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I'm pleased to announce a new release of GearHead-1. This version fixes a few minor bugs, includes some UI tweaks, and completes the conversion of old, blocky walls into new, thin walls. Here's a complete list of changes:
- All old style walls have been replaced by thin walls (sdlmap.pp)
- Portraits may be assigned as unisex "por_n_*.png" (sdlinfo.pp)
- Cosplay changed from separate program to main menu option (cosplay.pas)
- Centers on player, shows active player in info box, at start of tactics turn (arenaplay.pp)
- Cannot sell items for higher price than you bought them (services.pp)
- Lancemate field of view also visible (conmap.pp, sdlmap.pp)
- Fixed problem with SanitizeFilename on Windows (pcaction.pp,navigate.pp)
- Some illegal characters removed from filenames (texutil.pp)
- FillRectWithSprite can now accept x,y offsets (sdlgfx.pp)
- ColorMenu is properly centered when screen is resized (colormenu.pp)
Try it out and let me know what you think.
This release adds the first new content of my recent revisions in the form of two new lancemates. The Fan is a wannabe cavalier; they might not be very good at adventuring yet, but they have a lot of room for growth. Bear Bastard is the leader of the Teddy Bandits. Despite his criminal ways, he remains true to the code of Shonen Knife Bushido.
In addition, several bugs have been fixed and several missions have been upgraded to the modern standard (i.e., they should provide correct memos + challenge ratings now).
As always, try it out and let me know what you think.
This is largely a bugfix release. Several problems with the new SDL interface have been fixed. In addition, several problems with the game content have been fixed, including the impossibly difficulty faction mission issue and the mysterious villainous reputation bug.
The ASCII interface has been adjusted to make it easier to play the game using a braille screen. The Accessibility_On configuration option changes the navigation display to text, and may incorporate further improvements as they are requested.
Try it out and let me know what you think.
In this version, the SDL user interface has been overhauled. Most menus now display a lot more information about the items being browsed. The game window is resizable, with the map display taking up the maximum possible area.
There are also improvements to other things. The gender and romance options have been updated to allow more character creation possibilities. The backpack interface allows switching between lancemates using the left and right keys. Skill training may now be purchased for lancemates. The character generator should be a bit more consistent and user-friendly. Numerous bugs have been fixed.
As usual, precompiled versions for Windows and Linux are available. Try it out and let me know what you think.
This release fixes a bug which crashes the game at the conclusion of the kidnapping story; thanks to Peter for the bug report that let me track down the cause. Version 1.201 also adds several of Michael Deutschmann's patches and corrects some minor script problems.
Important note for Windows users: I've moved the gharena save+cfg files from the config folder to the user folder. This is because the config folder is a PITA to get to in Windows. When upgrading to the new release you can find the old folder by doing a search for file "gharena.cfg" on C drive, then copy your save games and config file to the new gharena folder that will be created in your home folder the first time you run v1.201. Sorry for the inconvenience.
GearHead has returned! I think it was good for me to take a short 9 year break, now I can look at things through fresh eyes. The game now compiles with the modern version of FreePascal, and uses the FPC SDL headers instead of requiring JEDI SDL to be installed separately. Several bugs have been fixed. Some improvements have been ported from GH2. Try it out and let me know what you think. Precompiled binaries for Windows and Linux have been attached in case you don't want to mess about with the source.