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server.js
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server.js
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var is_game = 0;
var is_server = 1;
var is_code = 0;
var is_pvp = false;
var server = {
started: false,
live: false,
last_update: false,
shutdown: false, // shutdown start
stopped: false, // shutdown end
s: {},
};
var variables = require("./variables");
var is_sdk = variables.is_sdk;
var app = require("http").createServer(http_handler);
//var io=require('socket.io')(app,{pingInterval:2400,pingTimeout:6000});
var io = require("socket.io")(app, {
pingInterval: 4000,
pingTimeout: 12000,
cors: {
origin: false,
methods: "GET,HEAD,PUT,PATCH,POST,DELETE",
credentials: true,
},
}); // default is 25000 to 60000
var fs = require("fs");
var url = require("url");
var { Worker, SHARE_ENV } = require("worker_threads");
var workers = [];
var wlast = 0;
eval("" + fs.readFileSync(variables.cfunctions_path));
eval("" + fs.readFileSync(variables.functions_path));
eval("" + fs.readFileSync(variables.data_path));
var base_url = variables.base_url;
var server_id = "1";
var server_auth = "123456";
var server_name = "";
var players = {};
var dc_players = {};
var sockets = {};
var observers = {};
var total_monsters = 0;
var max_players = 96;
var chests = {};
var projectiles = {};
var name_to_id = {};
var id_to_id = {};
var invitations = {};
var challenges = {};
var magiportations = {};
var requests = {};
var parties = {};
var frequests = {};
var trequests = {};
var total_moves = 1;
var total_players = 0;
var unique_players = 0;
var observer_map = "winterland";
var observer_x = 0;
var observer_y = 0;
var merchant_map = "main";
var merchant_y = -50;
var merchant_x = 0;
var total_merchants = 0;
var csold = [];
var cfound = []; // cache of S.sold + S.found
var monster_c = {}; // monster counts
var pwns = [];
var pend = 0;
var tavern = {};
var dbase = { h: 8, v: 7, vn: 2 }; // default-base
var G = {};
var D = {};
var P = {}; // the game
var S = {}; // server data
var T = {}; // cosmetics
var E = {
schedule: {
time_offset: 0,
dailies: [13, 20],
nightlies: [23],
night: false,
},
}; // server event data
var TX = [];
var TXX = {}; // all inter account transactions [07/02/22]
var B = {
ext_vision: 120, // extends the vision by 120 each at all 4 directions -- obsolete now
u_boundary: 70, // when an entity moves 70px in x or y, triggers .u || xy_u_logic, last_u
u_vision: 65, // when an entity moves 65px in x or y, new entities in the new area are sent || xy_upush_logic, last_upush
vision: [700, 500],
max_vision: 1000, // used at the 'attack'/'heal'-'nothtere' logic
dist: 400,
sell_dist: 400,
door_dist: 112,
// game dynamics
transporter_dist: 160,
rip_time: 12,
hlevel_loss: 3,
heal_multiplier: 1,
arena_limit: 1,
use_pack_golds: true,
v: true,
dps_heal_mult: 1.8, // originally 1.6
dps_tank_mult: 0.25, // originally 0.25
game_loop_log_edge: 60,
instance_loop_log_edge: 120,
m_outgoing_gmult: 0.12,
start_map: "main",
free_last_hits: false,
pause_instances: true,
global_drops: true,
};
var CC = {
auth: 2,
move: 1.5,
players: 12,
secondhands: 16,
friend: 24,
send_updates: 12,
cruise: 10,
random_look: 10,
equip: 3,
unequip: 6,
tracker: 50,
ccreport: 3,
};
var limits = {
calls: 200, // 4 seconds
party: 9,
party_max: 10,
};
var W = {
// warning flags
chest: {},
};
var mode = {
range_test: 0,
path_checks: 1, // when pursuing a player, monsters check each x/y-line, stop pursuit on collision [14/08/16]
//#IDEA: Disable when low performance is detected [14/08/16]
upush_test: 0, // stops monsters to test the "push" logic
random_attacks: 0, // a test mode that makes monsters attack nearby players randomly [11/09/16]
aggro: 1,
dpvpblock: 1, // double-sided pvp blocks
novi: 1, // no vision improvement - added as a patch [12/01/17]
xyinf: 0, //sends xy data for corrections
log_pvp: 1, //sends pvp data to appengine, mainly to see whether people leech xp from sub-characters [03/02/17]
drop_all: 0,
red_zone: 1,
lcorrection: 1,
enforce_smap: 1,
rbugs: 0,
noxy: 0,
nopush: 0,
freeze_latest: 0, // to test latest_calls numbers
log_all: 0, // logs all incoming websocket calls
friendly_fire: 1,
fast_mlevels: 0,
map_respawns: 0, // respawn at maps or where they define [05/12/18]
low49_20xglobal: 1, // 20x global drops for <=49 level players [03/02/19]
low49_200xgoo: 1,
pve_safe_magiports: 1,
instant_monster_attacks: 1, // #TODO: Consider dynamically sending target data instantly too
drm_check: 1,
all_roam: 0,
all_smart: 1,
prevent_external: 0, // for "test" / "hardcore"
pvp_level_gap: 0, // have to be within 10 level to attack
};
var events = {
// SEASONS
holidayseason: false,
lunarnewyear: true,
valentines: false,
pinkgoo: 0, // every N minutes - 60
snowman: 20 * 60, // 1200 normally - 60 - at sprocess_game_data
egghunt: 0, // every N minutes - 60
halloween: false,
// RANDOM
goblin: false,
goldenbat: 160000,
cutebee: 960000,
hide_and_seek: 0,
// DAILIES
goobrawl: false,
crabxx: false,
abtesting: false,
// NIGHTLIES
icegolem: false,
franky: false,
};
var dailies = ["crabxx", "goobrawl", "abtesting"];
shuffle(dailies);
var nightlies = ["icegolem", "franky"];
shuffle(nightlies);
if (events.holidayseason) {
events.snowman = 60;
}
if (events.valentines) {
events.pinkgoo = 60;
}
TIMEO = {
EU: 1,
US: -5,
ASIA: 7,
};
var perfc = {
game_loop: {},
instance_loop: {},
instance_delay: {},
cps: 0,
sxyu: 0,
game_loops: 0,
instance_loops: 0,
roams: 0,
roam_ops: 0,
};
var instances = {};
// at first there were no instances, monsters were global
// instances improve performance and allow things like dynamic events, dungeons
var luckm = 1;
var xpm = 1;
var goldm = 1;
var buym = 1;
region = process.argv[process.argv.length - 3];
server_name = process.argv[process.argv.length - 2];
port = process.argv[process.argv.length - 1];
E.schedule.time_offset = TIMEO[region];
if (server_name == "HARDCORE") {
gameplay = "hardcore";
xpm = 2188;
// luckm=500;
goldm = 12000;
is_pvp = true;
variables.ip_limit = 1;
variables.character_limit = 1;
B.rip_time = -1;
B.heal_multiplier = 0.6;
B.sell_dist = 9999999 + 1000;
events.golden_bat = 8000;
B.arena_limit = 1;
B.v = false;
B.free_last_hits = true;
mode.prevent_external = 1;
mode.pvp_level_gap = 1;
} else if (server_name == "TEST") {
gameplay = "test";
is_pvp = true;
variables.ip_limit = 5;
variables.character_limit = 5;
B.rip_time = -1;
B.sell_dist = 9999999 + 1000;
B.arena_limit = 1;
B.rbugs = 1;
mode.prevent_external = 1;
} else if (server_name == "DUNGEON") {
gameplay = "dungeon";
is_pvp = true;
variables.ip_limit = 1;
variables.character_limit = 1;
B.start_map = observer_map = "d_e";
B.free_last_hits = true;
B.pause_instances = false;
for (var name in events) {
if (is_number(events[name])) {
events[name] = (events[name] !== 0 && 9999999999) || 0;
} else {
events[name] = false;
}
}
} else {
gameplay = "normal";
}
// B.u_boundary=12; B.u_vision=12; B["vision"]=[320,270]
// B.vision[0]*=100; B.vision[1]*=100;
if (server_name.startsWith("PVP") || server_name.startsWith("HARDCORE")) {
is_pvp = true;
// variables.ip_limit=2+1;
// variables.character_limit=1+1;
luckm *= 1.15;
xpm *= 1.2;
goldm *= 1.25;
}
