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Generative Cities

CMPM 164 Final Project

By Scott Melero and Jacob Wynd

To run download the project folder and open in Unreal 4.23. Navigate to the PCG folder and open the level PCG_P. After running the level, press 1 in order to generate a city with different neighborhoods in each quadrant. Press 2 to generate a city from a weighted selection of random tiles. Press 3 to generate a random skybox. Press 'R' to reset the level to how it was when you entered.

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Click the images below for demo videos.

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