Skip to content

justifrusti/justifrusti-s-Portfolio

Repository files navigation

justifrusti's Portfolio - Explained Scripts over at https://mysticalorbinc.com/portfoliojcs.html

This is my personal portfolio feel free to look around.

the a* pathfinding was made using the a* pathfinding tutorial from this kind programmer: https://www.youtube.com/c/SebastianLague there is a full understanding of what i wrote and i can explain all the parts thats why i put it in my portfolio.

the procedual landmass generation was made using the procedual landmass generation tutorial from this kind programmer: https://www.youtube.com/c/SebastianLague there is a full understanding of what i wrote and i can explain all the parts thats why i put it in my portfolio.

the poisson disc sampling was made using this research paper made by Robert Braidson: https://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf

the Risk of Rain 2 - Spawning and Scaling is made using these RoR2 wiki pages as reference:

the Boids were made using these research papers/resources:

Note: The Marching cubes algorithm passed in with the boids is to simulate a sea like environment in the Unity editor, for a clearer and cleaner project take a look at the marching cubes entry.

the Marching Cubes were made using these research papers/resources:

the Raymarching was made using these reaserch papers/resources: