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Justin Lee edited this page May 9, 2013 · 2 revisions

Gamplay Documentation

"Wai Not?" is a game designed to inform users about daily water use in order to get them excited about conserving water. The game application attempts to be dynamic so that all the actions are performed within the same page.

###Main Screen Interface Widget(Partially Implemented): The Main Screen Interface consists of links that correspond to various features within the interface. The goal is to have the app window be self-contained so that the widget changes based upon user interaction without changing URL addresses. Each interface button will be designed to be a widget that is connected to the general interface. Future development plans to convert the buttons to places on a 2D-interactive map.

###Home Widget(Not Yet Implemented): The Home Widget is a widget that allows a user to visually represent their house. The goal of the app is to make the user aware of the uses of resources in their home. Each utility such as the faucet is linked to user goals for the specific appliance. These goals will let the user know what they can do to conserve water such as "turning off the water when brushing teeth." It can be customized to different types of conservation mechanisms such as energy and waste. Players will get points which will affect overall game score as well as unlock features to add to their homes.

###Map Widget(Not Yet Implemented): The Map Widget is an interactive map that shows various locations and information vital to water conservation. It can be customized so that various places will inform the user on concepts such as the water cycle. It can also show buildings such as water reservoirs to treatment plants.

###Events Widget(Not Yet Implemented): The Events Widget displays various events that the user can take part in. It will be unique in that it uses data mining techniques given a URL to find events that are ongoing. Daily Quest Widget(Not Yet Implemented): The Daily Quest Widget gives the user goals to accomplish in the interface. It familiarizes the user with the "Wai Not?" application.

###Statistics Widget(Not Yet Implemented): The Statistics Widget is focused on showing the user statistics such as scores on the various games. It will include comparisons of water use to national and local statistics for individual use. It will also include a leveling system where earning a certain amount of points unlocks new interface features.

###Water Quiz Game Widget(Under Development): A Water Knowledge Widget focuses on learning. The user can start the multiple choice quiz and give answers. The user will be awarded points based on the time taken to answer a question, the number of rounds completed, and getting the question right.

###Water Timeline Widget(Not Yet Implemented): A Water Timeline Widget uses a graphical representation of user water consumption based on activities within the game application it also compares to other representations such as team, group, overall, and national representation.

###Water Game Widget(Not Yet Implemented): The Water Game Widget is an RPG/Point-and-Click hybrid game where a user goes on a quest to prevent the water in Hawaii from being depleted. The main goal of this app is to use game mechanics without 3rd party libraries.

###Carousel Widget(Not Yet Implemented): The Carousel Widget widget allows for easy integration of other widgets into a carousel. It can use various interfaces such as chat, leaderboards, photos, and statistics.

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