// var secure_app=require('https').createServer(s_options,https_handler); #GTODO: Implement secure communications at one point
function init_game() {
appengine_call(
"create_server",
{
keyword: variables.keyword,
port: port,
region: region,
name: server_name,
pvp: is_pvp || "",
gameplay: gameplay,
},
function (result) {
try {
if (result.exists) {
return [console.log("Server Exists!"), process.exit()];
}
// console.log(result);
server_id = result.id;
server_auth = result.auth;
server_name = result.name;
server_log("Server Live: " + server_name + " " + server_id, 1);
server_log("Node Version: " + process.version, 1);
//server_log("Socket.IO Version: "+require("socket.io").version);
S = result.data;
G = result.game;
server_log("Game Version: " + G.version, 1);
D = result.dynamics;
if (S) {
init_server_data(S);
}
if (G) {
sprocess_game_data();
}
try {
app.listen(port);
init_io();
// app2.listen(parseInt(port)+40);
} catch (e) {
server.exists = true;
server.started = true;
log_trace("port", e);
return shutdown_routine();
}
//create_instance("main2","main2");
var start = new Date();
if (gameplay == "normal" || gameplay == "hardcore" || gameplay == "test") {
create_instance("main");
create_instance("tunnel");
create_instance("cave");
create_instance("tavern");
create_instance("resort_e");
create_instance("resort");
create_instance("mansion");
create_instance("woffice");
create_instance("halloween");
create_instance("spookytown");
if (gameplay == "normal") {
create_instance("test");
}
create_instance("arena", "arena", { pvp: 1 });
create_instance("bank");
create_instance("bank_b");
create_instance("bank_u");
//create_instance("batcave","batcave");
create_instance("winterland");
create_instance("winter_inn");
create_instance("winter_inn_rooms");
create_instance("winter_cave");
create_instance("winter_cove");
create_instance("desertland");
create_instance("level1");
create_instance("level2");
create_instance("level2n");
create_instance("level2e");
create_instance("level2s");
create_instance("level2w");
create_instance("level3");
create_instance("level4");
create_instance("cyberland");
create_instance("hut");
create_instance("mtunnel");
create_instance("ship0");
create_instance("goobrawl");
create_instance("d_e");
create_instance("d_g");
create_instance("d_b1");
create_instance("d_a1");
create_instance("d_a2");
server_bfs("crypt");
server_bfs("winter_instance");
server_bfs("tomb");
server_bfs("dungeon0");
server_bfs("cgallery");
} else if (gameplay == "dungeon") {
for (var name in G.maps) {
if (G.maps[name].world == "dungeon") {
create_instance(name);
}
}
}
create_instance("jail");
console.log("Calculations took: " + mssince(start) + "ms");
shuffle(hiding_places);
init_tavern();
init_server();
server.started = true;
server.live = true;
server.last_update = new Date();
} catch (e) {
log_trace("init", e);
}
},
function () {
console.log("#X init_game's create_server call failed");
},
);
}
init_game();
function reload_server(to_broadcast, change) {
appengine_call(
"reload_server",
{ keyword: variables.keyword, port: port, region: region, pvp: is_pvp || "", gameplay: gameplay },
function (result) {
try {
G = result.game;
D = result.dynamics;
sprocess_game_data();
prop_cache = {};
if (to_broadcast) {
broadcast("reloaded", { change: change || "" });
}
} catch (e) {
broadcast("notice", { message: "Server Live Reload Failed" });
log_trace("#X live_reload", e);
}
},
function () {
// setTimeout(init_game,1000);
server_log("#X live_reload failed", 1);
broadcast("notice", { message: "Live Reload Failed" });
},
);
}
function decode_http_data(data) {
// #TODO: Find a better way to transfer data [28/09/17]
