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Summary

Jump Till You Drop was a mini-project I made over the course of a few days. This mini-platformer is about an astronaut trying to reach the diamond at the end. How many diamonds you currently have also represents how many times you can jump before hitting the ground. Try to jump too much and you lose! Run, jump, and bounce your way through the two stages this game has to offer.

⮞ Utilized a multi-scene workflow for more efficient level loading and asset management.

⮞ Automated player and camera boundary set-up through custom made inspector tools.

⮞ Created modular sub-level prefabs for quick level building.

New Repository Update

This project came from a previous repository that contained 3rd party assets. Most art, music, and sfx files have now been witheld from the repository for redistribution purposes. The following packages are also needed in order to run the project properly. If opened without the multi-scene package, note that the "Game" scene contains the camera. You will need to load this scene in the hierarchy along with any level scenes if you wish to properly see the levels in the game view.

All in 1 sprite shader: https://assetstore.unity.com/packages/vfx/shaders/all-in-1-sprite-shader-156513

Coding Jar Advanced Multi-Scene: https://assetstore.unity.com/packages/tools/utilities/advanced-multi-scene-cross-scene-references-47200#description

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