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Player can create various types of armor and weapons using a forge.
Players can now use a forge to create all sorts of different types of armor and weapons. The bulk of this code comes from SpliceHack, but I've changed a fair amount of it for EvilHack. The details: * Two objects can be placed inside a forge to create a new singular object using the command #forge * Various recipes exist for almost all types of metallic armor and weapons * A hammer (any type) must be wielded to effectively forge an object * Only metallic objects can be forged * When selecting the base and secondary objects, the BUC status and material of the secondary object determines the same for the final product * If the base and secondary objects are enchanted, the greater of the two enchantments carries over to the final product * Currently, only non-magical weapons and armor can be forged (this may change in the future) In SpliceHack, players can forge an assortment of magical objects, and even artifacts. I felt this was too overpowered, especially since there isn't an additional cost for doing such a thing. Maybe in the future, allow magical objects to be forged, but require an additional component for that to happen.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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