var result = decodeURIComponent(data)
.replace_all("u'", "'")
.replace_all("'", '"')
.replace_all("+", " ")
.replace_all("%2B", "+");
return result;
}
function parse_http_json(data) {
var result = decode_http_data(data);
var json = {};
try {
json = JSON.parse(result);
} catch (e) {
console.log("\n" + data);
log_trace("parse_http_json", e);
}
return json;
}
function http_handler(request, response) {
var body = [];
request
.on("error", function (err) {
server_log("http_err: " + err, 1);
})
.on("data", function (chunk) {
body.push(chunk);
})
.on("end", function () {
body = Buffer.concat(body).toString();
try {
// server_log("http_handle's end");
var url_parts = url.parse(request.url, true);
var args = url_parts.query;
var output = "";
//console.log(body);
(body || "").split("&").forEach(function (pv) {
var pvp = pv.split("=");
args[pvp[0]] = pvp[1];
});
if (args.checkin) {
// console.log(JSON.stringify(args));
// safe_search(request,"::1");
// console.log(JSON.stringify(request.headers));
console.log("start");
req = request;
console.log(req.connection ? req.connection.remoteAddress : null);
console.log(req.socket ? req.socket.remoteAddress : null);
console.log(req.connection && req.connection.socket ? req.connection.socket.remoteAddress : null);
console.log(req.info ? req.info.remoteAddress : null);
var ip = getClientIp(request);
var id = id_to_id[args.id];
// console.log(ip);
if (players[id] && players[id].ipass == args.ipass) {
players[id].last_ip = ip;
players[id].last_ipass = new Date();
// server_log("ipass for "+players[id].name);
}
}
if (args.spass != variables.access_master) {
response.writeHead(200);
response.end(output);
return;
}
if (args.aevent == "shutdown") {
shutdown_routine();
}
if (args.aevent == "cupdate") {
var id = id_to_id[args.id];
server_log("cupdate for " + args.id + " socket.id: " + id);
if (players[id]) {
var player = players[id];
player.cash = args.cash;
if (args.ncash && args.ncash != "0") {
player.socket.emit("game_log", { message: "Received " + args.ncash + " shells", color: colors.cash });
}
resend(player, "reopen+nc");
}
output = "yes";
}
if (args.aevent == "new_friend") {
var id = id_to_id[args.id];
server_log("new_friend for " + args.id + " socket.id: " + id, 1);
if (players[id]) {
var player = players[id];
player.friends = parse_http_json(args.friends);
player.socket.emit("friend", { event: "new", name: args.name, friends: player.friends });
resend(player, "redata");
}
output = "yes";
}
if (args.aevent == "lost_friend") {
var id = id_to_id[args.id];
server_log("lost_friend for " + args.id + " socket.id: " + id, 1);
if (players[id]) {
var player = players[id];
player.friends = parse_http_json(args.friends);
player.socket.emit("friend", { event: "lost", friends: player.friends }); // ,name:args.name
resend(player, "redata");
}
output = "yes";
}
if (args.aevent == "eval") {
var data = parse_http_json(args.data);
try {
eval(decode_http_data(args.code));
} catch (e) {
console.log("\n" + args.code);
log_trace("chttp_eval", e);
}
output = JSON.stringify(output);
}
response.writeHead(200);
response.end(output);
} catch (e) {
log_trace("chttp_err", e);
}
});
}
function player_to_server(player, place) {
var char = {};
for (prop in player) {
if (
!in_arr(prop, [
"auth",
"last_sync",
"socket",
"character",
"last_upush",
"push",
"last",
"last_u",
"width",
"height",
"u",
])
) {
char[prop] = player[prop];
}
}
if (place == "sync" && !Object.keys(player.q).length && player.type != "merchant") {
delete char.p;
} // ~20KB - too much [19/11/18]
return char;
}
function player_to_client(player, stranger) {
