A Minecraft-inspired 2D game, with weird textures and lots of random stuff
- ASDW or ↑←↓→ to move / jump
- E or . to craft (or eat)
- Walk into blocks to break them (some directions in some blocks don't work)
- Right click to build
- Left click on monsters to kill them
- R to teleport to your spawnpoint
- Left click on cats while holding algae to set your spawnpoint and have the cat chase you for 1 minute
- Y to throw onions
- Lifes, gold, and monster ruins are shown to the right of the hotbar
- Scroll to select items
- Fire can melt stuff
- Floating islands exist
- There is no world choosing system yet, so if you have multiple worlds, you have to rename world folders
- Close the game to save (IMPORTANT: requires a folder named
world
in the same directory as the game) - K to toggle if you can break or not
- Tools are made from aluminum and each other.
- Blocks larger than a single block are broken from the top left corner
- Save choosing system
- Water system support limited amounts of fluids (and water and waterfalls on floating islands)
- Optimizations
- Refactoring
- Better light system
- Balancing
- A reason you need to make pear vaults (pear thieves?)
- Saving monsters
- Breaking delay
- Monsters harder to kill (health)
- More and better sound
- Better inventory management (chests?, temp slot for hotbar reordering? limited stack size?)