-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
[WIP] Restructure into separate levels
- Loading branch information
1 parent
89ac3b7
commit bb56c59
Showing
38 changed files
with
1,544 additions
and
432 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
#pragma once | ||
|
||
namespace linguine { | ||
|
||
struct FinishLine {}; | ||
|
||
} // namespace linguine |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,66 @@ | ||
#pragma once | ||
|
||
#include "ServiceLocator.h" | ||
#include "scenes/levels/LevelNineScene.h" | ||
#include "scenes/levels/RunnerScene.h" | ||
|
||
namespace linguine { | ||
|
||
class LevelDatabase { | ||
public: | ||
void load(ServiceLocator& serviceLocator, uint8_t level) { | ||
std::unique_ptr<Scene> newScene; | ||
|
||
switch (level) { | ||
case 1: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.0f, 0.0f, 0.0f, 135.0f, false, false, false, false }); | ||
break; | ||
case 2: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.95f, 0.0f, 0.0f, 0.0f, 185.625f, false, false, false, false }); | ||
break; | ||
case 3: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.25f, 0.0f, 0.0f, 185.625f, false, false, false, false }); | ||
break; | ||
case 4: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.5f, 0.0f, 0.0f, 185.625f, false, false, false, false }); | ||
break; | ||
case 5: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.65f, 0.0f, 0.0f, 330.0f, false, false, false, false }); | ||
break; | ||
case 6: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.0f, 0.0f, 15.0f, 425.0f, true, false, false, false }); | ||
break; | ||
case 7: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.65f, 0.0f, 15.0f, 750.0f, true, false, false, false }); | ||
break; | ||
case 8: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.25f, 0.0f, 2.0f, 1000.0f, true, false, false, false }); | ||
break; | ||
case 9: | ||
newScene = std::make_unique<LevelNineScene>(serviceLocator); | ||
break; | ||
case 10: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.15f, 0.15f, 2.0f, 1000.0f, false, true, false, false }); | ||
break; | ||
case 11: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.65f, 0.0f, 15.0f, 1500.0f, true, true, false, false }); | ||
break; | ||
case 15: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.65f, 0.0f, 15.0f, 2000.0f, true, true, true, false }); | ||
break; | ||
case 16: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.65f, 0.0f, 15.0f, 2000.0f, true, true, true, true }); | ||
break; | ||
case 19: | ||
newScene = std::make_unique<RunnerScene>(serviceLocator, RunnerScene::Config{ level, 0.85f, 0.0f, 0.0f, 15.0f, 5000.0f, true, true, true, true }); | ||
break; | ||
default: | ||
break; | ||
} | ||
|
||
auto& sceneManager = serviceLocator.get<SceneManager>(); | ||
sceneManager.load(std::move(newScene)); | ||
} | ||
}; | ||
|
||
} // namespace linguine |
This file was deleted.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.