var data = {};
[
"hp",
"max_hp",
"mp",
"max_mp",
"xp",
"attack",
"heal",
"frequency",
"speed",
"range",
"armor",
"resistance",
"level",
"party",
"rip",
"npc",
"allow",
"code",
"afk",
"target",
"focus",
"role",
"s",
"c",
"q",
"b",
"age",
"pdps",
"id",
"x",
"y",
"moving",
"going_x",
"going_y",
"abs",
"move_num",
"angle",
"cid",
"guild",
"team",
].forEach(function (p) {
// removed "vx","vy"
if (player[p] !== undefined) {
data[p] = player[p];
}
});
["stand"].forEach(function (p) {
if (player.p && player.p[p] !== undefined) {
data[p] = player.p[p];
}
});
if (player.afk == "code") {
data.controller = player.controller;
}
if (player.rip && ((player.tcx && player.tcx.gravestone) || player.cx.gravestone)) {
player.rip = (player.tcx && player.tcx.gravestone) || player.cx.gravestone;
}
data.skin = player.tskin || player.skin;
data.cx = player.tcx || player.cx;
data.slots = player.cslots;
if (player.tp) {
data.tp = true;
}
data.ctype = player.type;
data.owner = (!player.private && player.owner) || "";
if (player.is_npc) {
// data.id="$"+data.id;
data.name = player.name;
if (player.direction !== undefined) {
data.direction = player.direction;
data.npc = player.npc;
}
}
if (!stranger) {
[
"int",
"str",
"dex",
"vit",
"for",
"mp_cost",
"mp_reduction",
"max_xp",
"goldm",
"xpm",
"luckm",
"map",
"in",
"isize",
"esize",
"gold",
"cash",
"targets",
"m",
"evasion",
"miss",
"reflection",
"lifesteal",
"manasteal",
"rpiercing",
"apiercing",
"crit",
"critdamage",
"dreturn",
"tax",
"xrange",
"pnresistance",
"firesistance",
"fzresistance",
"phresistance",
"stresistance",
"incdmgamp",
"stun",
"blast",
"explosion",
"courage",
"mcourage",
"pcourage",
"fear",
].forEach(function (p) {
//"vision",
data[p] = player[p];
});
data.items = player.citems;
if (player.user !== undefined) {
data.user = player.cuser;
if (player.user) {
data.user.gold = player.user.gold;
}
}
if (player.socket) {
data.cc = get_call_cost(player);
}
}
return data;
}
function monster_to_client(monster, events) {
var data = {};
var def = G.monsters[monster.type];
[
"speed",
"hp",
"mp",
"max_mp",
"attack",
"xp",
"frequency",
"armor",
"resistance",
"1hp",
"skin",
"cooperative",
"drops",
].forEach(function (p) {
//same array as game.js adopt_soft_properties
if (p in monster && monster[p] != def[p]) {
data[p] = monster[p];
}
});
if (monster.max_hp != def.hp) {
data.max_hp = monster.max_hp;
}
[
"id",
"x",
"y",
"moving",
"going_x",
"going_y",
"abs",
"move_num",
"angle",
"type",
"cid",
"target",
"focus",
"s",
].forEach(function (p) {
// removed "vx","vy" from both datasets [16/04/18]
if (monster[p] !== undefined) {
data[p] = monster[p];
}
});
if (monster.level > 1) {
data.level = monster.level;
}
if (monster.pet) {
data.pet = true;
data.owner = monster.owner;
data.name = monster.name;
}
if (monster.trap) {
data.trap = true;
data.owner = monster.owner;
}
if (events && events.length) {
data.events = events;
}
return data;
}
function player_to_summary(player) {
var summary = {
skin: player.tskin || player.skin,
level: player.level,
type: player.type,
x: player.x,
y: player.y,
in: player.in,
map: player.map,
name: player.name,
hp: player.hp,
max_hp: player.max_hp,
};
if (player.rip) {
summary.rip = (player.tcx && player.tcx.gravestone) || player.cx.gravestone || true;
}
summary.cx = player.tcx || player.cx || {};
return summary;
}
function save_state(player) {
player.state = {
map: player.map,
in: player.in,
hp: player.hp,
mp: player.mp,
s: player.s,
x: player.x,
y: player.y,
restored: false,
};
}
function clean_slate(player) {
restore_state(player);
save_state(player);
player.hp = player.max_hp;
player.mp = player.max_mp;
