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kaeza edited this page Mar 20, 2013 · 3 revisions

If the hunger mod is enabled, the player must eat some kind of food to avoid dying from hunger.

In addition to apples in default, food from these other mods are supported:

  • PilzAdam's farming and farming_plus.
  • Sapier's MOB Framework/Animal Modpack (yes, even not-quite-dead and toxic meats will whet your appetite).
  • rubenwardy's food (drinks such as juice are handled by thirst).

Meter

Itemstring: survival_hunger:hunger_meter

Crafting Recipe:

default:wood
default:wood default:apple default:wood
default:wood

Configuration

  • hunger.damage_start_time -- Number of seconds before the player starts to lose health from hunger (default: 720).
  • hunger.damage_interval -- Number of seconds before next damage after player is hungry (default: 30).
  • hunger.damage -- Amount of health lost when hungry in half hearts (default: 4 (two hearts)).
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