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added sample7. working. can pick objects now
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java_import "com.jme3.app.SimpleApplication" | ||
java_import "com.jme3.collision.CollisionResult" | ||
java_import "com.jme3.collision.CollisionResults" | ||
java_import "com.jme3.font.BitmapText" | ||
java_import "com.jme3.input.KeyInput" | ||
java_import "com.jme3.input.MouseInput" | ||
java_import "com.jme3.input.controls.ActionListener" | ||
java_import "com.jme3.input.controls.KeyTrigger" | ||
java_import "com.jme3.input.controls.MouseButtonTrigger" | ||
java_import "com.jme3.light.DirectionalLight" | ||
java_import "com.jme3.material.Material" | ||
java_import "com.jme3.math.ColorRGBA" | ||
java_import "com.jme3.math.Ray" | ||
java_import "com.jme3.math.Vector3f" | ||
java_import "com.jme3.scene.Geometry" | ||
java_import "com.jme3.scene.Node" | ||
java_import "com.jme3.scene.Spatial" | ||
java_import "com.jme3.scene.shape.Box" | ||
java_import "com.jme3.scene.shape.Sphere" | ||
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class Sample7 < SimpleApplication | ||
field_reader :settings, :cam | ||
attr_accessor :shootables, :mark | ||
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def simpleInitApp | ||
begin | ||
self.shootables = Node.new("Shootables") | ||
root_node.attach_child(shootables) | ||
shootables.attach_child(make_cube("a Dragon", -2.0, 0.0, 1.0)) | ||
shootables.attach_child(make_cube("a tin can", 1.0, -2.0, 0.0)) | ||
shootables.attach_child(make_cube("the Sheriff", 0.0, 1.0, -2.0)) | ||
shootables.attach_child(make_cube("the Deputy", 1.0, 0.0, -4.0)) | ||
shootables.attach_child(make_floor) | ||
shootables.attach_child(make_character) | ||
init_cross_hairs! | ||
init_keys! | ||
init_mark! | ||
rescue => e | ||
puts "\n\nFAIL! #{e}" | ||
end | ||
end | ||
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def init_keys! | ||
input_manager.add_mapping("Shoot", KeyTrigger.new(KeyInput::KEY_SPACE), MouseButtonTrigger.new(MouseInput::BUTTON_LEFT)) | ||
input_manager.add_listener(ControllerAction.new(self), "Shoot") | ||
end | ||
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def init_mark! | ||
sphere = Sphere.new(30, 30, 0.2) | ||
self.mark = Geometry.new("BOOM!", sphere) | ||
mark_mat = Material.new(asset_manager, File.join("Common", "MatDefs", "Misc", "Unshaded.j3md")) | ||
mark_mat.set_color("Color", ColorRGBA::Red) | ||
mark.material = mark_mat | ||
end | ||
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def init_cross_hairs! | ||
gui_node.detach_all_children | ||
gui_font = asset_manager.load_font(File.join("Interface", "Fonts", "Default.fnt")) | ||
ch = BitmapText.new(gui_font, false) | ||
ch.size = gui_font.char_set.rendered_size * 2 | ||
ch.text = "+" | ||
ch.set_local_translation(settings.width / 2 - gui_font.char_set.rendered_size / 3 * 2, settings.height / 2 + ch.line_height / 2, 0) | ||
gui_node.attach_child(ch) | ||
end | ||
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def make_character | ||
golem = asset_manager.load_model(File.join("Models", "Oto", "Oto.mesh.xml")) | ||
golem.scale(0.5) | ||
golem.set_local_translation(-1.0, -1.5, -0.6) | ||
sun = DirectionalLight.new | ||
sun.direction = Vector3f.new(-0.1, -0.7, -1.0) | ||
golem.add_light(sun) | ||
golem | ||
end | ||
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def make_cube(name, x, y, z) | ||
box = Box.new(Vector3f.new(x, y, z), 1, 1, 1) | ||
cube = Geometry.new(name, box) | ||
matl = Material.new(asset_manager, File.join("Common", "MatDefs", "Misc", "Unshaded.j3md")) | ||
matl.set_color("Color", ColorRGBA.random_color) | ||
cube.material = matl | ||
cube | ||
end | ||
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def make_floor | ||
box = Box.new(Vector3f.new(0, -4, -5), 15, 0.2, 15) | ||
floor = Geometry.new("the Floor", box) | ||
matl = Material.new(asset_manager, File.join("Common", "MatDefs", "Misc", "Unshaded.j3md")) | ||
matl.set_color("Color", ColorRGBA::Gray) | ||
floor.material = matl | ||
floor | ||
end | ||
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class ControllerAction | ||
include ActionListener | ||
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def initialize(obj) | ||
@parent = obj | ||
end | ||
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def on_action(name, key_pressed, time_per_frame) | ||
if name.eql?("Shoot") && !key_pressed | ||
results = CollisionResults.new | ||
ray = Ray.new(@parent.cam.location, @parent.cam.direction) | ||
@parent.shootables.collide_with(ray, results) | ||
puts "\n\n Collisions? #{results.size} \n\n" | ||
results.each_with_index do |result, index| | ||
dist = results.get_collision(index).distance | ||
pt = results.get_collision(index).contact_point | ||
hit = results.get_collision(index).geometry.name | ||
puts "\n\n* Collision # #{index}" | ||
puts " You shot #{hit} at #{pt}, #{dist} wu away.\n\n" | ||
end | ||
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if results.size > 0 | ||
closest = results.closest_collision | ||
@parent.mark.local_translation = closest.contact_point | ||
@parent.root_node.attach_child(@parent.mark) | ||
else | ||
@parent.root_node.detach_child(@parent.mark) | ||
end | ||
end | ||
end | ||
end | ||
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end |