player.s = {};
player.c = {};
}
function restore_state(player, dc) {
if (player.state && !player.state.restored) {
player.hp = player.state.hp;
player.mp = player.state.mp;
player.s = player.state.s;
player.rip = false;
if (player.state.rip) {
player.rip = true;
}
if (dc) {
player.map = player.state.map;
player.in = player.state.in;
player.x = player.state.x;
player.y = player.state.y;
}
player.state.restored = true;
}
delete player.team;
delete player.duel;
}
function party_to_client(oname) {
var list = parties[oname];
var party = {};
var output = 0;
var length = 0;
var newbies = 0;
var odps = {};
var c = {};
var add = 36000;
calculate_party(oname);
list.forEach(function (name) {
var player = players[name_to_id[name]];
var dps_multiplier = 1;
if (!player) {
return;
}
if (player.type == "merchant") {
return;
}
if (player.type == "priest") {
dps_multiplier = 1.36;
}
length += 1;
if (player.level < 60) {
newbies += 1;
}
output += player.pdps * dps_multiplier + add;
odps[player.owner] = (odps[player.owner] || 0) + player.pdps * dps_multiplier + add;
c[player.owner] = (c[player.owner] || 0) + 1;
});
list.forEach(function (name) {
var player = players[name_to_id[name]];
var dps_multiplier = 1;
if (!player) {
return;
}
if (player.type == "priest") {
dps_multiplier = 1.36;
}
player.share = 0;
if (!output) {
// to handle an all merchant party
player.share = 1.0 / (max(1, list.length) + EPS);
} else if (player.type != "merchant") {
player.share = odps[player.owner] / (c[player.owner] + EPS) / (output + EPS);
player.share = min(1, player.share);
}
player.party_length = length;
player.party_gold = 5;
player.party_luck = newbies * 10;
player.party_xp = [0, 0, 10, 16, 20, 24, 25, 30, 36, 40, 40, 40, 40][length] || 0;
party[name] = {
skin: player.tskin || player.skin,
level: player.level,
type: player.type,
x: player.x,
y: player.y,
in: player.in,
map: player.map,
share: player.share,
pdps: player.pdps,
l: length,
xp: player.party_xp,
luck: player.party_luck,
gold: player.party_gold,
};
if (player.rip) {
party[name].rip = (player.tcx && player.tcx.gravestone) || player.cx.gravestone || true;
}
if (Object.keys(player.tcx || player.cx).length) {
party[name].cx = player.tcx || player.cx;
}
});
// git test
return party;
}
function send_party_update(oname) {
var party = party_to_client(oname);
parties[oname].forEach(function (name) {
var player = players[name_to_id[name]];
if (!player) {
console.log("#X party player not found: " + oname);
leave_party(oname, { name: name });
return;
}
players[name_to_id[name]].socket.emit("party_update", { list: parties[oname], party: party });
});
}
function calculate_party(oname) {
var list = parties[oname];
list.forEach(function (name) {
var player = players[name_to_id[name]];
if (!player) {
return;
}
if (player.type == "merchant") {
player.party_weight = 0;
}
player.party_weight = 20;
});
}
var stat_to_attr = {
str: "str",
int: "int",
dex: "dex",
vit: "vit",
for: "for",
armor: "armor",
resistance: "resistance",
pnresistance: "pnresistance",
firesistance: "firesistance",
fzresistance: "fzresistance",
phresistance: "phresistance",
stresistance: "stresistance",
incdmgamp: "incdmgamp",
stun: "stun",
blast: "blast",
explosion: "explosion",
evasion: "evasion",
cuteness: "cuteness",
bling: "bling",
dreturn: "dreturn",
reflection: "reflection",
crit: "crit",
critdamage: "critdamage",
miss: "miss",
avoidance: "avoidance",
hp: "max_hp",
mp: "max_mp",
speed: "speed",
lifesteal: "lifesteal",
manasteal: "manasteal",
apiercing: "apiercing",
rpiercing: "rpiercing",
output: "output",
attack: "a_attack",
mp_cost: "a_mp_cost",