--FIRE_CONCRETE_TABLE["fire-left" ]={r=1.0, g=0.5, b=0.5}
--FIRE_CONCRETE_TABLE["fire-right" ]={r=1.0, g=0.5, b=0.5}

-- Note that when adding to either table above, you will also need to create/update locale strings in ./locale/en/en.cfg to match.



-- This table controls what color is "next" when rotating to change colors.
-- This table controls what color is "next" when rotating to change colors.
NEXT_COLOR_TABLE = {}

NEXT_COLOR_TABLE["fire-left" ]="fire-right"
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34 changes: 17 additions & 17 deletions prototypes/items.lua
Expand Up @@ -21,23 +21,23 @@ if ENABLE_CONCRETE then
if i < 10 then pad = "0" else pad = "" end
add_concrete(color,rgb,pad,i)
end
table.insert(color_items,
{
type = "item",
name = "fire-hazard-concrete",
icon = MOD_NAME.."/graphics/concrete/fire-left/icon.png",
flags = {"goes-to-main-inventory"},
subgroup = "terrain",
order = "b[concrete]-b[fire]",
stack_size = 100,
place_as_tile =
{
result = "concrete-fire-left",
condition_size = 4,
condition = { "water-tile" }
}
})

--table.insert(color_items,
--{
-- type = "item",
-- name = "fire-hazard-concrete",
-- icon = MOD_NAME.."/graphics/concrete/fire-left/icon.png",
-- flags = {"goes-to-main-inventory"},
-- subgroup = "terrain",
-- order = "b[concrete]-b[fire]",
-- stack_size = 100,
-- place_as_tile =
-- {
-- result = "concrete-fire-left",
-- condition_size = 4,
-- condition = { "water-tile" }
-- }
--})

end

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28 changes: 14 additions & 14 deletions prototypes/recipes.lua
Expand Up @@ -20,20 +20,20 @@ if ENABLE_CONCRETE then
add_concrete(color,rgb)
end

table.insert(color_recipes,
{
type = "recipe",
name = "fire-hazard-concrete",
energy_required = 0.25,
enabled = false,
category = "crafting",
ingredients =
{
{"concrete", 10}
},
result= "fire-hazard-concrete",
result_count = 10
})
--table.insert(color_recipes,
--{
--type = "recipe",
--name = "fire-hazard-concrete",
--energy_required = 0.25,
--enabled = false,
--category = "crafting",
--ingredients =
--{
-- {"concrete", 10}
--},
--result= "fire-hazard-concrete",
--result_count = 10
--})
end

if ENABLE_LAMPS then
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2 changes: 1 addition & 1 deletion prototypes/technologies.lua
Expand Up @@ -14,7 +14,7 @@ if ENABLE_CONCRETE then
for color,rgb in pairs(COLOR_TABLE) do
table.insert(concrete.effects, { type="unlock-recipe", recipe="concrete-"..color })
end
table.insert(concrete.effects, { type="unlock-recipe", recipe="fire-hazard-concrete" })
--table.insert(concrete.effects, { type="unlock-recipe", recipe="fire-hazard-concrete" })
table.insert(color_technologies, concrete)
end

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